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by Beherith
14 Jul 2020, 14:01
Forum: Infrastructure Development
Topic: springfiles.com migrated to new server!
Replies: 3
Views: 78

Re: springfiles.com migrated to new server!

Thanks abma!

MS ported blue screen of death to Github, apparently :D
by Beherith
13 Jul 2020, 13:30
Forum: Balanced Annihilation
Topic: BA 11
Replies: 4
Views: 222

Re: BA 11

I seem to have lost all code of it, my spring drive crashed and burned about 2 years ago, the only old screenshot I could find of it was this one :(

Image
backfaceshadows.jpg
(127.96 KiB) Not downloaded yet
by Beherith
10 Jul 2020, 11:33
Forum: Balanced Annihilation
Topic: BA 11
Replies: 4
Views: 222

Re: BA 11

Did this a decade ago, converted and atlassed the texture, all models to s3o, added normal maps, damage shading, blink emit, et al. Wasn't generally well received. Look for 3do2s3o.
by Beherith
08 Jul 2020, 10:44
Forum: Engine
Topic: Disable drawing of weapon range?
Replies: 2
Views: 97

Re: Disable drawing of weapon range?

Set alpha of attack ranges to 0 in cmdcolors.txt?
by Beherith
07 Jul 2020, 10:02
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 128
Views: 35292

Re: Random WIP 2018 / 19 / 20

Armwar anim
armwar.gif
(850.1 KiB) Not downloaded yet
Image
by Beherith
04 Jul 2020, 02:25
Forum: Map Releases
Topic: New map: Boulder Beach V1
Replies: 1
Views: 86

New map: Boulder Beach V1

16x16 all arms map for team games. Contains source files inside and all the usual goodies :)
screen00387.jpg
(699.28 KiB) Not downloaded yet
Image
screen00384.jpg
(1.33 MiB) Not downloaded yet
Image
by Beherith
02 Jul 2020, 10:36
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 128
Views: 35292

Re: Random WIP 2018 / 19 / 20

Ill break the no double- post rule with this: (also do tell if attaching huge gifs is an undue load on website)

3 legs on ground:
Image
corvang.gif
(1.45 MiB) Not downloaded yet

2+2/7th legs on ground:
Image
corvang_v2.gif
(887.56 KiB) Not downloaded yet
by Beherith
30 Jun 2020, 09:57
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 15
Views: 668

Re: Inverse Kinematics animations for Spring in Blender

Just an example of what this can do for you:
corcat_v2.gif
(2.64 MiB) Not downloaded yet
Image
by Beherith
27 Jun 2020, 01:33
Forum: Art & Modelling
Topic: Fixed duplicated vertices when importing in Blender
Replies: 2
Views: 259

Re: Fixed duplicated vertices when importing in Blender

Lovely! Now we can export wreck models from the end of a death animation in blender! :D

Thank you <3
by Beherith
26 Jun 2020, 14:16
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 15
Views: 668

Re: Inverse Kinematics animations for Spring in Blender

Which blender version? this is for 2.82

So you cant even import a model with the Spring ZY import?
by Beherith
24 Jun 2020, 11:35
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 128
Views: 35292

Re: Random WIP 2018 / 19 / 20

Its very easy with inverse kinematics, as shown here: viewtopic.php?f=67&t=41328
by Beherith
24 Jun 2020, 10:28
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 128
Views: 35292

Re: Random WIP 2018 / 19 / 20

lets see if we can has gifs:
Image
cormando_smol.gif
(622.86 KiB) Not downloaded yet
by Beherith
22 Jun 2020, 00:08
Forum: AI
Topic: AAI under development again :)
Replies: 7
Views: 434

Re: AAI under development again :)

Awesomeness, excitedly looking forward to a testable/playable release :D
by Beherith
22 Jun 2020, 00:02
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2641

Re: The end of the maintenance branch

Ares, could you try with 1k fighters out of 7.5k units while the units are visibly rendered? Iconwars dont test engines rendering performance.
by Beherith
21 Jun 2020, 11:49
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2641

Re: The end of the maintenance branch

To give impetus as to how awesome the 104-2080 develop branch is (Especially the way rendering units is now so much faster), here are some screenshots and general perfomance notes. My rig is i7-2700k + GTX2060. This is BA on develop with 7.5k (1000 fighters patrolling too) units in iconwars (zoomed ...
by Beherith
18 Jun 2020, 14:39
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 2641

Re: The end of the maintenance branch

Ive seen generally excellent stability from latest maintenance, and agree that it is a good closing point for old OpenGL paths. GFX hardware/drivers have evolved to such a point, as witnessed by the magnificence of what I've witnessed from Kloot's work in develop that I feel the time has come to lea...
by Beherith
08 Jun 2020, 14:40
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 15
Views: 668

Re: Inverse Kinematics animations for Spring in Blender

I've had no issues with bMoving even without signaling terminating anims on time, and I look very closely at them. Thanks for the help, i was just trying to avoid function calls from Walk() (for clean looks), which is why I didnt want to UpdateSpeed from it. Wait-for-x should be reserved for truly v...

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