thank youBaNa wrote:this thread has the details
Search found 27 matches
- 14 Nov 2007, 01:30
- Forum: Art & Modelling
- Topic: Eye sex
- Replies: 42
- Views: 10456
- 14 Nov 2007, 01:17
- Forum: Engine
- Topic: Macross missiles progress
- Replies: 30
- Views: 4208
- 13 Nov 2007, 21:31
- Forum: Art & Modelling
- Topic: Eye sex
- Replies: 42
- Views: 10456
- 30 Oct 2007, 16:45
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1689072
Thank you for your crits. I'll pay more attention to the 'turret' bases, it's really simple. The wheels are really heavy in poly count but, rattle, with this current engine and the actual computers, i think the wheels deserve a lil bit more polys (i know, 12 sides as i used is a lil bit too much but...
- 29 Oct 2007, 21:21
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1689072
- 28 Oct 2007, 16:59
- Forum: Engine
- Topic: Two different and parallel weapons shooting effect
- Replies: 16
- Views: 1519
- 23 Oct 2007, 06:17
- Forum: Engine
- Topic: Two different and parallel weapons shooting effect
- Replies: 16
- Views: 1519
Two different and parallel weapons shooting effect
Hey, whasup? I've being played and 'studied' SupCom and Spring due to their modding power. So i found ONE thing in SupCom that is more 'elegant' than is Spring. And that is the AIMING. The attached img below says by itself. When you have two weapons firing instantainly and 'parallely', the bullets c...
- 05 May 2007, 19:58
- Forum: Game Development
- Topic: High poly mod
- Replies: 11
- Views: 1613
- 05 May 2007, 19:17
- Forum: Game Development
- Topic: High poly mod
- Replies: 11
- Views: 1613
There's some nice things to hear ppl. Thx for the coments and tips. Is also nice see something else that played M.A.X. here. rattle, the tut is HERE :D will post some progress as soon as i get. Unfortunately i have no much time to spend here =/ About gameplay stuff. This wont be a flooder mod. No fu...
- 05 May 2007, 19:01
- Forum: Art & Modelling
- Topic: Making 'lighting maps' on 3Dsmax
- Replies: 0
- Views: 1355
Making 'lighting maps' on 3Dsmax
Elo there. You want make nice textures with a less work possible, don't you? Ok. I'll try to teach you some of my little knowledge. But first you'll need some things like: 3D Studio Max. You coul'd do it with any 3D program.. since it have the proper tools. Anyway i presume that everyone here have m...
- 05 May 2007, 03:24
- Forum: Game Development
- Topic: High poly mod
- Replies: 11
- Views: 1613
High poly mod
Elo. I'm making a mod in my little free time, and as i am a high poly modeler, i couldn't waste a chance to make something like to spring. Of course you'll not see units with 80k poly. But i'm aiming 800~3000 tris (i'm using 3Dsmax to make the UVs so i presume that i only can export in .3DS with tri...
- 29 Apr 2007, 17:36
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 211431
Hey pep. I want to make 2 questions.. How can i do air units to be able to fire only when it's 'activated'? Or if you prefer.. when it's not landed. And.. is there a way to restrict the aim pitch by certain angle? Both in X and Y. I know the weaponmaindir on FBI to in X aim. But i really need to kno...
- 10 Apr 2007, 22:23
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
- 10 Apr 2007, 08:20
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
- 10 Apr 2007, 06:41
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
grr.. not worked. Damn guys, can't be possible. I lost hours and hours searching for stuff here.. on smoth forum.. changing litter things here and there... did what you guys told me... and absolutely NOTHING diferent happens. Everytime is the same: i order the unit to attack and, it fires only the d...
- 10 Apr 2007, 05:37
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
- 09 Apr 2007, 09:01
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
Thank you for the tut smoth here's the FBI [UNITINFO] { //************************************************************ // Unit Description //******************** side=Core; name=Enforcer; description=- Destroyer; icontype=sea; //************************************************************ // Categor...
- 09 Apr 2007, 05:16
- Forum: Game Development
- Topic: problem scripting an unit
- Replies: 15
- Views: 2019
problem scripting an unit
hello ppl. I'm trying to learn how to script a basic unit on Spring.. but it's not being easy. Cause i don't find any spring BOSes as references. Here's my try. Is an Enforcer with a Raider cannon.. but both cannons doesn't fire nor aim in game. Only the depthcharges are fired. I searched the forum ...
- 26 Mar 2007, 18:34
- Forum: Art & Modelling
- Topic: High-Poly Model Competition (Anything)
- Replies: 109
- Views: 20036
i would love to help you guys out on this project, TA was an influence of mine for a while now. if you have any questions or requests just shoot me an email. :P same here :mrgreen: I'm doing a mod btw. But i have no much free time. And i lack in coding skill. As i said. My time is a quite short.. b...
- 25 Mar 2007, 03:33
- Forum: Art & Modelling
- Topic: High-Poly Model Competition (Anything)
- Replies: 109
- Views: 20036