Search found 15 matches
- 18 Feb 2008, 09:34
- Forum: Map Creation
- Topic: Fog of war
- Replies: 19
- Views: 3490
Re: Fog of war
I tried searching for 'fog of war', but got zero results every time (even this thread is not located). Words are too short? Thanks for answers anyway p.s.: Looks like dizekat created the LoS-coloring widget, but due to Unknown files being down I wasn't able to look at it. http://spring.clan-sy.com/p...
- 16 Feb 2008, 19:51
- Forum: Map Creation
- Topic: Fog of war
- Replies: 19
- Views: 3490
Re: Fog of war
While we're at it, is it possible to remove purple color of existing LOS?
- 15 Feb 2008, 17:58
- Forum: Map Creation
- Topic: Fog of war
- Replies: 19
- Views: 3490
Fog of war
Greetings,
is it possible to turn of the fog of war, covering unexplored parts of map with solid black?
thanks in advance
is it possible to turn of the fog of war, covering unexplored parts of map with solid black?
thanks in advance
- 31 Jan 2008, 10:15
- Forum: Lua Scripts
- Topic: Setting resources storage value (probably trivial)
- Replies: 8
- Views: 1669
Re: Setting resources storage value (probably trivial)
Ok, I`ll look into them then
- 26 Jan 2008, 19:12
- Forum: Lua Scripts
- Topic: Setting resources storage value (probably trivial)
- Replies: 8
- Views: 1669
Re: Setting resources storage value (probably trivial)
By 1001k I meant 1 million and 1 thousand of storage.
- 26 Jan 2008, 10:32
- Forum: Lua Scripts
- Topic: Setting resources storage value (probably trivial)
- Replies: 8
- Views: 1669
Re: Setting resources storage value (probably trivial)
thanks both of you guys,
Gnome
I tried this method but I got 1001k of storage
trepan
It works, yay!
Gnome
I tried this method but I got 1001k of storage
trepan
It works, yay!
- 25 Jan 2008, 20:21
- Forum: Lua Scripts
- Topic: Setting resources storage value (probably trivial)
- Replies: 8
- Views: 1669
Setting resources storage value (probably trivial)
Greetings, I want to manually set metal and energy storage values at the beginning of the game using SetTeamResource. My question is, when and where should I call it? function gadget:GetInfo() return { name = "setStorage", desc = "2", author = "3", date = "4",...
- 23 Oct 2007, 18:51
- Forum: Lua Scripts
- Topic: Lua startscript question
- Replies: 8
- Views: 2757
- 22 Oct 2007, 18:34
- Forum: Lua Scripts
- Topic: Lua startscript question
- Replies: 8
- Views: 2757
- 22 Oct 2007, 17:07
- Forum: Lua Scripts
- Topic: Lua startscript question
- Replies: 8
- Views: 2757
- 21 Oct 2007, 21:07
- Forum: Lua Scripts
- Topic: Lua startscript question
- Replies: 8
- Views: 2757
Lua startscript question
Wasn't able to figure it out on my own. I want to spawn kbot lab instead of commander when game starts. function barrackScript:SetupRegular() local p = TdfParser() p:LoadFile("gamedata\\sidedata.tdf") local s0 = p:GetString("armcom", "side0\\commander"); local s1 = p:Ge...
- 26 Sep 2007, 20:57
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173315
right,
got mine at
http://www.osrts.info/~buildbot/spring/ ... streflop.a
and managed to compile at last
thanks
got mine at
http://www.osrts.info/~buildbot/spring/ ... streflop.a
and managed to compile at last
thanks
- 26 Sep 2007, 19:00
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173315
- 26 Sep 2007, 18:35
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173315
- 24 Sep 2007, 20:23
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173315
greetings, having a problem compiling Spring with mingw under Windows. D:\Dev-Cpp\bin\..\lib\gcc\mingw32\3.4.2\..\..\..\..\mingw32\bin\ld.exe: cannot find -lstreflop collect2: ld returned 1 exit status scons: *** [game\spring.exe] Error 1 scons: building terminated because of errors. Can't post full...