Search found 14 matches
- 07 Jan 2011, 18:16
- Forum: Engine
- Topic: Spring client lobby protocol
- Replies: 10
- Views: 2321
Re: Spring client lobby protocol
Thanks for all the info. The info of the first 2 or 3 messages were already known for me but later replys are very usefull (ofcourse the first messages were usefull too btw) !
- 06 Jan 2011, 21:57
- Forum: Engine
- Topic: Spring client lobby protocol
- Replies: 10
- Views: 2321
Re: Spring client lobby protocol
I dont like to help with engine developing because i dont want anyone depending on me. Its purely hobby i'm going to do.
My known languages from best to less good: Vb.net, C#, Java, Delphi
My known languages from best to less good: Vb.net, C#, Java, Delphi
- 06 Jan 2011, 21:13
- Forum: Engine
- Topic: Spring client lobby protocol
- Replies: 10
- Views: 2321
Spring client lobby protocol
Hello All, I hope i havent made another useless thread but i have a problem. I'm trying to gather information about spring client lobby protocol. I'd like to make my own (firstly private) spring lobby as a hobby. I'm not new in programming but i havent made very big projects so far. So i'm kinda new...
- 31 Oct 2009, 16:50
- Forum: Help & Bugs
- Topic: Often crash of spring since newest release (8.05)
- Replies: 4
- Views: 889
Re: Often crash of spring since newest release (8.05)
Thx for the link, ill try to play the game without reflective water. Maybe now i can play normal.
- 31 Oct 2009, 16:49
- Forum: Help & Bugs
- Topic: Often crash of spring since newest release (8.05)
- Replies: 4
- Views: 889
Re: Often crash of spring since newest release (8.05)
LogOutput initialized. Spring 0.80.5.0 (0.80.5-0-g17b4710{@}-cmake-mingw32) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBS...
- 26 Oct 2009, 19:18
- Forum: Help & Bugs
- Topic: Often crash of spring since newest release (8.05)
- Replies: 4
- Views: 889
Often crash of spring since newest release (8.05)
Hello All, Since the new release spring crashes a lot here (ingame, not the lobby). I have tried many drivers included the newest drivers of ati. But before this release everything worked fine. Here my computer specs: Asus p5q pro motherboard 4gb ddr2 800mhz kingston q9550 @ 3.4ghz (tried the game w...
- 11 Oct 2008, 18:29
- Forum: Help & Bugs
- Topic: *Hot-Fix* graphics corruption and/or multi-core (ALL Nvidia)
- Replies: 14
- Views: 7337
Re: *Hot-Fix* graphics corruption and/or multi-core (ALL Nvidia)
ive got a big problem: Since the newest lobby update i the ingame screen freezes arround the 15th minute. It happens in every game with every map and every mod. I tried to use only 1 core of my cpu in stead of 2 cores, but that didnt work either. My specs: nvidia go 7900gtx 256mb Gddr3 ram 2gb ddr2 ...
- 24 Jan 2008, 20:01
- Forum: News
- Topic: Spring 0.76b1 release
- Replies: 86
- Views: 43859
Re: Spring 0.76b1 release
I found a big bug i think: When i reach unitlimit in green fields i blow up all the wind generators and the metalmakers. But spring still says i have unitlimit. I hope its possible to fix that bug?
- 04 Jan 2008, 13:08
- Forum: News
- Topic: Spring 0.76b1 release
- Replies: 86
- Views: 43859
Re: Spring 0.76b1 release
the new release gives one problem: Every single game gives each player a ping arround 1400 millisecs in stead of 333 millisecs. When the game is started and you change the speed the lag is over. I dont know if it's being caused by this release or because of the balanced annihilation 6.0 mod. But it'...
- 21 Jun 2007, 23:55
- Forum: Off Topic Discussion
- Topic: Replay of greener_fields
- Replies: 8
- Views: 1158
- 21 Jun 2007, 10:58
- Forum: Off Topic Discussion
- Topic: Replay of greener_fields
- Replies: 8
- Views: 1158
- 20 Jun 2007, 20:43
- Forum: Off Topic Discussion
- Topic: Replay of greener_fields
- Replies: 8
- Views: 1158
Replay of greener_fields
This is about the best battle i ever had! It's a replay of a greener_fields map where our team almost lost the game. but then we started ressurecting (can't spell it sorry) and so we won the game. Enjoy! Warning: the replay is more than 3 hours long at 1.0 speed. http://www.fanfareezg.nl/Overig/0706...
- 03 May 2007, 19:19
- Forum: Help & Bugs
- Topic: I'm banned
- Replies: 1
- Views: 477
I'm banned
Today i had some problems with internet. Now at this time at this moment i post my message internet works again. But now i see got an autoban because of flooding. I don't know how it is possible, but i think that The program TASClient automaticly tries to connect when i've lost connection. How can i...
- 06 Apr 2007, 13:53
- Forum: Ingame Community
- Topic: backup server
- Replies: 18
- Views: 2928