Search

Search found 11 matches

by Goidse
23 May 2007, 18:29
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

at page 55, somwhere on the end, I said this: After a while the AI just overkills my cpu :s. Maybe some CPU tweaks would be awsome! When a bot can't reach a destination it keeps spamming that and the cpu-use peaks :/. I've thought about the can't reach destination problem too, but after a while you ...
by Goidse
23 May 2007, 17:20
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

I agree completely!

Thats why I build a config wich start raiding very soon in the game. It will try to kill the enemy in the first 20 minutes, otherwise the cpu is overkilled :).
by Goidse
22 May 2007, 22:33
Forum: AI
Topic: AI's with aggressive and defensive playstyles?
Replies: 20
Views: 4882

You can use my Ntai configfile for BA to if you want. It's build for fast attacking with massproduction of lowcostbots. http://www.unknown-files.net/download.png Any hints for improving it are welcome anyway. Don't play too long against it. It will use to much of your cpu after a while of all the th...
by Goidse
19 May 2007, 12:20
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

Well I tweaked my config so less builders are build when I have enough energy etc. It helps somewhat.

It also slows down when its calculating an attack point.
by Goidse
17 May 2007, 10:21
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

@Cainen: you used the latest testbuild? The link is posted some posts up. And try to test it in SmallDevide, because I have tested everything there. When I test my config they all go attack in groups of 8. Soon I'll revamp my config and try the tier 2 :p. Try this one: http://www.unknown-files.net/d...
by Goidse
16 May 2007, 23:21
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

I all know that. That build is made for some fast raid attack. Soon I will implement a tier 2 thing. But first I need to control all the best posibilities for a tier one. It ins't easy to make a decent config. It is just a tasklist that is run trough every time, so you can't say: mmm lets wait 5 min...
by Goidse
14 May 2007, 19:21
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

If anyone needs a config for BA 4.7 -> here is one

Image


There is one bug I would like to see fixed, that is when a group goes attacking they stop if they meet an enemy on the way and then they stop moving.
by Goidse
11 May 2007, 23:43
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

Well the problem is that if I give 4 for the groupsnumber, only 1/5 gets away. The rest just stays there. After some time 20+ bots are standing there, doing nothing.


And if you say 4 is it 4/factory or 4 in total?
by Goidse
11 May 2007, 18:23
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

SmallDevide

Can you say: const bot 1 does this, const bot 2 does this, etc. and same with factory's?
by Goidse
11 May 2007, 17:59
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

I have done those 2 settings.

In my latest tests there were attack points and if I wanted to attack in groups of 5, mostly only 1 attacked and the rest stayed put.
by Goidse
11 May 2007, 15:06
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 352188

Well I have been trying to make a config myself. Its going pretty well but my guys won't go attack. If they see an enemy they go kill it and return to their place. Thats all they do :(.
They are selected as attackers.


How can you let you'r scout go scouting?


Mod is BA 4.7

Go to advanced search