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by Beherith
02 Dec 2020, 17:15
Forum: Off Topic Discussion
Topic: Splitting Ares's lies from: The end of the maintenance branch
Replies: 12
Views: 90

Re: Splitting Ares's lies from: The end of the maintenance branch

I sent private messages to former BA players. When I explained what BAR had done they were outraged. This can be proven as a lie once again because: A. Why would you send invite spam to players who were already BA players? B. I literally have screencaps of you spamming people who were not former BA...
by Beherith
02 Dec 2020, 13:28
Forum: Off Topic Discussion
Topic: Splitting Ares's lies from: The end of the maintenance branch
Replies: 12
Views: 90

Re: The end of the maintenance branch

You are the first person to tell me this 2 months later. You and the BAR team agreed not to advertise in each other's discords. You violated that agreement. I did not ban you from Spring Discord. I didn't know BAR police private messages, This is straight up harassment of players. Not to mention th...
by Beherith
02 Dec 2020, 00:27
Forum: Off Topic Discussion
Topic: Splitting Ares's lies from: The end of the maintenance branch
Replies: 12
Views: 90

Re: The end of the maintenance branch

Just to clarify, you were finally banned from BAR discord after spamming new users joining our discord in private messages.
by Beherith
30 Nov 2020, 12:14
Forum: Off Topic Discussion
Topic: Splitting Ares's lies from: The end of the maintenance branch
Replies: 12
Views: 90

Re: The end of the maintenance branch

Yes, we are working together, there is no one and nothing preventing you from submitting your pull requests. There is zero exclusivity, only the one existing in your head. We did not say, imply or even plan any removal of 3do support (which, btw can be converted to s3o even in UpSpring with a few cl...
by Beherith
18 Nov 2020, 11:25
Forum: Game Development
Topic: Maximum atlas texture size & number
Replies: 6
Views: 133

Re: Maximum atlas texture size & number

For the record, in the past I have use gDEBugger https://www.opengl.org/sdk/tools/gDEBugger/ to see the texture atlases (and other magical stuff) in Spring.
by Beherith
13 Nov 2020, 10:32
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 22
Views: 2488

Re: Inverse Kinematics animations for Spring in Blender

SkeletorS3O now supports Variable scale BOS scripts: You can now click on Variable scale on the SkeletorS30 panel. This will export all move commands with a MOVESCALE parameter. This is #define MOVESCALE 100 by default, and allows you to scale move commands (which make scaling units easier, as turn ...
by Beherith
04 Nov 2020, 23:10
Forum: SPADS AutoHost
Topic: Spads can take up to 2-3 hours on inital load
Replies: 4
Views: 93

Re: Spads can take up to 2-3 hours on inital load

Thanks bibim, ill take a look!
by Beherith
04 Nov 2020, 18:29
Forum: SPADS AutoHost
Topic: Spads can take up to 2-3 hours on inital load
Replies: 4
Views: 93

Re: Spads can take up to 2-3 hours on inital load

Also, what should loglevel be set to? my spads.log files are getting very large :D lobbyInterfaceLogLevel:5 autoHostInterfaceLogLevel:5 updaterLogLevel:5 spadsLogLevel:5 simpleEventLogLevel:5 logChanChat:0 logChanJoinLeave:0 logBattleChat:1 logBattleJoinLeave:1 logGameChat:1 logGameJoinLeave:1 logGa...
by Beherith
04 Nov 2020, 12:17
Forum: SPADS AutoHost
Topic: Spads can take up to 2-3 hours on inital load
Replies: 4
Views: 93

Spads can take up to 2-3 hours on inital load

Is it normal for spads to take 2-3 hours for first load when there are about 60 maps present and just a single game.
Do I somehow have to clear out pr-downloader versions of old games versions?
by Beherith
27 Oct 2020, 08:50
Forum: AI
Topic: AAI under development again :)
Replies: 26
Views: 1469

Re: AAI under development again :)

Most of the unitnames are still the same for BAR and BA, a handful of exceptions exist.
by Beherith
25 Oct 2020, 17:38
Forum: Map Releases
Topic: Tetrad_V2
Replies: 4
Views: 191

Re: Tetrad_V2

It actually looked more like your pic, but was very visually noisy, and thus distracted from game cleanliness.
by Beherith
23 Oct 2020, 20:05
Forum: Lobby Clients & Server
Topic: Springlobby x64 builds
Replies: 2
Views: 68

Re: The end of the maintenance branch

Throws this error for me on win 8.1 x64
by Beherith
21 Oct 2020, 14:56
Forum: Map Releases
Topic: Tetrad_V2
Replies: 4
Views: 191

Tetrad_V2

New map time, once again! This is a 12x12, 4way FFA or teams style map, with rotational symmetry. Its unusually porcy, yet vehicles can access all areas. Due to the latest nvidia texture tools exporter working again, and due to me having a lot of trouble with the specular highlights, I have done som...
by Beherith
21 Oct 2020, 14:49
Forum: Engine
Topic: The end of the maintenance branch
Replies: 119
Views: 9224

Re: The end of the maintenance branch

abma wrote: 19 Oct 2020, 11:10 @ivand:
So setting up springlobby x64 + linux64 buildbot worker is next on my todo list.
x64 springlobby sounds like absolute wonder! Thank you for your work, abma!
by Beherith
01 Oct 2020, 18:48
Forum: Help & Bugs
Topic: SpringFiles website down ?
Replies: 15
Views: 1196

Re: SpringFiles website down ?

Lovely, I can upload the map perfectly now. Download works too.

Preview images somehow do not get uploaded correctly though :'(

That could be related to a missing image resize library on server (gd or magick) ("Images larger than 1024x768 pixels will be scaled")

https://springfiles.com/node/10003
by Beherith
01 Oct 2020, 18:18
Forum: Help & Bugs
Topic: SpringFiles website down ?
Replies: 15
Views: 1196

Re: SpringFiles website down ?

Thank you, my current largest map is an unreleased Throne remake at 134 MB.

Edit: limit is still 32mb, was I too fast?
by Beherith
01 Oct 2020, 14:38
Forum: Map Releases
Topic: Pentos
Replies: 2
Views: 266

Pentos

20x20 Bright and cheerful 5-way FFA map. Based on the Trefoil style FFA gameplay, with some minor adjustments. Pure world machine, sources included! Downloadable once SF works again :) https://springrts.com/phpbb/download/file.php?id=11138 https://springrts.com/phpbb/download/file.php?id=11139 scree...
by Beherith
01 Oct 2020, 11:02
Forum: Help & Bugs
Topic: SpringFiles website down ?
Replies: 15
Views: 1196

Re: SpringFiles website down ?

I cant seem to upload new maps onto springfiles. I can log in, the upload form is there, but when I try to upload stuff nothing happens :( Edit: it seems to be related to file size, it even says in the upload box that max file size is 32MB, I was able to upload a 1mb file, but my 90MB map obviously ...
by Beherith
11 Aug 2020, 22:19
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 4007

Re: BA should not be owned by engine

You can commit. You can make BA releases. You could have started 15 days ago. If you can do it, get going! Actually I started 2 years ago when you banned BA to make people play BAR This is straight up false, as 1. Silentwings did not ban BA, engine 103 support was deprecated, and 2. noone ever forc...
by Beherith
04 Aug 2020, 07:26
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 22
Views: 2488

Re: Inverse Kinematics animations for Spring in Blender

You will likely not gain any performance with this tool, but that depends (a little bit) on your mod. What you will gain is responsive, accurate, smooth and perfectly speed scaling animations every time! My ballpark estimates of performance with walking robots using these animations is, about 1% CPU...

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