Search found 5 matches
- 03 Jan 2008, 22:09
- Forum: Help & Bugs
- Topic: Core dumped
- Replies: 0
- Views: 4883
Core dumped
I was playing to discover BA 6.0 and i've had a beautyfull core dumped : *** glibc detected *** spring: free(): invalid pointer: 0x08e9f168 *** ======= Backtrace: ========= /lib/i686/cmov/libc.so.6[0xb76eb735] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb76ef1a0] /usr/lib/dri/fglrx_dri.so(__glATIFreeText...
- 03 Jan 2008, 22:04
- Forum: Help & Bugs
- Topic: [Ok] Error loading modrules, using defaults
- Replies: 6
- Views: 616
Re: [Ok] Error loading modrules, using defaults
With this error,the game couldn't start however i didn't crash "realy".
Just after that i have confirmed the mod , i saw the error in a X11 message box and i couldn't play to the game.
Just after that i have confirmed the mod , i saw the error in a X11 message box and i couldn't play to the game.
- 03 Jan 2008, 18:52
- Forum: Help & Bugs
- Topic: [Ok] Error loading modrules, using defaults
- Replies: 6
- Views: 616
Re: Error loading modrules, using defaults
I uninstalled the game,compiled the source and install them,install again the paquet of my friend and it works .
Enjoy
!
Enjoy

- 03 Jan 2008, 17:18
- Forum: Help & Bugs
- Topic: [Ok] Error loading modrules, using defaults
- Replies: 6
- Views: 616
[Ok] Error loading modrules, using defaults
Hi all. I've just uptaded my game to the 0.76b1. And i've a problem. Indeed I can't play because when i try to play,i've this message : Error loading modrules, using defaults could not open file: gamedata/modrules.lua Content error: could not open file: gamedata/defs.lua Idea to fix this f*cking bug...
- 03 Sep 2007, 17:33
- Forum: Help & Bugs
- Topic: Keyboard problem[SOLVE]
- Replies: 0
- Views: 596
Keyboard problem[SOLVE]
Hi everybody. I've some problems with my french azerty keyboard. I can't create any groups and rotate buildings is impossible. I found some peoples that have had the same proble like [1]. I follow the advice in the topic and i've edit my uikey.txt At this time, this is my uikey.txt : // generated by...