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by lgustavomp
14 Nov 2007, 01:30
Forum: Art & Modelling
Topic: Eye sex
Replies: 42
Views: 10456

thank you
by lgustavomp
14 Nov 2007, 01:17
Forum: Engine
Topic: Macross missiles progress
Replies: 30
Views: 4208

Err.. i can't find any file, can someone help me? http://spring.unknown-files.net/file/3069/Diff_for_all_the_changes_I_made/ http://spring.unknown-files.net/file/3067/Spring_SVN_build_with_weapon_tweaks/ these links does not bring me anything but a "page not found" i also searched unknown-...
by lgustavomp
13 Nov 2007, 21:31
Forum: Art & Modelling
Topic: Eye sex
Replies: 42
Views: 10456

Congratz. That's freaking amazing oO.

Now a lamme question: doen't it lag the world?
by lgustavomp
30 Oct 2007, 16:45
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1689072

Thank you for your crits. I'll pay more attention to the 'turret' bases, it's really simple. The wheels are really heavy in poly count but, rattle, with this current engine and the actual computers, i think the wheels deserve a lil bit more polys (i know, 12 sides as i used is a lil bit too much but...
by lgustavomp
29 Oct 2007, 21:21
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1689072

Can i join?

Here's my concept for arm jeffy with michelin tires. Pardon my texturing... i'm learning yet.

~750 tris

Image
by lgustavomp
28 Oct 2007, 16:59
Forum: Engine
Topic: Two different and parallel weapons shooting effect
Replies: 16
Views: 1519

Cool, i took a look on CA yesterday and i saw an avenger firing 2 lasers parallely. Now i'm just trying to figure out why :?

KDR_11k, do you have some script or a lil bit more information about those 'emit-sfx shot'? Cause i have no clue how whoud be that.

Thx everyone.
by lgustavomp
23 Oct 2007, 06:17
Forum: Engine
Topic: Two different and parallel weapons shooting effect
Replies: 16
Views: 1519

Two different and parallel weapons shooting effect

Hey, whasup? I've being played and 'studied' SupCom and Spring due to their modding power. So i found ONE thing in SupCom that is more 'elegant' than is Spring. And that is the AIMING. The attached img below says by itself. When you have two weapons firing instantainly and 'parallely', the bullets c...
by lgustavomp
05 May 2007, 19:58
Forum: Game Development
Topic: High poly mod
Replies: 11
Views: 1613

thx for the replyes trepan. The requirement system would be very simple. A C&C RA example: You build a War Factory, but you can't buy Mamoths while you don't build a Tech Center. If you don't played C&C.. maybe you do StarCraft: You have a Factory but only can do Goliaths when you build an A...
by lgustavomp
05 May 2007, 19:17
Forum: Game Development
Topic: High poly mod
Replies: 11
Views: 1613

There's some nice things to hear ppl. Thx for the coments and tips. Is also nice see something else that played M.A.X. here. rattle, the tut is HERE :D will post some progress as soon as i get. Unfortunately i have no much time to spend here =/ About gameplay stuff. This wont be a flooder mod. No fu...
by lgustavomp
05 May 2007, 19:01
Forum: Art & Modelling
Topic: Making 'lighting maps' on 3Dsmax
Replies: 0
Views: 1355

Making 'lighting maps' on 3Dsmax

Elo there. You want make nice textures with a less work possible, don't you? Ok. I'll try to teach you some of my little knowledge. But first you'll need some things like: 3D Studio Max. You coul'd do it with any 3D program.. since it have the proper tools. Anyway i presume that everyone here have m...
by lgustavomp
05 May 2007, 03:24
Forum: Game Development
Topic: High poly mod
Replies: 11
Views: 1613

High poly mod

Elo. I'm making a mod in my little free time, and as i am a high poly modeler, i couldn't waste a chance to make something like to spring. Of course you'll not see units with 80k poly. But i'm aiming 800~3000 tris (i'm using 3Dsmax to make the UVs so i presume that i only can export in .3DS with tri...
by lgustavomp
29 Apr 2007, 17:36
Forum: Game Development Tutorials & Resources
Topic: Mod Question Repository... Questions come in, answers go out
Replies: 1167
Views: 211431

Hey pep. I want to make 2 questions.. How can i do air units to be able to fire only when it's 'activated'? Or if you prefer.. when it's not landed. And.. is there a way to restrict the aim pitch by certain angle? Both in X and Y. I know the weaponmaindir on FBI to in X aim. But i really need to kno...
by lgustavomp
10 Apr 2007, 22:23
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

Thank you everyone.
Archangel of Death wrote:They should definitaly not be 0, Angular should be 182 and Linear should be 163840.
That is exaclty what was happening. Both values was 0. I'ts working fine now.

:mrgreen:
by lgustavomp
10 Apr 2007, 08:20
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

The turrets reamain stactic and only the depthcharge is fired
by lgustavomp
10 Apr 2007, 06:41
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

grr.. not worked. Damn guys, can't be possible. I lost hours and hours searching for stuff here.. on smoth forum.. changing litter things here and there... did what you guys told me... and absolutely NOTHING diferent happens. Everytime is the same: i order the unit to attack and, it fires only the d...
by lgustavomp
10 Apr 2007, 05:37
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

Thanks guys.

smoth and zwzsg. I'm working on those things that you pointed. And yes.. i compiled.. cause if i've not, the Weapon1 would work i think (i have not changed anything on it). And it isn't. Only the Weapon3 (depthcharge) is working.
by lgustavomp
09 Apr 2007, 09:01
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

Thank you for the tut smoth here's the FBI [UNITINFO] { //************************************************************ // Unit Description //******************** side=Core; name=Enforcer; description=- Destroyer; icontype=sea; //************************************************************ // Categor...
by lgustavomp
09 Apr 2007, 05:16
Forum: Game Development
Topic: problem scripting an unit
Replies: 15
Views: 2019

problem scripting an unit

hello ppl. I'm trying to learn how to script a basic unit on Spring.. but it's not being easy. Cause i don't find any spring BOSes as references. Here's my try. Is an Enforcer with a Raider cannon.. but both cannons doesn't fire nor aim in game. Only the depthcharges are fired. I searched the forum ...
by lgustavomp
26 Mar 2007, 18:34
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20036

i would love to help you guys out on this project, TA was an influence of mine for a while now. if you have any questions or requests just shoot me an email. :P same here :mrgreen: I'm doing a mod btw. But i have no much free time. And i lack in coding skill. As i said. My time is a quite short.. b...
by lgustavomp
25 Mar 2007, 03:33
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 20036

They say anything?

Ok.. here's my last project.. doing this for a customer (the car.. not the scene). Most of things of the interior has been modeled by my friend... and the exterior is mine.

hope you like

Image

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