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by very_bad_soldier
25 May 2019, 10:43
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 921

Re: BA10 reskin

PA is literally 9.46 made compatible with 104. What are you blathering on about. Go away, ffs. Would you tell me how many games of PA you played to come to this conclusion? You wouldn't make this statement repeatedely in different threads without something to back it up, right? Which engine did you...
by very_bad_soldier
24 May 2019, 23:18
Forum: Balanced Annihilation
Topic: BA10 reskin
Replies: 13
Views: 921

Re: BA10 reskin

This wasn't without permission. On the other hand it shouldnt be done like that of course. It got sorted out now. "http://balancedannihilation.com" redirects to "http://www. beyondallreason .info/ba" and it says "Unfortunately Balanced Annihilation (BA) doesn't have it's own website for now". What ...
by very_bad_soldier
19 May 2019, 20:34
Forum: Balanced Annihilation
Topic: Transfer BA repo ownership to Mando
Replies: 6
Views: 524

Re: Transfer BA repo ownership to Mando

Does it mean that you (=Spring infra maintainers) have a saying in affairs belonging to individual game development projects (e.g. passing over from one maintainer to another)? I lived under the impression that stuff like this here only is a matter of the current game maintainer(s) (which is Shox af...
by very_bad_soldier
15 May 2019, 18:17
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 702

Re: Screen Space Ambient Occlusion (SSAO) widget

Ok, I understand, thanks anyway.
by very_bad_soldier
12 May 2019, 12:30
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 702

Re: Screen Space Ambient Occlusion (SSAO) widget

Has someone screenshots at hand that show how this looks in a regular game (in a regular distance)?
by very_bad_soldier
04 May 2019, 22:05
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 584

Re: PiHole + Cloudflared is awesome :-)

I cannot explain how pleased I am with it. Because pihole caches dns queries, anything that has been queried before returns a dns query in about 0.233(ish)ms. Which in turn makes browsing feel incredibly responsive. As queries are being sent via https Quite sure you were always using DNS caching al...
by very_bad_soldier
20 Apr 2019, 18:49
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 944

Re: 8 players to 16 players limit (and back)

Warzone is a different game. Why would you assume that everything that works for them will also be good for every other RTS out there? Also you did not explain a tiny bit what the problem is with 8v8. Players playing 8v8 were also having fun and not complaining about 8v8 being bad. So I don't really...
by very_bad_soldier
20 Apr 2019, 10:39
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 3677

Re: RIP BA

Lots of people here seem to live under the impression that every _player_ here automatically also is a spring game developer or can become one within 15 minutes. This is not the case. Do you contribute to every open source project you are a user of? Do you test nightly builds and give feedback of al...
by very_bad_soldier
19 Apr 2019, 22:58
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 3677

Re: RIP BA

Forboding Angel wrote:
19 Apr 2019, 22:33
metaphorically speaking, if you were dying of thirst in the desert, I wouldn't piss in your mouth.
Would you at least stop joining every forum thread remotely related to BA and flooding it with your toxicity? Also every time you say "you" you actually mean Ares, no?
by very_bad_soldier
10 Apr 2019, 18:15
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 4356

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Pretty bad idea imo to bring the whole BA9/BA10 drama into this discussion... :roll: but ok

Is this "let's ban old engines" a one time thing or do the devs plan to do it regularly from now on? I just want to understand the plan.
by very_bad_soldier
08 Apr 2019, 23:19
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 554

Re: Noticed things

As such I'm afraid none of them carry any implicit or explicit promises of stability or compatibility with 104, that rather lofty expectation exists solely inside your head and should be lowered asap. Read this thread to understand why this approach was taken. Ok, so maintainance releases are based...
by very_bad_soldier
08 Apr 2019, 19:41
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 554

Re: Noticed things

Sorry, my fault as I expected that an engine version 104.0 would be compatible with another engine version 104.x within the same major version (as you can expect it from other projects). As I have just learned from Bluestone there are no two engine versions that are necessarily compatible to each ot...
by very_bad_soldier
08 Apr 2019, 18:09
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 2025

Re: BA946 Endgame Tournament

Thanks Sabu for organisation and the prizes! Enjoyed watching! Couldn't see the finals tho :cry:
by very_bad_soldier
07 Apr 2019, 23:17
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 554

Re: Noticed things

I have been told the used engine 104.0 is the problem ( :roll: ). For BA10 engine 104.969 is used and seems to be ok. So I think PA hosts should switch to that engine? Fabs?
by very_bad_soldier
05 Apr 2019, 21:38
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 2025

Re: BA946 Endgame Tournament

+1
by very_bad_soldier
12 Feb 2019, 18:12
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4513

Re: Upcoming lobby server updates

So this will include
(1) A min Spring version requirement for botflagged hosts, which will typically be the current release version.
?
by very_bad_soldier
01 Feb 2019, 11:03
Forum: Balanced Annihilation
Topic: New Year, New Lead Dev
Replies: 9
Views: 1556

Re: New Year, New Lead Dev

Man i pretty much agree with everything you said. Remove reversing until initial veh balance is sorted out <3 Combomb range nerf revert <3 <3 Rezzer nerf (pretty sure this is now actually fully reverted) general <3 but i also think it has been done already Thin down the bloated widget list where pos...
by very_bad_soldier
31 Jan 2019, 15:47
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 1127

Re: TrueSkill 2 vs WHR

I think trying to measure a player's performance by anything else than win/loss is bad. The system should not dictate players *how* they win. Otherwise it will have influence on the actual gameplay.
The guy building that one nuke in the right moment might be game deciding.
by very_bad_soldier
30 Jan 2019, 23:48
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1461

Re: Upcoming lobby server updates

You should also talk to Shox, who is working on https://github.com/ShoX1988/Absolut-Annihilation. Shox working on AA still? Thought that is over since he is now maintainer of BA, no? So I guess Shox could be asked to allow to release a 104-compatible BA 9.50 or whatever if someone actually wants th...

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