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by ghobot21
02 Feb 2008, 07:51
Forum: Help & Bugs
Topic: missing map,cursor and command
Replies: 5
Views: 608

Re: missing map,cursor and command

Ok,thanks :-)
by ghobot21
02 Feb 2008, 04:53
Forum: Help & Bugs
Topic: missing map,cursor and command
Replies: 5
Views: 608

Re: missing map,cursor and command

do i have to press enter in-game?do i have to wait a few minutes?cause nothing happened.
i have to micro managed my commander early game and put him aside after that and let my cons do the work, in which, its a problems. :(
oh well, at least i can play :-)
by ghobot21
01 Feb 2008, 05:00
Forum: Help & Bugs
Topic: missing map,cursor and command
Replies: 5
Views: 608

missing map,cursor and command

i give my commander a build queue, building factory,mex and etc after the com finished the original build queue, i started to build a mex and press shift to build queue.when i click to placed the mex, suddenly, the command,minimap,cursor vanished.the only thing remaining is the unit on the map, cont...
by ghobot21
31 Jan 2008, 19:50
Forum: Game Development
Topic: Next version of AA
Replies: 120
Views: 20444

Re: Next version of AA

so, what is the new name for cadyr's AA??
why dont you call AA CD meaning AA Cad-Dyr?? :-)
by ghobot21
31 Jan 2008, 18:37
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 144797

Re: Kernel Panic

I just play KP recently, and i must say, this is one of the best active mod for spring. i also want to asked a few questions -i stumbled onto a vid about KP and i saw a kernel that have hand, opened its chest to draw out a unit.is that in KP??where is it now?? -i played KP with my brother a lot, unf...
by ghobot21
08 Jul 2007, 06:06
Forum: AI
Topic: aai 0.76 problem
Replies: 7
Views: 2669

is there any tutorial on how to compile it?
by ghobot21
08 Jul 2007, 03:43
Forum: AI
Topic: aai 0.76 problem
Replies: 7
Views: 2669

how can i get an svn build/0.75 build of spring that matches the same version exactly for it to work?do anyone know where can i download it?
by ghobot21
07 Jul 2007, 09:09
Forum: AI
Topic: aai 0.76 problem
Replies: 7
Views: 2669

aai 0.76 problem

i replaced the aai that comes with spring 0.74b full installer with aai .076.
the games start to load until it reach the battlefield/map.it counts 3 to 1 and crash.it show

incorrect global ai dll version
ai\bot-libs\aai.dll

what happened :?:
by ghobot21
30 Jun 2007, 03:28
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

now, i understand.you make this whole 'yardmap-king' become easier when you show that picture of yardmap.thanks. :wink:
by ghobot21
29 Jun 2007, 09:17
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

ok, the unit can come out from the factory.however, i know there is something a miss about my yardmap because if i make a waypoint to the north,the unit will 'walk' in the factory without trying to get out.so, i hope anyone can help me by pointing out my mistake x=11 z=10 yardmap=ooocccccooo ooocccc...
by ghobot21
29 Jun 2007, 06:16
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

is there any tutorial on yardmap?i cant find any on wiki
by ghobot21
28 Jun 2007, 07:52
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

im using sd7.how can i get .sdd?
by ghobot21
27 Jun 2007, 04:59
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

i change the yardmap.the unit can get out from the factory now.
ok, new question.each time i select a new unit or click to build a unit in the factory, the game will lag for 1 second.is it because of the mod or spring?(i have 4 races in my mod)
by ghobot21
27 Jun 2007, 02:37
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

how can i know if im using a reasonable yardmap?is there a fomula?
by ghobot21
26 Jun 2007, 18:59
Forum: Game Development
Topic: cant exit factory
Replies: 20
Views: 2317

cant exit factory

well, kbot cant exit from the factory.it got stuck on the building platform(im making a new mod, so, maybe there is something that i forgot to add or edit).can anyone help me?? :cry:
by ghobot21
26 Jun 2007, 11:11
Forum: Game Development
Topic: damage different??
Replies: 2
Views: 755

oh!
the maxdamage should be named maxhitpoint in the first place :roll:

well, thank you for your trouble :-)
by ghobot21
26 Jun 2007, 07:09
Forum: Game Development
Topic: damage different??
Replies: 2
Views: 755

damage different??

i want to know, what is the different between both of krogoth damage in the

unit fbi

[DAMAGE]
{
default=2500;
ARMREF=50;

and another weapon

[DAMAGE]
{
default=350;

and weapon tdf



MaxDamage=13000;


is maxdamage is the sum of both weapon damage?? :?:
by ghobot21
20 Jun 2007, 17:26
Forum: Game Development
Topic: importing model?
Replies: 10
Views: 1111

ok.i give up.no more editing.will play just the way it was meant to be, unless someone give me a good solution on how to edit it :|
by ghobot21
20 Jun 2007, 16:01
Forum: Game Development
Topic: importing model?
Replies: 10
Views: 1111

here is the log before i copied xta commander script to a mod(well,i didnt want to copy the script because it cause the game to crash)

coberror: invalid piecenumber for show(flare) (in scripts/CORCOM.cob:fireprimary at 757
by ghobot21
20 Jun 2007, 13:33
Forum: Game Development
Topic: importing model?
Replies: 10
Views: 1111

ok.it work.the laser will come out from its hand.but when i use dgun and build command, the game will crash

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