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by Google_Frog
19 Jul 2020, 09:48
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 377

Re: Chili Progressbar

You don't need to overlay multiple progress bars. The economy panel does that because it is displaying a configurable level on top of a storage indicator.
by Google_Frog
22 Jun 2020, 04:38
Forum: Engine
Topic: The end of the maintenance branch
Replies: 73
Views: 4961

Re: The end of the maintenance branch

For comparison here is BA running on old engine with 7.5k units and 10k fighters patrolling with lua enabled and full backwards compatibility on an older machine. My rig is i7-4790k + GTX780. Ares your claims will be believable when you supply the game and engine version required to reproduce them,...
by Google_Frog
21 Jun 2020, 03:43
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 1389

Re: Which TA-derived games work singleplayer

@mycale Zero-K could be loosely described what you are looking for. It has inbuilt AIs an a big singleplayer campaign.

https://store.steampowered.com/app/334920/ZeroK/
by Google_Frog
05 Feb 2020, 08:35
Forum: Game Development
Topic: Questions about game Development in Engine?
Replies: 4
Views: 2159

Re: Questions about game Development in Engine?

Spring is perfect for someone aspiring to make RTS games and for making a game like Supreme Commander Forge Alliance. The big advantage of Spring is that it solves the many technical challenges involved in making an RTS for you. There is no need to worry about multiplayer, pathfinding, replays, save...
by Google_Frog
21 Jan 2020, 14:25
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 35
Views: 8259

Re: Autohosts operating non-downloadable engines

Around 130 maintenance engines from 104.0.1-236-g23c7945 to 104.0.1-1455-g39f8fbd are stored on the Zero-K server. I copy them across manually with a web UI for testing and applying to the server. I don't know where they are stored, but they could surely be retrieved if required.
by Google_Frog
19 Dec 2019, 23:24
Forum: Game Development
Topic: Close combat units
Replies: 18
Views: 4908

Re: Close combat units

Since it is possible to make a BeamLaser invisible, what is the purpose of Rifle? If the difference is just in particle creation then it sounds more maintainable to make tags that prevent the creation of the particles and projectile.
by Google_Frog
14 Dec 2019, 00:50
Forum: Game Development
Topic: Close combat units
Replies: 18
Views: 4908

Re: Close combat units

I think you're requesting a weapon that instantly damages a target in range regardless of raytracing checks. https://en.wikipedia.org/wiki/Hitscan A hitscan in computer games, most commonly in first person shooters, is where the programming system determines where the gun/ object is pointing, casts...
by Google_Frog
13 Dec 2019, 01:28
Forum: Game Development
Topic: Close combat units
Replies: 18
Views: 4908

Re: Close combat units

Technically the only difference between spring and any other engine is that we don't really have a hitscan weapon that is worth a crap, but an invisible laser or cannon projectile that is super close range with say 10k velocity is effectively hitscan. As a result, there never has been much of a pus...
by Google_Frog
06 Dec 2019, 23:58
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 2531

Re: Units descend TOO fast

What is the map and location in the video?
by Google_Frog
26 Nov 2019, 15:04
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 15
Views: 3727

Re: Make a MOBA! ~ The impossible Spring?

I hate the click-to-move, click-to-attack, wait-for-timer to spellcast controls of MOBA, but the main idea of controlling a powerful hero amongst warring streams of minions appeals to me I doubt Spring has enough of a focus on low latency to support a clicky MOBA anyway. Something like War Evo in w...
by Google_Frog
26 Nov 2019, 08:30
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 2531

Re: Units descend TOO fast

I think what you want exists in Zero-K. I don't quite know why your behaviour is different. Start copying it in bit-by-bit and find out.
by Google_Frog
22 Nov 2019, 13:55
Forum: General Discussion
Topic: FOSDEM 2020 - Game Dev Room
Replies: 25
Views: 5672

Re: FOSDEM 2020 - Game Dev Room

I'm a core Zero-K developer, which as far as I can tell is the most active released game at this point in time. It sounds like an interesting event, but I am in Australia and don't see myself going to Brussels any time soon. What are your relevant dates? The Fosdem website says that we are quite clo...
by Google_Frog
18 Nov 2019, 02:30
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 2531

Re: Units descend TOO fast

It looked like you wanted all terrain. Anyway, what happens if you replace your movedef? Perhaps upright=true in the unitdef is causing this behaviour.
by Google_Frog
17 Nov 2019, 10:01
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 2531

Re: Units descend TOO fast

If I understand correctly, your issue is that units move at a higher 3D velocity when moving down steep hills? You should post your movedef. The movedefs in Zero-K seem to implement what you want. I have not looked into why they work, but I suspect it is to do with slopemode = 70. Here is a link: ht...
by Google_Frog
08 Sep 2019, 09:10
Forum: Help & Bugs
Topic: Cannot reset Springfiles password
Replies: 1
Views: 1414

Re: Cannot reset Springfiles password

The email was stopped by spam filtering.
by Google_Frog
08 Sep 2019, 08:26
Forum: Help & Bugs
Topic: Cannot reset Springfiles password
Replies: 1
Views: 1414

Cannot reset Springfiles password

I am trying to reset my springfiles password. I entered my email into this field yet did not receive an email: https://springfiles.com/user/password

I know that this email is in use because I tried to register an account with it.
by Google_Frog
22 Jul 2019, 04:07
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 6369

Re: Total Continuity

I like it, it looks very slick and polished. I only question using the ZK emp sound to indicate that a construction has started as I don't think that sound fits.
by Google_Frog
19 Jul 2019, 05:08
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 25532

Re: Mars Total Warfare - Spring similarities

Did anything come of the talk of violation flagging? I think the engine devs have the strongest case since http://total-warfare.com/cont/ likely includes everything from a spring game.
by Google_Frog
12 Jul 2019, 04:16
Forum: General Discussion
Topic: Balanced Annihilation Metal Extractor Area Command?
Replies: 3
Views: 2171

Re: Balanced Annihilation Metal Extractor Area Command?

I don't know how well BA is packaged. It may include the widget but have it disabled by default. Maybe the widget was enabled by default and subsequently broke. Maybe the widget has never been in the game and was always added by people running it locally. The area mex widget appears to be in BAR (an...
by Google_Frog
21 Jun 2019, 04:52
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 19440

Re: Its time to remove the engine restrictions

You can say "still no acceptable explanation for the decision has been given" all you want, but the fact remains that no serious engagement with any of the explanations has been given , especially in light of all the posts saying that the question itself is incoherent. It just sounds like you've eva...

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