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by fobbah
29 May 2006, 06:25
Forum: Help & Bugs
Topic: Help - Game crashes to desktop after initial countdown!
Replies: 5
Views: 1344

Same problem here with a new PC i just built. And also most likely the same crash is occuring as with omicron, the game crashes during loading if shadows are turned on. In the case of crashing in-game, game just closes as though the host had quit the game, but occurs regardless of whether hosting my...
by fobbah
13 Feb 2006, 05:02
Forum: General Discussion
Topic: Tournament
Replies: 8
Views: 1508

I'm also GMT +10, so of course these times arent great for me either, but its nice raising the point that spring finally seems ready to see some dedicated tournament play. There are a decent number of australian/kiwi players out there, so i'm sure there shouldnt be too much problem running an oceani...
by fobbah
13 Feb 2006, 04:28
Forum: General Discussion
Topic: Things you may not know...
Replies: 49
Views: 9187

a much funnier, easier and more effective way to reclaim a com is to stun it with spiders in XTA or those core stunner drones in AA and just stroll up to him casually and reclaim him. Its also a very good alternative to just blowing up attacking units if you have them under control with paralyzing u...
by fobbah
27 Sep 2005, 05:31
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 70690

interesting... i really like that idea for the ripper swarms.. it could wind up creating an interesting economy for the tyranids.. I'd like to do some work on this, but still waiting on a new model format, 3d0 builder's just too painful to work with to express in mere words. Might play with some scr...
by fobbah
13 Sep 2005, 05:16
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 70690

infantry squads yes, but not in the same way as it is implemented in say DOW... just a group of soldiers as a single unit, represented by a single model of several soldiers. Might sound tacky to you, and it is a little simplistic, but if you really want to keep to the epic40k scale, getting your inf...
by fobbah
07 Sep 2005, 09:40
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 70690

I'd be happy to do a bit of modelling work, i'm pretty proficient with 3dsmax, perhaps even scripting once i get the hang of TA scripting... Mostly waiting for a new model format with UV mapping support, for i despise 3dobuilder. a lot. Seeing as the imperial guard is more or less covered, I could d...
by fobbah
05 Jul 2005, 16:16
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3079

I think you misinterpreted what i meant by that.. Most people are asking for something along the lines of a ladder/galaxy system LIKE the one in PW right now, whereas the purpose of producing this lobby software was to create a properly working lobby, not to add things like a ladder/galaxy system, w...
by fobbah
05 Jul 2005, 13:00
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3079

The colour scheme thing was a last minute addition, i can add any scheme easily on a whim, so i'll think about that smoked one. Some people dont like the green anyway heh :P. Make sure you guys PM/post any problems with the lobby you encounter, and try to give me a very detailed description of the p...
by fobbah
05 Jul 2005, 11:23
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3079

No, it does not connect to the official spring server. You must understand, the entire point in writing a new lobby is to avoid the problems that there are with the official server, so it really must be seperate... It's not really feasible to debug somebody else's half finished code. And i feel the ...
by fobbah
04 Jul 2005, 19:13
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3079

FobbahLobby 1.3

Well, i havnt been concious for most of the week, so i kinda shelved this project for a little while hehe, but never fear, i'm going to get this lobby damn well finished sometime this week. Theres a lot more in this new version than meets the eye. Greatly improved netcode in terms of speed and stabi...
by fobbah
04 Jul 2005, 14:15
Forum: General Discussion
Topic: New GUI Layout
Replies: 60
Views: 7435

ooh :) very spiffy gui, i like what you've done with the player stats, it looks very professional. And i like the look of having a fixed sidebar more than a loose detached one that ends up seeming a bit cluttered... with maybe an option to go to detached panes like the current one for those that lik...
by fobbah
03 Jul 2005, 01:58
Forum: General Discussion
Topic: Calm before the storm? Or DOA?
Replies: 95
Views: 13202

ahh, dont tell me you guys used .net framework. My pet peeve atm. The one reason i havnt bothered doing any mods for HL2 (in the hopes of making an actually INTERESTING game out of it, hah), and it seems the reason i'm not playing with spring source right now. Sorry, but i really do despise it, more...
by fobbah
27 Jun 2005, 01:16
Forum: General Discussion
Topic: Spring hosted at PW
Replies: 33
Views: 7096

I like the PW client but i'm not a big fan of ladder/galaxy systems. The whole galaxy idea from boneyards is a nice idea, but unfortunately.. just doesnt really do it for me, its just a way of forceing people to play on specific maps which really isnt fun anyway.. As for ladders, well, i've yet to s...
by fobbah
26 Jun 2005, 14:43
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

Alright, here it is, the next version: http://www.fileuniverse.com/?page=showitem&ID=1056 You should notice greater stability and greatly increased general networking speeds throughout the lobby program. Fixed a few obvious bugs, such as the bug that was causing spring to launch instantly when j...
by fobbah
26 Jun 2005, 09:35
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

well, going against all i just said, i finally found an irc daemon that lets me disable this flood protection, increasing data send rates, eliminating the speed problem :). To utilise the increased speed, i'm going to require now that you play on an irc server configured for use with the client (it ...
by fobbah
26 Jun 2005, 08:04
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

i'm a JD man myself :) It's the bomb! well, i've been working on trying to compile an irc daemon, any irc daemon, so i can fix it, but havnt got anywhere... i can compile them on my linux box but no success getting any of the windows port sources happening :( however, that may become a bit of a moot...
by fobbah
25 Jun 2005, 10:01
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

Dcc problems will be eliminated in next version when all game data will be sent using PMs, but, the coders of ircd (the original irc daemon software), in all their infinite wisdom, included no way to increase the maximum burstable messaging rate, and this is common among just about every irc daemon ...
by fobbah
24 Jun 2005, 04:01
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

There IS a way to choose a tracker - thats what the "enter host nick" box is for when connecting. You can only see the games on THAT tracker. problems with multiple trackers will of course, be fixed permanently as soon as somebody is willing to permanently host this, because there will onl...
by fobbah
24 Jun 2005, 03:08
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

just noticed a very large bug in the beta, if the host doesnt switch sides before starting the game (arm/core) then his side is recorded as null in the script. Which of course, doesnt work out :P.

but, thats why this is just a test version hehe. Will have a newer version out tonight.
by fobbah
24 Jun 2005, 02:23
Forum: General Discussion
Topic: First Release of beta Fobbah Spring Lobby V1.0
Replies: 19
Views: 2863

genblood - did you check that you were both running the same mod? there is no built in mod-checking as of yet. That could have caused spring to have crashed. i agree that it needs more work, thats why it's a beta :P and speed issues will be solved with a permanent dedicated irc server, which we dont...

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