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by genixpro
20 Aug 2007, 18:55
Forum: Engine
Topic: Networking rewrite, need help
Replies: 33
Views: 7033

Also, about recording, we can make recordings much more stable (as in they don't represent the lag of the game that was recorded). Basically, this is because orders where given a set frame to execute at. The recording has all orders, it can execute them normally, no lag. Rather than being a log of n...
by genixpro
20 Aug 2007, 18:41
Forum: Engine
Topic: Networking rewrite, need help
Replies: 33
Views: 7033

Yes its true that units can die between when an order is requested and when its executed. But at least this time period is known, rather than being inside the round-trip of the server. User feedback means stuff like placing the building with half-alpha, so the user knows the building is there and wi...
by genixpro
20 Aug 2007, 09:12
Forum: Engine
Topic: Networking rewrite, need help
Replies: 33
Views: 7033

Networking rewrite, need help

Hello, I posted about a new networking model on mantis id=585 (i can't post hyper link, new forum members not allowed apparrently) from which I think Spring could greatly benefit. I have talked with many, people about this new system on chat, including talking to tvo on the bugreport. The system is ...
by genixpro
25 Jun 2007, 02:14
Forum: Help & Bugs
Topic: Spring 0.74b3 Freezes computer shortly after game start
Replies: 1
Views: 403

Spring 0.74b3 Freezes computer shortly after game start

I installed a fresh copy of Spring 0.74b3. Straight from the installation, I ran Spring Test, I go to GlobalAI test (AAI.dll), Mars, and XTA. From there, I went to my Commander, and started constructing a building. Shortly after, while scrolling around, my *entire* computer will freeze, including Wi...

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