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by samoht70
15 Nov 2011, 22:21
Forum: Linux
Topic: Going back to 0.82.7.1 on Ubuntu 10.10
Replies: 27
Views: 8453

Re: Going back to 0.82.7.1 on Ubuntu 10.10

Funny coincidence, I also run ubuntu 10.10 and updated to spring 0.83... I have the spring repositories listed in my ubuntu software update, so when spring 0.83 became available it was installed with all my other updates. I didn't know it wasn't 'live' yet... how was I to know? :( I'll just play som...
by samoht70
05 Sep 2009, 10:01
Forum: Help & Bugs
Topic: ATI driver crash
Replies: 4
Views: 565

Re: ATI driver crash

My ATI Radeon HD 3850 (on AGP) was having crash problems with the latest Spring. CA crashed the most reliably. I updated to the latest ATI driver (quite an achievement, it turns out) and now it runs.
by samoht70
27 Jul 2009, 19:41
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 15248

Re: Project 10 in 2010 - 1,000 players by the end of 2010

The latest version of the Spring front-end is a huge improvement over the version I started on (summer 2007), and the game feels more like a commercial release. I'm impressed with the work you guys have done. I agree that the game needs a tutorial covering basic controls, gameplay, and multiplayer f...
by samoht70
03 Nov 2008, 21:09
Forum: Game Development
Topic: Aircraft carriers / air bases possible?
Replies: 8
Views: 1293

Re: Aircraft carriers / air bases possible?

The carriers in CA automatically launch the attack drones against targets within range, and the drones return for fuel and repair. I think that setup would be a good start for a realistic airbase/carrier. You could set up helper AI/LUA trickery to manage airbases: the airbase 'unloads' its units whe...
by samoht70
24 Sep 2008, 00:19
Forum: Game Development
Topic: [WIP] Global Annihilation
Replies: 36
Views: 4424

Re: [WIP] Global Annihilation

I'll bet you've played Emperor: Battle for Dune. Combine that with the single player from Dark Crusade, and that's what this idea reminds me of, but MMO style. The use of WZ2100 models would be a good way to kick-start the project, and keep with the post-apocalyptic theme. I've always wanted to see ...
by samoht70
05 Aug 2007, 21:48
Forum: Feature Requests
Topic: "living stuff" reclaiming ai?
Replies: 12
Views: 2210

I agree with the click+drag idea. If it's easy, quick, and intuitive, it'll be more successful. We could proceed as if to tell our cons to reclaim in an area, but start the command on a windmill, and it would reclaim all windmills in the designated area.
I've tried to do that so many times...
by samoht70
18 Jul 2007, 15:59
Forum: Feature Requests
Topic: dirt as a resource; terraforming
Replies: 3
Views: 693

I actually have played Perimeter... it was an odd game.
by samoht70
18 Jul 2007, 07:29
Forum: Feature Requests
Topic: dirt as a resource; terraforming
Replies: 3
Views: 693

dirt as a resource; terraforming

Would it be realistic to implement a terraforming tool in Spring? I know Spring supports ground deformation both through explosions and via limited ground-leveling to place structures. Something as simple as trenches for classic WWI-style warfare could be a neat feature. However, adding a trench to ...

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