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by Subdino
21 Feb 2007, 20:14
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 184294

Ah, great to hear that you made it working. No problem about not releasing the diff, hacking a piece of software can be entertaining, and in this case it was - thanks to the help I received on IRC. I just hope now that you won't get conflicts because of the code which was commited a few days ago (th...
by Subdino
18 Feb 2007, 13:49
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 184294

Hi. I gave a quick try from the svn to get it to build on linux/ppc, and now it builds & runs correctly (as correctly as my ati card + r300 driver : not playable but no glitches AFAICS). My machine is a late-2005 iBookG4 15" (1.4Ghz 7447A + some mobile ATI + 512MB DDR ram) runing Debian sid...
by Subdino
01 Jun 2005, 22:52
Forum: Engine
Topic: Some anti-cheat ideas
Replies: 11
Views: 3202

as for the PGP-encoded netcode, I would imagine that would bring significant bandwidth & processor overhead and not that secure as intercepting with the right keys wouldn't be that hard... just would take a little genius to do right :) As PGP who uses symetric cyphering to actualy cypher, and t...
by Subdino
31 May 2005, 18:35
Forum: Engine
Topic: Some anti-cheat ideas
Replies: 11
Views: 3202

giving "My files are" fine responses to the server when they shouldn't The master server has to be stmarter than that... The questions wouldn't be "is that file ok ?" but "can you give me the value of byte x in file z ?" or "can you give me the MD5 sum of file x ?...
by Subdino
31 May 2005, 18:26
Forum: Engine
Topic: Some anti-cheat ideas
Replies: 11
Views: 3202

Here's my thoughts on this issue, since spring IS an open source game, a client-server-master model won't work, however a client server model would work great. maybe have an ability to import an XML blacklist of cheaters or someting for a "master" but no official master because this IS op...
by Subdino
16 May 2005, 17:32
Forum: Game Development
Topic: The reason we should stick with one pure TA mod exclusively
Replies: 58
Views: 14176

I like the idea of having default as OTA, and mods going in subdirectories so that a mod picker can be used to easily switch mods without destroying your Spring install. Why would OTA be something different than a mod ? A bunch of maps, a bunch of units, a bunch of missions,... That's equivalent to...
by Subdino
16 May 2005, 17:16
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

on my Fat32 file system, it takes 119MBs out of my HDD That's a FAT32 (and a windows) weakness. And because of that weakness, you, coders, have to build your own workarounds, and somewhat reinvent the wheel beter than those microsoft big brains thought they had. Sadly you can't add a new filesystem...
by Subdino
16 May 2005, 13:20
Forum: Engine
Topic: Spring Construction Set Update
Replies: 11
Views: 2082

Just take any successful software, Word, Photoshop, Winrar, whatever A closer example would be OpenOffice.org : they use their own file format while still knowing how to read .doc, .xls, .ppt and so on. If the idea is to offer a new engine (so to replace TA one), it should be at least compatible, a...
by Subdino
16 May 2005, 13:15
Forum: Engine
Topic: You knew it was coming: Mac version?
Replies: 16
Views: 4006

Simply having an open source kernal and being unix makes it good? Better GUI than Windows XP? To me it sounds like you never saw what it looks like and what it "feels". To me it's the most advanced GUI I've ever seen. The open-source thing is something more about idealism and philosophy (...
by Subdino
16 May 2005, 12:55
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

put the files directly into the folders, w/o any compression I think I should have separated more explicitly the 2 things : -Is it pertinent to build a new file format ? -Is it pertinent to compress files ? The second answer is, as far as I can see, fixed to "yes". (BTW, Buggi, wouldn't P...
by Subdino
16 May 2005, 07:34
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

example: so i have 300 maps, each got after complete extraction 200MB that gives like 58.6GB of space used ... That's what I didn't knew, some exact numbers. Of course, if the compression ratio is that high, and if there are few things that needs to be inflated at runtime, it is interesting to use ...
by Subdino
15 May 2005, 22:18
Forum: Engine
Topic: Some anti-cheat ideas
Replies: 11
Views: 3202

I personaly prefer Raven Shield, but I can't say I spent much time on old R6s... And I keep GR in a good place in my memories.
by Subdino
15 May 2005, 20:35
Forum: Engine
Topic: Developers, introduce yourself !
Replies: 16
Views: 3304

I'm interested in helping out with the Linux port! Who should I contact? Good work guys - can't beleive I've found this - TA absolutely ROCKS! Same here :-) . I see we are some linux users, some free-software convinced, and some french-speaking people around here... Comunication might be easy :D . ...
by Subdino
15 May 2005, 18:54
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

I'm not the best. I'm really, really, far from that. What I do is that I recognise my masters, which are all those contributors I mentioned earlier (in an EDIT) and in some people (more precisely R. M. Stallmann, Y. Okuji, L. Torvalds, to name a really few of them). And I believe - and understand - ...
by Subdino
15 May 2005, 18:17
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

Not everyone has multi gig's free. Just like not everyone has 2 gigs of ram, not even me :) So you should be kidding too. Do you read/parse files when they are compressed ? No. So where are they uncompresed ? In ram, or stored on disk temporarily. So they take more space, because there can be found...
by Subdino
15 May 2005, 17:54
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

Are you talking of «filesystem» as in EXT3 / ReiserFS / NTFS / Fat32? I think that that is not what's beeing discussed here!? They are planning on a new format of file that stores the game data. Isn't it a filesystem ? Folder/subfolder structure, file separation, file names, file attributes.....
by Subdino
15 May 2005, 17:34
Forum: Engine
Topic: You knew it was coming: Mac version?
Replies: 16
Views: 4006

PauloMorfeo wrote:he's favorite is now the Mac OS x
BTW, MacOS X (not the previous ones) is based on BSD, its kernel is open source, and it can be named a "unix" OS. From what I saw, the graphical interface is _really_ great (but it is also proprietary software).
by Subdino
15 May 2005, 17:28
Forum: Engine
Topic: HPI version 3 diagram
Replies: 56
Views: 10824

You can't code with so much indecision out there, so I made one. Right. But I think it's never too late to talk about such decision. More than replacing the HPI3 format, I wa more thinking of adding the "host filesystem" I talk about to give it a try. I don't think it requires much work, ...
by Subdino
15 May 2005, 16:30
Forum: Game Development
Topic: The reason we should stick with one pure TA mod exclusively
Replies: 58
Views: 14176

So people who are used to TA can play Spring and says "Wow, it's exactly the same, but in gorgeous 3D!" I agree 100%. But what about the licence ? AFAIK, atari now owns the TA licence. I think it would be better to give the engine naked, with scripts (batch...) to auto-install the officia...
by Subdino
15 May 2005, 15:59
Forum: Engine
Topic: Idea for anti-cheating program
Replies: 53
Views: 9623

You could add a "just kidding" to the network protocol. I don't think it's a good idea at all. First, it would make the server's bandwith use explode with useless data. Second, playing the "obfuscation by mass" - or any obfuscation of any kind except cryptography - in an open-so...

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