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by ivand
15 Jan 2021, 00:14
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

Don't think we have any problem here. :P We discussed it extensively in this topic and in one of the github PRs and I'm sure Kloot got my intents right. Yes, port widgets to GL4 API gradually while being on transition then switch engines (assuming the develop gets the same API, which is perfectly do...
by ivand
14 Jan 2021, 21:11
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

I've never claimed it'll be based off something other than the maintenance. Because unlike the develop where the support for the old ways was specifically purged, the maintenance can run both old and the new code. Also see the very first post of this topic. Your answer doesn't give much clarity how ...
by ivand
14 Jan 2021, 18:42
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

@abma, the commits on the BAR branch keep piling up and since this branch dragged several contributors other than myself, the question of pulling the changes back becomes quite important. Have a look at the current diff: https://github.com/spring/spring/compare/transition...beyond-all-reason:BAR it'...
by ivand
12 Jan 2021, 23:27
Forum: AI
Topic: How to build x64 version of AI
Replies: 2
Views: 66

Re: How to build x64 version of AI

Most likely all you need is to uninstall x32 flavor of mingw and install x64 instead (you are on Windows aren't you?). Then you will need to setup your build directory somewhere else or delete and reconfigure it again with cmake.
by ivand
09 Jan 2021, 19:48
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

Drawn in one go without any CPU roundtrip

P.S. Note it's completely different from the above. Above it was a static unitdef, but here it's a unit. But both are drawn using the same mechanism.

P.P.S. Now the code is wired to unitID/featureID/unitDefID/featureDefID.
by ivand
09 Jan 2021, 17:18
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

The transition or BAR branch as a possible bleeding edge of it is based on the maintenance indeed. The reason is simple: it's not possible to "dumb down" the develop to run on low OpenGL profiles. Instead the maintenance is getting new GL capabilities mostly in Lua space, so games could mi...
by ivand
06 Jan 2021, 20:45
Forum: General Discussion
Topic: Wiki Update
Replies: 26
Views: 2995

Re: Wiki Update

Good, thanks! I wasn't following Sim changes much, but I mostly expect bugfixes and minor changes e.g. different numbering of weapon indices (or did it happen before 104?).
by ivand
06 Jan 2021, 17:59
Forum: General Discussion
Topic: Wiki Update
Replies: 26
Views: 2995

Re: Wiki Update

A significant amount of new functionality was added between 104 and 105, but I'm not sure I have extra capacity to fill up the wiki too. On the Lua side the most reliable way would be to see the history of changes of each cpp file here https://github.com/spring/spring/tree/105.0/rts/Lua and see if t...
by ivand
02 Jan 2021, 14:22
Forum: Engine
Topic: spring engine binaries and debug symbols as a github release
Replies: 6
Views: 131

Re: Why not have a github action to upload builds to github?

This was discussed just a few topics below: viewtopic.php?p=596427#p596427

Merged. (Silentwings)
by ivand
01 Jan 2021, 22:23
Forum: Engine
Topic: spring engine binaries and debug symbols as a github release
Replies: 6
Views: 131

Re: spring engine binaries and debug symbols as a github release

the source code from https://github.com/beyond-all-reason/sp ... 21b911.zip doesn't contain the git submodules: this very likely makes it impossible to compile that source package. It's added by github automatically every time a release or pre-release is made. In any case I feel with DVCS like git ...
by ivand
01 Jan 2021, 21:31
Forum: Engine
Topic: spring engine binaries and debug symbols as a github release
Replies: 6
Views: 131

Re: Spring 105.0 released: maintenance release

+1 on releasing this and finally calling time on maintainance. Re github release, I've never actually tested it but Github claims to block pushes with >100Mb content https://docs.github.com/en/free-pro-team@latest/github/managing-large-files/conditions-for-large-files. The debug symbols are 150Mb f...
by ivand
01 Jan 2021, 20:41
Forum: Engine
Topic: spring engine binaries and debug symbols as a github release
Replies: 6
Views: 131

spring engine binaries and debug symbols as a github release

Can someone with the access upload binaries and debug symbols as a github release?
by ivand
01 Jan 2021, 17:45
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

I understand your frustration. One particular troll almost ruined my motivation to contribute to spring, other smaller ones spread decay here and there in small amounts to paint it all black. I'm actually surprised how lenient their treatment is. IMO moderation at springrts should be way stricter th...
by ivand
31 Dec 2020, 12:11
Forum: Engine
Topic: The end of the maintenance branch
Replies: 149
Views: 12198

Re: The end of the maintenance branch

Short progress report:
  • my test build now supports uploading and downloading to/from UBO and SSBO in Lua
  • Streamlining of transition OpenGL API is continuing
by ivand
31 Dec 2020, 11:59
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 11435

Re: Autohosts operating non-downloadable engines

I see that you view Matrix and other modern FOSS communication technologies as "caveman" technologies. I see that you again put words in my mouth. Isn't it convenient: when you have nothing to say - go say some non-sense, attribute it to someone else and then explain how nonsensical it's....
by ivand
30 Dec 2020, 19:32
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 11435

Re: Autohosts operating non-downloadable engines

Are you saying that all of your 2000+ (or how ever many you have) users in your discord channel collaborate and build spring games? That's a lot of developers! I said what I said: It's written in a simple, international English. Everyone can read it and witness I never said what you imply I said. M...
by ivand
28 Dec 2020, 20:06
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 11435

Re: Autohosts operating non-downloadable engines

I gauge activity based on how many new users play s44 and how many stay there. I think you draw spring-wide conclusion based on a very specific gauge then. "Blind men and the elephant" essentially. No offense, but S44 is very complex to learn and not visually appealing, it will never be d...
by ivand
28 Dec 2020, 17:39
Forum: Help & Bugs
Topic: Tech Annihilation Crashing everyday I beg for somebody to help :<
Replies: 6
Views: 197

Re: Tech Annihilation Crashing everyday I beg for somebody to help :<

Here is what I'd do: go to forum index, locate "Project Subforums" --> "Tech Annihilation" --> "Source code and issue tracker" and find this page https://springrts.com/phpbb/viewtopic.php?f=91&t=39072 There you can find a link to the issues bugtracker: https://githu...
by ivand
28 Dec 2020, 15:52
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 650

Re: The end of the maintenance branch

Check out https://github.com/ZeroK-RTS/CrashReports/issues and trace back the source files on how it operates.
I expect someone being so fanatic about open source to be able to master wget jq and elementary level bash scripting.

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