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by Beherith
16 Sep 2022, 21:08
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 103

Re: Springfiles map upload: missing python module PIL

Thank you for the quick fix!
by Beherith
16 Sep 2022, 14:03
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 103

Springfiles map upload: missing python module PIL

It is probable that the last security update that happened removed the PIL library (as it has been considered deprecated for a while). Instead, the fork of PIL called Pillow can be used as a drop in, mostly compatible replacement. This is prevent maps from being uploaded to springfiles at the moment...
by Beherith
09 Sep 2022, 09:54
Forum: Game Development
Topic: Re: Re: relicensing gpl widgets
Replies: 6
Views: 280

Re: Re: relicensing gpl widgets

Untitled1.png Observant readers might ask why would the person who held the BA github hostage for 3 years be making strangely specific gpl licensing posts and then lock them so no one can reply? The answer is to retroactively and forthrightly claim to have publicly permitted relicensing of widgets ...
by Beherith
09 Sep 2022, 08:09
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export Plugins v0.7 - 2022
Replies: 5
Views: 156

Re: Blender S3O Import/Export Plugins v0.7 - 2022

Quite often the pivot is inside geometry, can one use the mouse or absolute numbers to set origin?
by Beherith
07 Sep 2022, 09:22
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export Plugins v0.7 - 2022
Replies: 5
Views: 156

Re: Blender S3O Import/Export Plugins v0.7 - 2022

Very cool, I have just one question: how do I change the origins of a piece?
by Beherith
06 Sep 2022, 20:59
Forum: General Discussion
Topic: Excellent player numbers, thank you to everyone who made this possible!
Replies: 6
Views: 320

Excellent player numbers, thank you to everyone who made this possible!

I would personally like to thank everyone, past and present engine developers, game developers, infrastructure developers, testers, players, and anyone who contributed since the inception of Spring, for making this possible. After a good weekend, we are hitting player numbers that we have not seen b...
by Beherith
15 Aug 2022, 12:22
Forum: Game Development Tutorials & Resources
Topic: Any teams interested allowing someone on to learn SpringRTS?
Replies: 3
Views: 278

Re: Any teams interested allowing someone on to learn SpringRTS?

The best way to learn SpringRTS is to hang out in the Discord servers of games using the engine. The wiki is extremely useful, but not nearly as much as seeing the engine put to use in a game.
by Beherith
02 Aug 2022, 13:42
Forum: General Discussion
Topic: Current BA energy/metal stats
Replies: 4
Views: 458

Re: Current BA energy/metal stats

1. I don't want to host OTA content.
2. Its outdated by a decade.
3. Regenerate up-to-date version and host your own. The code to do so is available on this forum.
by Beherith
18 Jul 2022, 08:39
Forum: Lua Scripts
Topic: Automatically reloading GLSL shaders when coding widgets
Replies: 2
Views: 379

Re: Automatically reloading GLSL shaders when coding widgets

Ok, that is honestly much better than what I'm doing, with major difference that mine doesnt reload the widget, _only_ the shader code, and it only replaces the existing shader if the compilation succeeded.
by Beherith
09 Jun 2022, 14:36
Forum: Map Tutorials & Resources
Topic: PyMapConv
Replies: 25
Views: 16656

Re: PyMapConv

Version 4.0 is out, with up to 10x improvement in speed! - Multithreaded compilation is now super fast (windows only) - Add mapnormals, splatdistribution, and specular map dds compressors via nvtt_export.exe in a separate process (windows only) - Also generate minimap preview jpg, and thumbnail png ...
by Beherith
01 Jun 2022, 08:30
Forum: Lua Scripts
Topic: Automatically reloading GLSL shaders when coding widgets
Replies: 2
Views: 379

Automatically reloading GLSL shaders when coding widgets

Wouldnt it be nice if a widget would automatically detect changes to the code of a widget, recompile it and apply it upon success? This code checks the shader sources every 0.25s, and tries to recompile it. So you can have Spring open in one window, your editor in the next, and just have to hit save...
by Beherith
23 May 2022, 21:37
Forum: AI
Topic: Unsynced Lua AI
Replies: 0
Views: 225

Unsynced Lua AI

I think that there may be an advantage running a Lua AI on the unsynced side, so that in theory, only one person's CPU has to do calculations, and could maybe even leverage compute shaders. This obviously comes at the cost of having to send commands over the network. Im wondering what kind of API or...
by Beherith
26 Apr 2022, 07:40
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 521

Re: Headless for quick AI match

Ah yes, pandaro is right, that is the correct way :)
by Beherith
25 Apr 2022, 17:01
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 521

Re: Headless for quick AI match

You probably need to use a widget to do this.
by Beherith
14 Apr 2022, 11:24
Forum: Lua Scripts
Topic: VertexArray
Replies: 2
Views: 410

Re: VertexArray

Depends on which engine version you want to use.
by Beherith
06 Apr 2022, 17:27
Forum: General Discussion
Topic: Feesablity of Spring as a engine for original games
Replies: 7
Views: 1043

Re: Feesablity of Spring as a engine for original games

Absolutely, many of us wouldnt be using it if it werent. It is best suited to RTS type games, as the name implies.
by Beherith
25 Mar 2022, 22:32
Forum: Infrastructure Development
Topic: Ban User from Spring (not just Servers)
Replies: 1
Views: 771

Re: Ban User from Spring (not just Servers)

You can PM me with further details of this issue here, or in the lobby, or on discord.
by Beherith
21 Mar 2022, 16:01
Forum: General Discussion
Topic: SpringRTS server?
Replies: 1
Views: 783

Re: SpringRTS server?

Yes, its only rebooting if there are security updates to be installed, which is quite sensible, and doesnt impact games in progress.

SpringRTS also hosts quite a few great games on its official lobby.

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