Search found 2489 matches
- 04 Nov 2020, 09:35
- Forum: Off Topic Discussion
- Topic: Spring- Among Us
- Replies: 6
- Views: 837
Re: Spring- Among Us
I think I've heard of mafia RTS game modes, where people are doing something like playing a FFA and there is some sort of traitor system. For an RTS in Spring you would need to put the players on different allyTeams, have them be ceasefired, and make scouting expensive somehow. Then have the players...
- 16 Oct 2020, 03:19
- Forum: General Discussion
- Topic: what is the deal with the camera now?
- Replies: 1
- Views: 765
Re: what is the deal with the camera now?
Wet MouseDragScrollThreshold = 0 in springsettings to disable the MMB sticking the mouse to the centre of the screen.
- 19 Jul 2020, 09:48
- Forum: Game Development
- Topic: Chili Progressbar
- Replies: 4
- Views: 614
Re: Chili Progressbar
You don't need to overlay multiple progress bars. The economy panel does that because it is displaying a configurable level on top of a storage indicator.
- 22 Jun 2020, 04:38
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 155
- Views: 13937
Re: The end of the maintenance branch
For comparison here is BA running on old engine with 7.5k units and 10k fighters patrolling with lua enabled and full backwards compatibility on an older machine. My rig is i7-4790k + GTX780. Ares your claims will be believable when you supply the game and engine version required to reproduce them,...
- 21 Jun 2020, 03:43
- Forum: General Discussion
- Topic: Which TA-derived games work singleplayer
- Replies: 17
- Views: 2116
Re: Which TA-derived games work singleplayer
@mycale Zero-K could be loosely described what you are looking for. It has inbuilt AIs an a big singleplayer campaign.
https://store.steampowered.com/app/334920/ZeroK/
https://store.steampowered.com/app/334920/ZeroK/
- 05 Feb 2020, 08:35
- Forum: Game Development
- Topic: Questions about game Development in Engine?
- Replies: 4
- Views: 2373
Re: Questions about game Development in Engine?
Spring is perfect for someone aspiring to make RTS games and for making a game like Supreme Commander Forge Alliance. The big advantage of Spring is that it solves the many technical challenges involved in making an RTS for you. There is no need to worry about multiplayer, pathfinding, replays, save...
- 21 Jan 2020, 14:25
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 12121
Re: Autohosts operating non-downloadable engines
Around 130 maintenance engines from 104.0.1-236-g23c7945 to 104.0.1-1455-g39f8fbd are stored on the Zero-K server. I copy them across manually with a web UI for testing and applying to the server. I don't know where they are stored, but they could surely be retrieved if required.
- 19 Dec 2019, 23:24
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 5374
Re: Close combat units
Since it is possible to make a BeamLaser invisible, what is the purpose of Rifle? If the difference is just in particle creation then it sounds more maintainable to make tags that prevent the creation of the particles and projectile.
- 14 Dec 2019, 00:50
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 5374
Re: Close combat units
I think you're requesting a weapon that instantly damages a target in range regardless of raytracing checks. https://en.wikipedia.org/wiki/Hitscan A hitscan in computer games, most commonly in first person shooters, is where the programming system determines where the gun/ object is pointing, casts...
- 13 Dec 2019, 01:28
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 5374
Re: Close combat units
Technically the only difference between spring and any other engine is that we don't really have a hitscan weapon that is worth a crap, but an invisible laser or cannon projectile that is super close range with say 10k velocity is effectively hitscan. As a result, there never has been much of a pus...
- 06 Dec 2019, 23:58
- Forum: Game Development
- Topic: Units descend TOO fast
- Replies: 11
- Views: 2849
Re: Units descend TOO fast
What is the map and location in the video?
- 26 Nov 2019, 15:04
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 4675
Re: Make a MOBA! ~ The impossible Spring?
I hate the click-to-move, click-to-attack, wait-for-timer to spellcast controls of MOBA, but the main idea of controlling a powerful hero amongst warring streams of minions appeals to me I doubt Spring has enough of a focus on low latency to support a clicky MOBA anyway. Something like War Evo in w...
- 26 Nov 2019, 08:30
- Forum: Game Development
- Topic: Units descend TOO fast
- Replies: 11
- Views: 2849
Re: Units descend TOO fast
I think what you want exists in Zero-K. I don't quite know why your behaviour is different. Start copying it in bit-by-bit and find out.
- 22 Nov 2019, 13:55
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 6524
Re: FOSDEM 2020 - Game Dev Room
I'm a core Zero-K developer, which as far as I can tell is the most active released game at this point in time. It sounds like an interesting event, but I am in Australia and don't see myself going to Brussels any time soon. What are your relevant dates? The Fosdem website says that we are quite clo...
- 18 Nov 2019, 02:30
- Forum: Game Development
- Topic: Units descend TOO fast
- Replies: 11
- Views: 2849
Re: Units descend TOO fast
It looked like you wanted all terrain. Anyway, what happens if you replace your movedef? Perhaps upright=true in the unitdef is causing this behaviour.
- 17 Nov 2019, 10:01
- Forum: Game Development
- Topic: Units descend TOO fast
- Replies: 11
- Views: 2849
Re: Units descend TOO fast
If I understand correctly, your issue is that units move at a higher 3D velocity when moving down steep hills? You should post your movedef. The movedefs in Zero-K seem to implement what you want. I have not looked into why they work, but I suspect it is to do with slopemode = 70. Here is a link: ht...
- 08 Sep 2019, 09:10
- Forum: Help & Bugs
- Topic: Cannot reset Springfiles password
- Replies: 1
- Views: 1485
Re: Cannot reset Springfiles password
The email was stopped by spam filtering.
- 08 Sep 2019, 08:26
- Forum: Help & Bugs
- Topic: Cannot reset Springfiles password
- Replies: 1
- Views: 1485
Cannot reset Springfiles password
I am trying to reset my springfiles password. I entered my email into this field yet did not receive an email: https://springfiles.com/user/password
I know that this email is in use because I tried to register an account with it.
I know that this email is in use because I tried to register an account with it.
- 22 Jul 2019, 04:07
- Forum: General Discussion
- Topic: Total Continuity
- Replies: 21
- Views: 7101
Re: Total Continuity
I like it, it looks very slick and polished. I only question using the ZK emp sound to indicate that a construction has started as I don't think that sound fits.
- 19 Jul 2019, 05:08
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 29347
Re: Mars Total Warfare - Spring similarities
Did anything come of the talk of violation flagging? I think the engine devs have the strongest case since http://total-warfare.com/cont/ likely includes everything from a spring game.