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by Agon
05 Sep 2011, 23:34
Forum: Off Topic Discussion
Topic: Path of Exile
Replies: 3
Views: 458

Re: Path of Exile

Karl wrote:And you forget to mention it has no single player...
yeah, because it is a free to play multiplayer game.... I don't know any free to play game which has singleplayer.
by Agon
05 Sep 2011, 22:45
Forum: Off Topic Discussion
Topic: Path of Exile
Replies: 3
Views: 458

Path of Exile

Hi,

anyone heard of Path of Exile? It is a Diablo kinda clone but more darkish.
http://www.pathofexile.com/

Edit:
It will be free to play. Has no singleplayer. Online multiplayer only.

If someone has or get's a beta key would be nice if you can send me one per PM.
by Agon
13 Feb 2011, 14:49
Forum: Engines Of War
Topic: Playtest games - postponed for the moment!
Replies: 31
Views: 10315

Re: Playtest games - every Sunday

Is the enginesofwar channel in the lobby deprecated or why I am the only one there with the ChanServ bot?
by Agon
01 Feb 2011, 21:24
Forum: Meeting Minutes
Topic: Dev Meeting Minutes (2011-01-31)
Replies: 21
Views: 2301

Re: Dev Meeting Minutes (2011-01-31)

"* lobby-protocol needs improvement"
You sure it needs improvement, not a review as in maybe use a more common used communication protocol? (Hint: XMPP)
by Agon
30 Jan 2011, 20:16
Forum: Infrastructure Development
Topic: XML-RPC searchapi on springfiles.com
Replies: 78
Views: 8833

Re: XML-RPC searchapi on springfiles.com

Got a bot running which listens to following command:
"map mapname"
Prints out all mirrors which could be found.
by Agon
30 Jan 2011, 19:58
Forum: Infrastructure Development
Topic: XML-RPC searchapi on springfiles.com
Replies: 78
Views: 8833

Re: XML-RPC searchapi on springfiles.com

Hey, nice work.

I don't like xmlrpc, but it is fine.
I implemented it in my Go package: https://github.com/Agon/go-slc/blob/mas ... archapi.go
by Agon
26 Jan 2011, 13:59
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 8665

Re: The taint of *A

Mr. Bob wrote:
Is this a bad gameplay trailer because I can't watch it?
by Agon
21 Jan 2011, 20:52
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 8665

Re: The taint of *A

smoth wrote:..
Yeah agon, the google search stuff is pretty disturbing but is there a way to combat it?
As I wrote, rename Spring, only mention Games in a list on a wiki, advertise with tech demo(s). (...Remove the loader...)
by Agon
21 Jan 2011, 20:43
Forum: Game Development
Topic: The taint of *A
Replies: 117
Views: 8665

Re: The taint of *A

Rename/fork and don't use TA related content in any tech demo on the "new" website. Also remove the loader. Which game engine has it's own loader to load a game? Oh and do a google search with this: engine+total+annihilation http://www.google.com/search?ie=UTF-8&oe=UTF-8&sourceid=navclient&gfns=1&q=...
by Agon
20 Jan 2011, 10:31
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 16642

Re: AlphaLobby RC1

... Agree 100% that the protocol needs a revision. Plain text doesn't even simplify coding anyway, but makes everything hugely inefficient. Some commands aren't necessary or could be compressed into one command. For example the "SAY[PRIVATE|BATTLE][ME] TEXT" could be reduced into one call "SAY TYPE...
by Agon
20 Jan 2011, 09:44
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 16642

Re: AlphaLobby RC1

Just use 10000 for the cpu field for client to server and ignore it for S2C. Springie uses 10000 for the cpu field by default, too.

The complete protocol needs a revision anyway.
by Agon
15 Jan 2011, 22:47
Forum: Lobby Clients & Server
Topic: Does any alternative exist for lobby with linux ?
Replies: 30
Views: 3547

Re: Does any alternative exist for lobby with linux ?

Springlobby, QtLobby if you fix some things and maybe that new java lobby.
by Agon
10 Jan 2011, 23:40
Forum: Linux
Topic: Why Fedora's package several times faster that OpenSUSE's?
Replies: 11
Views: 1831

Re: Why Fedora's package several times faster that OpenSUSE's?

I removed some cmake custom flags from the build script.
I hope this helps with desync and such things.
New build-version is: 0.82.7.1-2.1
by Agon
08 Jan 2011, 02:28
Forum: News
Topic: Spring 0.82.7.1 bug fix release
Replies: 28
Views: 13742

Re: Spring 0.82.7.1 bug fix release

by Agon
07 Jan 2011, 01:17
Forum: Engine
Topic: Spring client lobby protocol
Replies: 10
Views: 970

Re: Spring client lobby protocol

It is a base64 encoded md5.
To get the code:
string(base64(md5(password as clear text string)))
by Agon
07 Jan 2011, 00:13
Forum: Engine
Topic: Spring client lobby protocol
Replies: 10
Views: 970

Re: Spring client lobby protocol

If you send a command like: "SAYPRIVATE username message" you need to put an newline at the end: "SAYPRIVATE username message\n" This was one of the first problems I had. And of course hoijui is right, it would serve the community more if you would develop on the engine. Btw. an basic implementation...
by Agon
24 Dec 2010, 22:20
Forum: Zero-K
Topic: Future Planetwars Windows only
Replies: 42
Views: 4797

Re: Future Planetwars Windows only

I've found it while searching some good rts for linux , otherwise i'd never find spring True that. I imagine without Springs Linux compatibility, Spring would no longer be developed or even exist. @Licho: http://planet-wars.eu/planetwarsservice.svc that doesn't help at all. To be honest, I don't ca...
by Agon
24 Dec 2010, 18:35
Forum: Linux
Topic: Why Fedora's package several times faster that OpenSUSE's?
Replies: 11
Views: 1831

Re: Why Fedora's package several times faster that OpenSUSE's?

its quite easy.. if it has debug symbols stripped, it would be around 10-15MB, while with them, it would be > 60MB. What about your performance, Agon? I am running Spring on an Amd Phenom 9950 QuadCore Processor and I am using the none mt binary. I can play the most games at more than 25 fps the wh...

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