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by BigHead
04 Feb 2008, 10:08
Forum: Lua Scripts
Topic: build costs 1.02 - updated 21 Sep
Replies: 25
Views: 5842

Re: build costs 1.02 - updated 21 Sep

Feel free to upload it as build costs by bighead fixed by lupus.
by BigHead
03 Dec 2007, 07:48
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 6450

not fill bigheads thread with drama
by BigHead
02 Dec 2007, 13:00
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 6450

Uhm ... could anyone please reupload this widget to UF 8) Edit: Never mind, it's still there ... Forboding Angel: Were you able to fix your problem? I think you don't understand how this widget works. It's not a standalone help anymore. It only provides you with API (=functions that you can call) th...
by BigHead
02 Dec 2007, 08:27
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 6450

Btw this is code for another widget I wrote:

Code: Select all

BFBOC (Big Fucking Block of Code)
Ok, so let's all just edit our posts and make them way shorter 8)
by BigHead
01 Dec 2007, 23:15
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 6450

8) My English is worse than I've thought. You need to call Script.LuaUI.setPageOptions(newOptions or nil) before Script.LuaUI.displayPage(page) setPageOptions can be used to modify widget size, colors, font and many other things. There are some default options and newOptions override them. If newOpt...
by BigHead
01 Dec 2007, 08:38
Forum: Lua Scripts
Topic: NanoButtons Gadget - new version 1.1
Replies: 50
Views: 12430

... and I'm waiting for the replay as I lack the time to play Spring and find out myself. I quite doubt that's causing the problem as there's a piece of code that checks if a unit gets out of range. Last time I saw this bug it was caused by a nano trying to reclaim a geothermal spot (which is a feat...
by BigHead
01 Dec 2007, 08:26
Forum: Lua Scripts
Topic: html-like in-game help widget beta 2
Replies: 37
Views: 6450

I don't think it's caused by svn version. I checked my code and if you don't call Script.LuaUI.setPageOptions(newOptions), no options are set and voila there's your error. It's a bug in the widget becouse default option should be used if nothing is set. Anyway, easiest way to fix it is calling Scrip...
by BigHead
18 Nov 2007, 09:24
Forum: Lua Scripts
Topic: NanoButtons Gadget - new version 1.1
Replies: 50
Views: 12430

Another proble is that turrets often try to repair fast unit (aircraft) and if it gets out of range they become stuck and stop assisting factory. I quite doubt that's causing the problem as there's a piece of code that checks if a unit gets out of range. Last time I saw this bug it was caused by a ...
by BigHead
11 Nov 2007, 18:57
Forum: Lua Scripts
Topic: MexUpgraderAI replacement gadget
Replies: 21
Views: 3111

i hardly ever see you on spring anymore anyway. For some boring offtopic information: I am writing this on the train to campus while working on my academic paper on human resource management which I'm handing tomorow. After that I'm preparing my presentation on composite applications (job). Followi...
by BigHead
11 Nov 2007, 18:21
Forum: Lua Scripts
Topic: MexUpgraderAI replacement gadget
Replies: 21
Views: 3111

As this gadget recieved little attention from modders I wasn't motivated to release new version. Couple this with me being very busy these day (I don't even get to play Spring) and you see why it's not implemented yet. However implementing "area upgrade" shouldn't be very difficult and if ...
by BigHead
11 Nov 2007, 18:06
Forum: Lua Scripts
Topic: AI improver gadget - new version 1.01
Replies: 38
Views: 5138

No, not until new version of Spring is released. Trepans "Custom LuaUI network messaging" is necesary to do it properly.
by BigHead
11 Nov 2007, 18:02
Forum: Lua Scripts
Topic: AI improver gadget - new version 1.01
Replies: 38
Views: 5138

In this version of Spring, players would be forced to use it. Once new version of Spring is out I will be able to release accompaning "difficulty settings" widget. Plans for next version: Nice lua dialog for hosting player (yes, it will pop out only if there are AI teams): The game is paus...
by BigHead
02 Nov 2007, 10:07
Forum: Lua Scripts
Topic: [Request] Duke Nukem 2D Style resource pickup
Replies: 15
Views: 3172

I'd help but real life is too demanding. I haven't even played spring for two weeks.
The answer from me is no and will remain no until maybe Christmas holiday.
:(
by BigHead
01 Nov 2007, 14:50
Forum: Lua Scripts
Topic: NanoButtons Gadget - new version 1.1
Replies: 50
Views: 12430

/me is dancing, partying...
by BigHead
30 Oct 2007, 19:39
Forum: Off Topic Discussion
Topic: DWARF FORTRESS
Replies: 1260
Views: 224644

btw the dwarven society presented in this game is communism in its purest form.
by BigHead
25 Oct 2007, 17:36
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 33606

The same thing that stops you - if you can't see enemy unit, widgets can't see it as well, etc ...
I've thought everyone knows that.
by BigHead
25 Oct 2007, 17:01
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 33606

LordMatt wrote:I assume it only does this if you can see the unit?
It's a widget and widgets can't cheat 8)
by BigHead
24 Oct 2007, 19:43
Forum: Off Topic Discussion
Topic: WTF!?
Replies: 11
Views: 1739

No I mean, wtf happened to the server today?
It's on topic :)
by BigHead
24 Oct 2007, 19:41
Forum: Off Topic Discussion
Topic: WTF!?
Replies: 11
Views: 1739

WTF!?

I'm surprised I'm the first one to start this thread.
by BigHead
24 Oct 2007, 19:27
Forum: Engine
Topic: Spring 0.76: pending stuff
Replies: 153
Views: 21238

In fact nanos can even reclaim/repair stuff which is behind the circle.

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