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by HeadHunter
16 Aug 2013, 19:08
Forum: Map Creation
Topic: anything against the removal of the SM3 map format?
Replies: 51
Views: 13488

Re: anything against the removal of the SM3 map format?

Smoth, I get your point. The point that I was trying to make is that sm3 is a much more flexible format with a much more compact representation. Tell me, am I wrong that you still need a huge texture for sm2 that covers the entire map? Quote: "Caution The larger the map the greater the file siz...
by HeadHunter
16 Aug 2013, 10:10
Forum: Map Creation
Topic: anything against the removal of the SM3 map format?
Replies: 51
Views: 13488

Re: anything against the removal of the SM3 map format?

Maybe you could be more specific? As a map maker I never could produce a working sm3 map that would work because of how honky the docs used to be. Later the doc improved but nobody really promoted it - so here we are using a 10-year old tools in a brand new game. And I am not kidding - sm2 is really...
by HeadHunter
16 Aug 2013, 03:35
Forum: Map Creation
Topic: anything against the removal of the SM3 map format?
Replies: 51
Views: 13488

Re: anything against the removal of the SM3 map format?

I am very much against removing it - sm3 allows for dynamic map generation. As in, creating maps via scripts and stuff like that. sfm is nowhere near that, as simply rendering a map takes ages. File size is a huge issue as well, and I see no reason to just throw away the new format. Maybe a better i...
by HeadHunter
17 Sep 2012, 23:13
Forum: Lobby Clients & Server
Topic: Weblobby
Replies: 80
Views: 34269

Re: Weblobby

This is absolutely awesome! A spring lobby that works through Proxy!
by HeadHunter
12 Dec 2011, 01:41
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 27052

Re: Spring on Intel or ATI 'open-source' drivers

this still leaves the problem of broken transformations that make units appear hell knows where... it is almost like loadidentity is missing somewhere :mrgreen:
by HeadHunter
28 Oct 2011, 17:48
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1575

Re: Filtering for area orders

Well if the performance is not a problem then I might just use it. For slow-update it should be quite OK.
by HeadHunter
27 Oct 2011, 12:41
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1575

Re: Filtering for area orders

Yeah, that was the way I saw this. I was just kinda hoping there is a faster approach. But if there is none I will probably make a gadget/widget that would be general-purpose filter for are commands and then build transporting thing on top of that. Then if the functionality is merged into engine not...
by HeadHunter
24 Oct 2011, 22:21
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1575

Re: Filtering for area orders

Well at the moment loading is a priority. And the most important thing is that in the best case scenario I'd like the immediate unit state to affect, not the state when the order is given. For example, if a stunned enemy unit is to be loaded into air transport, transport should check if the unit can...
by HeadHunter
24 Oct 2011, 20:16
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1575

Filtering for area orders

Consider I want to have a filter that filters out units in area-attack or area load. For example, I might wish to skip all units cheaper then 100 M in an area-attack for strategic bombers, so that they concentrate on bigger targets. Or, if I am making an airdrop, I may wish for the heavier units to ...
by HeadHunter
12 Oct 2011, 16:54
Forum: Linux
Topic: Upspring Linux link?
Replies: 19
Views: 5666

Re: Upspring Linux link?

so how do i unpack it exactly?
by HeadHunter
12 Oct 2011, 13:02
Forum: Linux
Topic: Upspring Linux link?
Replies: 19
Views: 5666

Re: Upspring Linux link?

I also have trouble it can not load button icons because they are not in the repo...
by HeadHunter
12 Oct 2011, 10:35
Forum: Linux
Topic: Upspring Linux link?
Replies: 19
Views: 5666

Re: Upspring Linux link?

Okay, it really seems to build fine... If i make it work any better I'll send u patches.
by HeadHunter
11 Oct 2011, 17:24
Forum: General Discussion
Topic: UpSpring Development
Replies: 45
Views: 8664

Re: UpSpring Development

@smoth: Voucher accepted, nice doing business with you! @everyone else arguing about best toolchain: at the moment, as a guy with idea for a mod, i see 2 problems: 1. I can not use upspring because my Wine does not run it, and prebuilt binaries are ancient. So I can try to fix the upspring build, bu...
by HeadHunter
11 Oct 2011, 14:16
Forum: General Discussion
Topic: UpSpring Development
Replies: 45
Views: 8664

Re: UpSpring Development

Okay, so the simplest way to go now is to throw away wings (which is buggy shit anyways IMHO), and use blender to make just a normal model with couple extra properties and it would work... Well, I'll sure try that and see what happens=)
by HeadHunter
11 Oct 2011, 10:19
Forum: General Discussion
Topic: UpSpring Development
Replies: 45
Views: 8664

Re: UpSpring Development

Okay, so there is a magic tool assimp, and if it is there, where is a manual for it? How can I use it? At least I'd like to see if it works and get a working model with it. I dont mind using blender, but I can not figure out where can I find a manual.
by HeadHunter
10 Oct 2011, 09:37
Forum: General Discussion
Topic: UpSpring Development
Replies: 45
Views: 8664

Re: UpSpring Development

Well since it is C++ and just a fucked up build system, I think I can port it to Scons and make it compile and work with more or less modern linux. I will most likely make a ebuild as well. As of actually putting effort into it... I am not sure about it, but anyway, if Kloot has made any progress/ha...
by HeadHunter
06 Oct 2011, 13:09
Forum: Art & Modelling
Topic: UpSpring: Easy Workflow Tutorial
Replies: 68
Views: 18571

Re: UpSpring: Easy Workflow Tutorial

Is upspring still in development? If it is, who is managing it? It seems that last commit was by some guy kloot a year ago, and it does not even compile anymore...
by HeadHunter
06 Oct 2011, 13:09
Forum: General Discussion
Topic: UpSpring Development
Replies: 45
Views: 8664

UpSpring Development

Is upspring still in development? If it is, who is managing it? It seems that last commit was by some guy kloot a year ago, and it does not even compile anymore...
by HeadHunter
19 Aug 2011, 14:40
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 27052

Re: Spring on Intel or ATI 'open-source' drivers

Hello! I have radeon HD 4500 video (ID 1002:9555). How I got it working: Build a magic library # layman -a stormfront # emerge dev-libs/libtxc_dxtn Build a gallium-enabled mesa # USE=gallium emerge mesa Have fun. PS: No need to enable S3TC in driconf, it is on by default in gallium. PPS: It seems th...
by HeadHunter
17 Feb 2011, 10:16
Forum: Map Creation
Topic: Why is SM3 dead?
Replies: 15
Views: 3165

Re: Remove minimum map hardness

Anyone ever dares to comment on why SM3 is dead?

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