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by nemovc
17 Feb 2008, 12:41
Forum: Game Development
Topic: Scripting: the emit-sfx function
Replies: 12
Views: 1539

Re: Scripting: the emit-sfx function

Yeah I thought of doing that but we're going to start higher, making really big stuff available, you know, titans, capitol ships, horribly overpowered shield generators etc.
by nemovc
16 Feb 2008, 12:38
Forum: Game Development
Topic: Scripting: the emit-sfx function
Replies: 12
Views: 1539

Re: Scripting: the emit-sfx function

OK, good, are there any other numbers? SFXTYPE.h isn't the actual definition file, it just makes it easier to name stuff in scriptor, isn't it? Also, how does the pipe work (256|1 etc)? I should probably stop asking questions and just start modding, but I'm finding it really difficult to get models....
by nemovc
13 Feb 2008, 11:13
Forum: Game Development
Topic: Scripting: the emit-sfx function
Replies: 12
Views: 1539

Re: Scripting: the emit-sfx function

Ok, and this is all good and cool, and I can see ways where I can apply it (the 4096 and 1024 + n) but it fails to answer my real question. What to the other numbers do (i.e., those smaller than 1024)? StartMoving() { signal SIG_MOVE; set-signal-mask SIG_MOVE; while( TRUE ) { emit-sfx 2 from wake1; ...
by nemovc
12 Feb 2008, 09:37
Forum: Game Development
Topic: Scripting: the emit-sfx function
Replies: 12
Views: 1539

Scripting: the emit-sfx function

OK, I've only just started scripting and can *sort-of* do basic stuff, or look up how to do it, but I can't find anything on the emit-sfx function. I know that emit-sfx 2048 from piece spawns weapon1, 2049 weapon 2 etc, and I've also read that it can be used to create custom explosions. How do you d...
by nemovc
21 Feb 2007, 11:32
Forum: Game Development
Topic: GPL Code Repository
Replies: 70
Views: 19786

some people here just seem to be too good at scripting. anyway, where can I find a good tutorial on scripting for spring? the other sections all have heaps of tutorials, but I can't find a single good one on how to script units.

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