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by HoneyFox
16 Nov 2009, 13:26
Forum: General Discussion
Topic: Taclub
Replies: 19
Views: 2453

Re: Taclub

I got your msg.
Yes, i've talked with sulbon about argh's translation at that time.
it is very accurate. good work. :mrgreen:
well, sulbon has disappeared in taclub forum for more than one year... this project is actually suspended currently.
by HoneyFox
30 Jul 2008, 07:24
Forum: General Discussion
Topic: I'm a Chinese player I'd like to translate Spring into CHS
Replies: 42
Views: 8093

Re: I'm a Chinese player I'd like to translate Spring into CHS

:-) i spent about an hour and completed the simp-Chinese version of SpringSP0.9. Thanks to the sourcecode provided in UF. :lol: and i've found several bugs or missing codes inside the source files, which will cause some problems in Replay section. i have uploaded it to the biggest TA forum in China....
by HoneyFox
29 Jul 2008, 13:38
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 602204

Re: NOTA 1.47

I use RAI in NOTA games and those AIs only like to build hovercrafts but no ships... I wonder if I can switch to "Commander Start" mode to make it happen?
by HoneyFox
24 Jun 2008, 08:32
Forum: Feature Requests
Topic: smooth overhead camera elevation change
Replies: 5
Views: 1021

Re: smooth overhead camera elevation change

again, use blurred/smooth map and this will solve the problem. create a smooth map of an existing map (thus this can be optional) and use this map to deal with your camera control. although analyzing the old maps will be difficult and time-consuming... and plus, this can also be used to deal with th...
by HoneyFox
07 Jun 2008, 09:36
Forum: Feature Requests
Topic: Radar Type?
Replies: 4
Views: 1395

Re: Radar Type?

yup, my original aim is to make AWACS not be able to scan for ground targets but those recon planes (fink for example) can because they are equiped with optical cameras/infrared cameras or something like that. so maybe we need to deploy multiple types of radar in an area. including ground-radar(alth...
by HoneyFox
06 Jun 2008, 17:36
Forum: Feature Requests
Topic: Neutral Units- Allow Force-Fire
Replies: 3
Views: 682

Re: Neutral Units- Allow Force-Fire

and maybe neutral buildings like adv. fusion reactors, adv.mex in the field for players to capture?
by HoneyFox
06 Jun 2008, 17:32
Forum: Feature Requests
Topic: Radar Type?
Replies: 4
Views: 1395

Radar Type?

Can radar have their types so that one type of radar can only scan for ground/airborne/etc targets?

This can make AWACS/radar more realistic and not overpowered.
by HoneyFox
01 Jun 2008, 18:09
Forum: Feature Requests
Topic: Submarines should be able to go under ships?
Replies: 23
Views: 4292

Re: Submarines should be able to go under ships?

Why not just consider subs as aircrafts in water? they can go under the ships, they can go above/under each other too. :lol:
of course, water has its depth and ... maybe there should be some limitation so that only a certain amount of subs can be in the same (x,y) position?
by HoneyFox
06 May 2008, 07:55
Forum: Feature Requests
Topic: Make plane flight height static
Replies: 49
Views: 6886

Re: Make plane flight height static

I hate whatever smoothing function you are using. Your relative maximum has been given far too little weight. It is much better to overestimate altitude, to insure no hill crashes. Try a gaussian filter like I have attached, and perhaps it could be applied at only maxima (and minima) determined by ...
by HoneyFox
01 May 2008, 16:10
Forum: Feature Requests
Topic: bloom effect.
Replies: 74
Views: 11829

Re: bloom effect.

Actually, i may use it frequently when im watching a replay. At least, this can improve graphic in some extent and may be good for publicization?
by HoneyFox
01 May 2008, 12:29
Forum: Feature Requests
Topic: bloom effect.
Replies: 74
Views: 11829

Re: bloom effect.

:? looks likethe bloom effect "may" be good. but... can it be a widget to switch on/off? then it would be convenient and if one with a poor computer has bad performance and low fps, he could switch it off easily at any time.
by HoneyFox
01 May 2008, 11:55
Forum: Feature Requests
Topic: Make plane flight height static
Replies: 49
Views: 6886

Re: Make plane flight height static

Maybe we can prepare another height map which has been *blurred* from the exact height map and then added a certain amount. (some tool may needed to generate the smoothed height map.) Thus peaks in maps will be hills which increase its altitude gradually, and vice versa. edit: here the "blur&qu...
by HoneyFox
27 Apr 2008, 04:35
Forum: Feature Requests
Topic: Aircraft wreckages
Replies: 6
Views: 778

Re: Aircraft wreckages

maybe the wreckages should be generated when aircrafts fall down(not explode into fragment). if they explode, nothing left.

by adjusting the frequency that planes are shot down but not disintegrated can we adjust the profit the defender could gain after the combat.
by HoneyFox
26 Apr 2008, 16:55
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 13070

Re: Spherical worlds weeeeeeeeee

smoth wrote:bad idea, been shot down many times, learn to use the damn search feature rather then debated a feature which has been turned down MANY MANY times.
MANY times? :cry:
alright. let it be only a dream...
by HoneyFox
26 Apr 2008, 10:34
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 13070

Re: Spherical worlds weeeeeeeeee

i donno how pathfinding work. that maybe the hardest obstacle... :( but range calculation would not be a big problem. by using the functions below: vector2f parseVectorWrapped(x1,y1,x2,y2,map_w,map_h) { codes are like those above in my reply... } float calcDistance(dx,dy) {return sqrt(dx*dx+dy*dy);}...
by HoneyFox
26 Apr 2008, 08:33
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 13070

Re: Spherical worlds weeeeeeeeee

well maybe wrapping edges of map is not as difficult as we thought... like in The Settlers, the map is wrapped both vertically and horizontally, if spring could support this kind of map settings (usually this should be for those epic big maps), game will be quite interesting. :mrgreen: and aircrafts...
by HoneyFox
23 Apr 2008, 16:23
Forum: Engine
Topic: compiling questions
Replies: 17
Views: 2392

Re: compiling questions

Anyway, chaime has solved that weird problem.
the reason is ... that font library...
he created a new font library and now the Chinese version of Spring 0.76b1 is almost completed.
widgets translating procedure is underway... :P
by HoneyFox
11 Apr 2008, 19:00
Forum: Engine
Topic: compiling questions
Replies: 17
Views: 2392

Re: compiling questions

I'm a friend of chaime and I know the problem in details. He tried to analyze the error and found that something goes wrong when the spring program came to deal with the win_lpCmdLine part, ie startup options. system\main.cpp line: 470 approximately string cmdLineStr = win_lpCmdLine; here is where i...
by HoneyFox
01 Aug 2007, 07:11
Forum: General Discussion
Topic: Can plasma hit flying planes?
Replies: 30
Views: 4403

Correct. You can try to use your Bombers to destroy aircrafts, especially cons aircrafts because they hover in a small area. Bombers have a higher flying altitude and their bombs can hit anything on their way. :-)
by HoneyFox
01 Aug 2007, 06:49
Forum: Lua Scripts
Topic: Looking for Bomb Controller Lua Script
Replies: 3
Views: 1031

Looking for Bomb Controller Lua Script

I've once found a script which can automatically build bombers and gather them at a place which you have set, and when the number of bombers reaches a certain number, they will bomb a certain target or position. But the website that published it seems to have removed that Lua script and I could find...

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