Search found 25 matches
- 21 Feb 2007, 20:14
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 184294
Ah, great to hear that you made it working. No problem about not releasing the diff, hacking a piece of software can be entertaining, and in this case it was - thanks to the help I received on IRC. I just hope now that you won't get conflicts because of the code which was commited a few days ago (th...
- 18 Feb 2007, 13:49
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 184294
- 01 Jun 2005, 22:52
- Forum: Engine
- Topic: Some anti-cheat ideas
- Replies: 11
- Views: 3202
- 31 May 2005, 18:35
- Forum: Engine
- Topic: Some anti-cheat ideas
- Replies: 11
- Views: 3202
- 31 May 2005, 18:26
- Forum: Engine
- Topic: Some anti-cheat ideas
- Replies: 11
- Views: 3202
- 16 May 2005, 17:32
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 14176
I like the idea of having default as OTA, and mods going in subdirectories so that a mod picker can be used to easily switch mods without destroying your Spring install. Why would OTA be something different than a mod ? A bunch of maps, a bunch of units, a bunch of missions,... That's equivalent to...
- 16 May 2005, 17:16
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
on my Fat32 file system, it takes 119MBs out of my HDD That's a FAT32 (and a windows) weakness. And because of that weakness, you, coders, have to build your own workarounds, and somewhat reinvent the wheel beter than those microsoft big brains thought they had. Sadly you can't add a new filesystem...
- 16 May 2005, 13:20
- Forum: Engine
- Topic: Spring Construction Set Update
- Replies: 11
- Views: 2082
Just take any successful software, Word, Photoshop, Winrar, whatever A closer example would be OpenOffice.org : they use their own file format while still knowing how to read .doc, .xls, .ppt and so on. If the idea is to offer a new engine (so to replace TA one), it should be at least compatible, a...
- 16 May 2005, 13:15
- Forum: Engine
- Topic: You knew it was coming: Mac version?
- Replies: 16
- Views: 4006
- 16 May 2005, 12:55
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
- 16 May 2005, 07:34
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
example: so i have 300 maps, each got after complete extraction 200MB that gives like 58.6GB of space used ... That's what I didn't knew, some exact numbers. Of course, if the compression ratio is that high, and if there are few things that needs to be inflated at runtime, it is interesting to use ...
- 15 May 2005, 22:18
- Forum: Engine
- Topic: Some anti-cheat ideas
- Replies: 11
- Views: 3202
- 15 May 2005, 20:35
- Forum: Engine
- Topic: Developers, introduce yourself !
- Replies: 16
- Views: 3304
I'm interested in helping out with the Linux port! Who should I contact? Good work guys - can't beleive I've found this - TA absolutely ROCKS! Same here :-) . I see we are some linux users, some free-software convinced, and some french-speaking people around here... Comunication might be easy :D . ...
- 15 May 2005, 18:54
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
I'm not the best. I'm really, really, far from that. What I do is that I recognise my masters, which are all those contributors I mentioned earlier (in an EDIT) and in some people (more precisely R. M. Stallmann, Y. Okuji, L. Torvalds, to name a really few of them). And I believe - and understand - ...
- 15 May 2005, 18:17
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
Not everyone has multi gig's free. Just like not everyone has 2 gigs of ram, not even me :) So you should be kidding too. Do you read/parse files when they are compressed ? No. So where are they uncompresed ? In ram, or stored on disk temporarily. So they take more space, because there can be found...
- 15 May 2005, 17:54
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
Are you talking of «filesystem» as in EXT3 / ReiserFS / NTFS / Fat32? I think that that is not what's beeing discussed here!? They are planning on a new format of file that stores the game data. Isn't it a filesystem ? Folder/subfolder structure, file separation, file names, file attributes.....
- 15 May 2005, 17:34
- Forum: Engine
- Topic: You knew it was coming: Mac version?
- Replies: 16
- Views: 4006
- 15 May 2005, 17:28
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 10824
- 15 May 2005, 16:30
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 14176
- 15 May 2005, 15:59
- Forum: Engine
- Topic: Idea for anti-cheating program
- Replies: 53
- Views: 9623