These are all great ideas, thanks.
I think I'll need to experiment a bit and figure out why logging into the official server requires 95.0, when all the games are 94.1.
Kernel panic does look quite fun, and I should probably toy around with the other games also.
Search found 140 matches
- 13 Nov 2013, 17:13
- Forum: General Discussion
- Topic: Suggestion for games
- Replies: 11
- Views: 2723
- 11 Nov 2013, 23:45
- Forum: General Discussion
- Topic: Suggestion for games
- Replies: 11
- Views: 2723
Suggestion for games
Does anyone have any suggestions for mods on the game tab that are simplier, or easier in general? I'm interested in trying this out as a cross platform game to play with friends, and I'm trying to find a simplier mod to try it out on. I remember Basic Annailation being very extensive (having more u...
- 09 Aug 2010, 05:07
- Forum: Linux
- Topic: Spring Error
- Replies: 1
- Views: 882
Spring Error
Just for testing i open up a single player game, start it with Complete Annihilation, and choose a random map. As I load it says: "Command console A-" and then it quits with an error: Spring crashed Aborted (SIGABRT) The infolog.txt file is attached. Notes: 1) If I use Basic Annihilation, ...
- 18 May 2009, 16:32
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82768
Re: Tower Defense thread.
play offense, attacking another base with nothing but towers to attack them.REVENGE wrote:Play as creeps to demolish towers?
- 22 Apr 2009, 04:56
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82768
Re: Tower Defense thread.
sweet movie! nice work smoth!
- 24 Nov 2008, 14:52
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1684046
Re: Random WIP
looks pretty cool.
Somehow the nose seems awkward, even though the rounded nose was intentional.
Somehow the nose seems awkward, even though the rounded nose was intentional.
- 22 Nov 2008, 21:48
- Forum: Art & Modelling
- Topic: Minimap at bottom? how?
- Replies: 62
- Views: 7083
Re: Minimap at bottom? how?
+1TradeMark wrote:yeah its fucking stupid to put config into registry
what's wrong with:
settings.ini
or something?
- 22 Nov 2008, 04:00
- Forum: Art & Modelling
- Topic: Minimap at bottom? how?
- Replies: 62
- Views: 7083
Re: Minimap at bottom? how?
I would love to screw around with Iceui, but I've failed at trying to find any documentation...CarRepairer wrote:ICEUI OR GTFO!
- 12 Nov 2008, 04:51
- Forum: Art & Modelling
- Topic: Masse's learning center !
- Replies: 60
- Views: 22130
Re: Masse's learning center !
The issue is not at all with the forehead, but with the features on the receding side of the face, especially the line of cheekbones and the eye. So basically It looks too flat, which was what I was guessing, and now that you mention it, I totally see it. It looks like the left side of his face is ...
- 11 Nov 2008, 17:00
- Forum: Art & Modelling
- Topic: Revised GUI
- Replies: 58
- Views: 8223
Re: Revised GUI
yep ca build pict are pretty, on the screen above they are a bit too small that's all (people wanting MOAR AND MOAR icon on their 15" screens) well, there's a difference between pretty and clean. The CA buttons are quite pretty, but more contrast would be good, so that it's easier to get used ...
Re: no sound
System > Preferences > Sound
What is listed next to "Sound capture"?
What version of ubuntu are you using? 8.10? 8.04?
Are you saying it's a global sound problem? mp3s and videos don't have sound either?
What is listed next to "Sound capture"?
What version of ubuntu are you using? 8.10? 8.04?
Are you saying it's a global sound problem? mp3s and videos don't have sound either?
- 06 Nov 2008, 06:29
- Forum: Art & Modelling
- Topic: Improving building style?
- Replies: 19
- Views: 7122
Re: Improving building style?
Well, let's see.. the version you have seen is really over a year old. I don't really need any feedback. There has been a lot of work and a lot of things have happened. Sorry, I really didn't mean to be accusing you. My point is that Nano-spray seems to be over used in all mods. The (very old) rele...
- 06 Nov 2008, 03:41
- Forum: Art & Modelling
- Topic: Improving building style?
- Replies: 19
- Views: 7122
Re: Improving building style?
Doesn't gundam have some cool scaffolding and stuff? this? I gave the code to starwars, they implemented it for starwars I believe. I have not added it for gundam yet. That was my test to see how it could look. I am looking at a more easily steal able solution right now. So I put the frames on hold...
- 05 Nov 2008, 23:57
- Forum: Art & Modelling
- Topic: Revised GUI
- Replies: 58
- Views: 8223
Re: Revised GUI
What about a user friendly method of attaching a small "Advanced"/"Basic" toggle button at the top, which would slip between "Attack/Stop" commands, and the more complex ones. That way people that don't know lua can still hide the buttons that they don't always need. It...
- 04 Nov 2008, 06:33
- Forum: Art & Modelling
- Topic: CORE Radar truck +1
- Replies: 111
- Views: 16290
Re: CORE Radar truck +1
nah, last one looks the best.
great work.
great work.
- 23 Oct 2008, 02:50
- Forum: Linux
- Topic: ubuntu map pack
- Replies: 3
- Views: 951
Re: ubuntu map pack
They're not there..YokoZar wrote:The map packs just install a bunch of maps into /usr/share/spring/maps -- the lobby should treat them as installed maps for all users.
The directory "/usr/share/spring" doesn't exist on my computer.
(I had thought I had checked there...)
- 22 Oct 2008, 18:27
- Forum: Linux
- Topic: ubuntu map pack
- Replies: 3
- Views: 951
ubuntu map pack
So, how exactly do these map packs work? Is there plan to update the map packs? Or is it worth it to basically just grab the maps I expect to use and store them. And where are they stored? I'm working on a script that will install all my apps after a re-format. I could house my maps/mods on an exter...
- 25 Apr 2008, 16:01
- Forum: General Discussion
- Topic: Spring (Wiki) Cleaning
- Replies: 4
- Views: 854
Re: Spring (Wiki) Cleaning
actually that is what wiki talk pages are for. except for the fact that no one looks at them, since no one can stand the wiki... Maybe once the (new) site gets done more people will start using the wiki, and it'll actually start being a wiki instead of a page everyone can contribute to but no one c...
- 22 Apr 2008, 20:02
- Forum: Ingame Community
- Topic: 32 Players
- Replies: 44
- Views: 7730
Re: 32 Players
What about an automatically generated warning that the mod itself can easily turn off?
(knowing about mod scripting would probably make it easier for me to understand how possible that is... by easy I mean like 1 line of code...)
(knowing about mod scripting would probably make it easier for me to understand how possible that is... by easy I mean like 1 line of code...)
- 22 Apr 2008, 07:02
- Forum: General Discussion
- Topic: Truncated links...
- Replies: 20
- Views: 3968
Re: Truncated links...
[url]http://asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasd...