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by nihilocrat
09 Oct 2008, 21:55
Forum: Game Development
Topic: Kohan-style RTS in the Spring engine?
Replies: 12
Views: 1930

Re: Kohan-style RTS in the Spring engine?

Ah, you're assuming I don't know Lua; I just have no prior knowledge of the Spring API. Well, I looked through the docs a bit, and it looks like we're restricted to using metal and energy. It would disallow a true Kohan clone, but that could sort of be worked with; metal would be gold and energy wou...
by nihilocrat
09 Oct 2008, 20:34
Forum: General Discussion
Topic: A Seiously Good Idea
Replies: 22
Views: 3174

Re: A Seiously Good Idea

I don't entirely understand what you mean by "Google Maps Navigation". Do you mean the game field is a portion of the Earth according to Google Maps? If the API provides elevation data, that honestly wouldn't be super-hard to implement. I'm most concerned about the various calculations tha...
by nihilocrat
09 Oct 2008, 20:04
Forum: Game Development
Topic: Kohan-style RTS in the Spring engine?
Replies: 12
Views: 1930

Re: Kohan-style RTS in the Spring engine?

Don't take that serious, there was a topic like this and it was moved to games and mods. Ahh, ok, hehe. I don't mind if this gets moved. Still, can anyone give me any sort of idea how this would be accomplished? There's no need to go into huge detail, that's what manuals are for, I'm just unsure of...
by nihilocrat
09 Oct 2008, 19:33
Forum: Game Development
Topic: Kohan-style RTS in the Spring engine?
Replies: 12
Views: 1930

Re: Kohan-style RTS in the Spring engine?

This would be doable with lua. Also, this belongs in the games and mods folder. 2. Threads unrelated to content release, serious content critique or the difficulties of content development are not permitted here. If you have a question, poll or discussion which doesn't fall within one of these cate...
by nihilocrat
09 Oct 2008, 19:14
Forum: Game Development
Topic: Kohan-style RTS in the Spring engine?
Replies: 12
Views: 1930

Kohan-style RTS in the Spring engine?

Sorry if this has already been covered by someone else, but I'm wondering how difficult it might be to make a mod that emulates the unit and building control mechanisms of the Kohan series. If you're unfamiliar with the games, basically you don't control invidual units, but control companies which m...
by nihilocrat
02 Jun 2007, 04:26
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139041

I'm bugged (lawl) that no one seems to want to play this awesome mod right now... an autohost would be great, at least to get more people to know of the mod's existence and perhaps be a little curious. Props to the visual style, I want more games with a sort of retro look. I lol'd on the inside when...

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