Search

Search found 299 matches

by ivand
22 Jul 2021, 20:05
Forum: Balanced Annihilation
Topic: Indication of interest in moving BA to Spring: develop
Replies: 10
Views: 467

Re: Indication of interest in moving BA to Spring: develop

So no proofs. Reported for personal slander.
by ivand
22 Jul 2021, 19:34
Forum: Balanced Annihilation
Topic: Indication of interest in moving BA to Spring: develop
Replies: 10
Views: 467

Re: Indication of interest in moving BA to Spring: develop

Ares wrote: 22 Jul 2021, 19:22 and started taking $1000 donations.
Any proof I got a penny or did you bullshit yet again?
by ivand
22 Jul 2021, 18:58
Forum: Balanced Annihilation
Topic: Indication of interest in moving BA to Spring: develop
Replies: 10
Views: 467

Re: Indication of interest in moving BA to Spring: develop

Doesn't change the fact you are not a dev and have no idea what you are talking about here.
You only wrote your silly message to throw in some disarray while true engine devs decide how to proceed with the further engine development (https://github.com/spring/spring/pull/5 ... -884204357).
by ivand
22 Jul 2021, 15:20
Forum: Balanced Annihilation
Topic: Indication of interest in moving BA to Spring: develop
Replies: 10
Views: 467

Re: Indication of interest in moving BA to Spring: develop

Use your time till April to produce a single git commit for "your" game.
by ivand
22 Jun 2021, 13:15
Forum: Lua Scripts
Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
Replies: 8
Views: 1397

Re: I am politely asking will Lua widgets break with future engine updates because I would like to know

IIRC so far we had zero changes to Lua callins and Lua callous only got extra optional parameters. Most API changes were the introduction of GL4 functions that hadnt existed before.
by ivand
20 Jun 2021, 22:17
Forum: Lua Scripts
Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
Replies: 8
Views: 1397

Re: I am politely asking will Lua widgets break with future engine updates because I would like to know

To be fair you can't expect that no API changes happen between versions. It has always been and always will be the case. LuaUI\main.lua from another mod, but the role of that file is still rather mysterious to me. main.lua is entrypoint to a respective Lua system. Usually it's not big, do a diff wit...
by ivand
16 Jun 2021, 23:10
Forum: Off Topic Discussion
Topic: Keep lua in Spring engine
Replies: 5
Views: 1072

Re: Keep lua in Spring engine

Yeah, throw more bullshit in. The more you throw the sooner you'll join your recently perma banned friend.
by ivand
05 Jun 2021, 20:06
Forum: Off Topic Discussion
Topic: SaturnV is banned. That is all.
Replies: 8
Views: 993

Re: Spring's Broken Windows

My impression is that you get withdrawal symptoms in case you don't see shit boiling, so you instigate the drama.
Choose your words carefully:
saturnV wrote: 05 Apr 2021, 01:32 gajop: 1 month banned issue for constant drama & trolling. next will be perma
P.S. Oh lol, thanks Silentwings. One idiot less. :lol:
by ivand
25 May 2021, 12:58
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

Yeah I had implementation of some modern strictly unsynced particle system in mind for some time, but things have proven to take much more time than anticipated, so for now this is this looks ~107-ish. Currently it's not possible to get access to CEG texture atlasses, but overall it should not be ha...
by ivand
25 May 2021, 00:06
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

wrt roadmap: for me it looks like "develop" needs to be renamed to sth. like opengl4test and transition needs to be renamed to develop. not sure how to find a conclusion here: would be nice when kloot posts his opinion. I agree, it's time to pronounce the develop too unreachable for curre...
by ivand
24 May 2021, 22:35
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

Dunno why people are so fixated on numbers, they are easiest to change :lol:

Generally it's to underline the fact 105 and BAR branch 105.1 are supposed to be compatible and only bring additional capabilities, while 106 will have some manageable API changes.
by ivand
24 May 2021, 13:25
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

While the review is in progress, I've updated https://springrts.com/wiki/Roadmap (the way I see it)
by ivand
23 May 2021, 22:12
Forum: Engine
Topic: Next engine features poll
Replies: 4
Views: 1729

Next engine features poll

Wanna do a short poll to gauge the state of mind of those whom I don't speak directly too. This poll is only for major or lead spring game devs, who can speak on behalf of the game interests they represent. Only one reply per game please. Reply 1,2,3... respectively to questions below. 1) Name the s...
by ivand
17 May 2021, 20:36
Forum: Engine
Topic: Keep 3do model support
Replies: 72
Views: 8898

Re: Keep 3do model support

You are right in the sense: whoever does the job decides what is right and what is not. In the same time we cannot distance from the community needs too much otherwise a very few or none will be using new engines. Some games use 3do exclusively (I'll leave IPR infringement question out) and the lack...
by ivand
15 May 2021, 21:17
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

on MF we can't switch to either BAR or develop engines as some players don't meet the GL4 requirement yet. Each game leader decides if they want performance or stay compatible with every calculator class PC Either way, it seems to me that the best course of action would be to move/rename the curren...
by ivand
11 May 2021, 14:18
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

you don't need to convice me for that. i'm pro gh actions, but: the current code for gh is very bad as it added a lot of duplicate code. this needs to be fixed before its useful. I'm all in for improvements. But I would say what I did is the pinnacle of my capabilities. I have no devops background,...
by ivand
11 May 2021, 13:12
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

I agree with everything you proposed @gajop
by ivand
11 May 2021, 09:59
Forum: Engine
Topic: The end of the maintenance branch
Replies: 180
Views: 28125

Re: The end of the maintenance branch

My perspective is following: No one has been able to move to the develop branch and I don't see anyone will. AFAIK BAR is the only game working on moving rendering to GL4 and despite the efforts we are far from completion yet: It's the reality that the current accrued assets such as widgets will sta...

Go to advanced search