Search found 6 matches
- 09 Oct 2008, 21:55
- Forum: Game Development
- Topic: Kohan-style RTS in the Spring engine?
- Replies: 12
- Views: 1930
Re: Kohan-style RTS in the Spring engine?
Ah, you're assuming I don't know Lua; I just have no prior knowledge of the Spring API. Well, I looked through the docs a bit, and it looks like we're restricted to using metal and energy. It would disallow a true Kohan clone, but that could sort of be worked with; metal would be gold and energy wou...
- 09 Oct 2008, 20:34
- Forum: General Discussion
- Topic: A Seiously Good Idea
- Replies: 22
- Views: 3174
Re: A Seiously Good Idea
I don't entirely understand what you mean by "Google Maps Navigation". Do you mean the game field is a portion of the Earth according to Google Maps? If the API provides elevation data, that honestly wouldn't be super-hard to implement. I'm most concerned about the various calculations tha...
- 09 Oct 2008, 20:04
- Forum: Game Development
- Topic: Kohan-style RTS in the Spring engine?
- Replies: 12
- Views: 1930
Re: Kohan-style RTS in the Spring engine?
Don't take that serious, there was a topic like this and it was moved to games and mods. Ahh, ok, hehe. I don't mind if this gets moved. Still, can anyone give me any sort of idea how this would be accomplished? There's no need to go into huge detail, that's what manuals are for, I'm just unsure of...
- 09 Oct 2008, 19:33
- Forum: Game Development
- Topic: Kohan-style RTS in the Spring engine?
- Replies: 12
- Views: 1930
Re: Kohan-style RTS in the Spring engine?
This would be doable with lua. Also, this belongs in the games and mods folder. 2. Threads unrelated to content release, serious content critique or the difficulties of content development are not permitted here. If you have a question, poll or discussion which doesn't fall within one of these cate...
- 09 Oct 2008, 19:14
- Forum: Game Development
- Topic: Kohan-style RTS in the Spring engine?
- Replies: 12
- Views: 1930
Kohan-style RTS in the Spring engine?
Sorry if this has already been covered by someone else, but I'm wondering how difficult it might be to make a mod that emulates the unit and building control mechanisms of the Kohan series. If you're unfamiliar with the games, basically you don't control invidual units, but control companies which m...
- 02 Jun 2007, 04:26
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 139041
I'm bugged (lawl) that no one seems to want to play this awesome mod right now... an autohost would be great, at least to get more people to know of the mod's existence and perhaps be a little curious. Props to the visual style, I want more games with a sort of retro look. I lol'd on the inside when...