Search found 23 matches
- 13 Sep 2008, 20:34
- Forum: Help & Bugs
- Topic: Spring crashed without Stacktrace, Im helpless =(
- Replies: 0
- Views: 627
Spring crashed without Stacktrace, Im helpless =(
Since some months (rly...) my Spring is crashing without any clue why. There's no Stacktrace written in the infolog, Windows Just giving me an error message. Using script script.txt SDL: 1.2.10 GL: 2.1.2 GL: NVIDIA Corporation GL: GeForce 9800 GX2/PCI/SSE2 GLEW: 1.4.0 Section game\mapoptions missing...
- 13 Feb 2008, 19:31
- Forum: General Discussion
- Topic: Abnormal Question for Spring Stability
- Replies: 1
- Views: 469
Abnormal Question for Spring Stability
Hi, I want to ask, Does Spring have the ability to do NOT crash when you set a 3D Model on the Map which is so big how the whole map (4x4 or 8x8) and some (some more...) smaller Models. The map haven't Metalmap, Highmap or a Textur. A abnormal Question, I know, but I must know wether Spring is stabl...
- 28 Jan 2008, 17:16
- Forum: Help & Bugs
- Topic: Spring crashed constantly
- Replies: 5
- Views: 713
Re: Spring crashed constantly
[eXe]xAlpha sayed (after he looks the Stacktrace Translator Results), that's are problems with my graphic Drivers. I've installed the normal Forceware Drivers now.
I'll edit this when it crashed again.
I'll edit this when it crashed again.
- 28 Jan 2008, 15:46
- Forum: Help & Bugs
- Topic: Spring crashed constantly
- Replies: 5
- Views: 713
Re: Spring crashed constantly
Both. I've only a lower Framerate when I play with Bots, but I think that's only because the bots are so CPU Power expensive.
- 28 Jan 2008, 14:06
- Forum: Help & Bugs
- Topic: Spring crashed constantly
- Replies: 5
- Views: 713
Spring crashed constantly
Hi, My Spring crash always since some days. I don't know what it can be :( http://pastebin.com/m7de59d06 From the Infolog.txt My System: Intel Core 2 Duo E6600 (2,4ghz, 4mb lvl.2 Cache) 2gb DDR2-553 RAM (2 chips) EVGA GeForce 8800 GTS Superclocked Version (Omega Drivers) abit IP-95 V1.0 Mainboard Th...
- 29 Dec 2007, 14:47
- Forum: Ingame Community
- Topic: 1v1 CA Tourney 01/07/08
- Replies: 2
- Views: 1525
1v1 CA Tourney 01/07/08
The Second CA Tourney comes up. Sorry that the last was...a little bit unclear in the beginning. This time we do it better :roll:. Like in the last Tourney you can register with an Private Message to me, a Reply in the Topic here or do it yourself in this Page: http://www.caspring.org/wiki/Tourneys ...
- 17 Dec 2007, 14:08
- Forum: Ingame Community
- Topic: 1v1 CA Tourney 12/28/07
- Replies: 5
- Views: 2576
Boirunner wrote:In Germany?

GMT is the Time in London. In Germany it's 20 o'clock.
http://www.timeanddate.com/worldclock/converter.html
(To Convert the GMT Time to yours)
Here you have an overwiev:
http://www.drupama.de/3_weltzeit_e.htm
- 15 Dec 2007, 19:46
- Forum: Ingame Community
- Topic: 1v1 CA Tourney 12/28/07
- Replies: 5
- Views: 2576
1v1 CA Tourney 12/28/07
The First CA Tourney comes! :-) You can always register yourself and check for new Tourneys here: http://www.caspring.org/wiki/Tourneys You can register yourself there, or you send me a Message here (but I suggest the first method :lol: . If there are already 16 Players, I will ignore the Signup Mes...
- 23 Oct 2007, 15:57
- Forum: Help & Bugs
- Topic: Problems with 64-bit
- Replies: 10
- Views: 1376
- 23 Oct 2007, 15:43
- Forum: Help & Bugs
- Topic: Problems with 64-bit
- Replies: 10
- Views: 1376
- 22 Oct 2007, 17:17
- Forum: Help & Bugs
- Topic: Problems with 64-bit
- Replies: 10
- Views: 1376
- 22 Oct 2007, 15:48
- Forum: Help & Bugs
- Topic: Problems with 64-bit
- Replies: 10
- Views: 1376
Problems with 64-bit
Hi, I have 2 Problems: ---------1 Someone say me that I must post the Stacktrace in the Infolog.txt first... Stacktrace: (0) C:\Windows\SysWOW64\ntdll.dll(RtlTryEnterCriticalSection+0x2ee) [0x7714B950] (1) C:\Windows\SysWOW64\ntdll.dll(RtlDeactivateActivationContextUnsafeFast+0xc2b3) [0x7714B2DF] (2...
- 19 Oct 2007, 17:57
- Forum: Feature Requests
- Topic: missions?
- Replies: 6
- Views: 1037
are there going to be missions and a story line for spring? BA, CA, AA etc. are based on OTA, also in OTA's Story Line. You can read the Story Line here: http://www.planetannihilation.com/games/ta/storyline.shtml Gundam based on....Gundam :mrgreen: but EE, FF etc. haven't a Story Line I think. .......
- 19 Oct 2007, 17:49
- Forum: Art & Modelling
- Topic: Oups, too many Poly's?
- Replies: 56
- Views: 4759
- 19 Oct 2007, 17:16
- Forum: Map Creation
- Topic: Texture Program
- Replies: 12
- Views: 3119
- 19 Oct 2007, 11:41
- Forum: Map Creation
- Topic: Texture Program
- Replies: 12
- Views: 3119
ok ok :shock: If all say that L3DT is so good, then I'll try it to use again, but last time I've trouble with it, crash, and Options arent avaible that I must use ...etc...etc...maybe Win Vista is better (but I don't think so :roll: ) To get the pro version simply send an email to the creator tellin...
- 19 Oct 2007, 00:55
- Forum: Map Creation
- Topic: Texture Program
- Replies: 12
- Views: 3119
- 19 Oct 2007, 00:49
- Forum: Art & Modelling
- Topic: Oups, too many Poly's?
- Replies: 56
- Views: 4759
First of all, with most games of Spring the bottleneck is the CPU/processor time but it's not unreasonable to see a situation where you could run into a GPU bottleneck. Caydr(Cyder/Cadyr?) ran a bunch of test way back and showed something like 50 Peewees (what, 150 Faces?) and 50 of his ridiculousl...
- 19 Oct 2007, 00:28
- Forum: Map Creation
- Topic: Texture Program
- Replies: 12
- Views: 3119
- 18 Oct 2007, 23:13
- Forum: Map Creation
- Topic: Texture Program
- Replies: 12
- Views: 3119
Texture Program
hi,
What kind of Texturing Program you use? I can't me frat with L3dt that Forboding Angel is using in the Tutorial. And this german tutorial is crap. And this Map Designer i found in the Spring Wiki a long time ago isn't realy good to make texture maps.
greetz
CyberFoX
(Oups wrong Board
)
What kind of Texturing Program you use? I can't me frat with L3dt that Forboding Angel is using in the Tutorial. And this german tutorial is crap. And this Map Designer i found in the Spring Wiki a long time ago isn't realy good to make texture maps.
greetz
CyberFoX
(Oups wrong Board
