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by Klopper
14 Nov 2013, 03:15
Forum: Help & Bugs
Topic: spring 95 crash on exit.
Replies: 4
Views: 593

Re: spring 95 crash on exit.

Well i crash almost always when quitting a game at the end currently, wether by the dialogue button or by menu. I have deleted all old widgets that caused DeprecatedField warnings, and setting Shadows = -1 doesn't help either. Sadly this also means there are usually no replays recorded for me at the...
by Klopper
20 Jul 2011, 03:58
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16899

Re: Balanced Annihilation 7.50

Johannes wrote: mercury vs hurricane mightve been just because the hurricane had enough xp to get hp so high.
Maybe, but unlikely since it happened twice in one game...
by Klopper
19 Jul 2011, 16:36
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16899

Re: Balanced Annihilation 7.50

Some oddities in 7.50: -Screamer/Mercury can't kill Hurricane anymore with 1 hit -T1 Fighter can't kill Bladewing anymore with 1 hit -Subs (at least T1 ones) miss targets alot (torpedoes going past under target, especially noticed with targeted conships and corvettes recently) Also, imho T2 bombers ...
by Klopper
14 Sep 2010, 07:52
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 20767

Re: Yet Another BA Fork - Eternal Annihilation (v1.02)

Seems to play fine so far for me. :-)
Although i agree dropped bomb number nerf might be too much, bombers already got recent heavy reload time nerf from BA and cost increase in this one. :|
by Klopper
13 Sep 2010, 01:09
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 20767

Re: Yet Another BA Fork - Eternal Annihilation (v1.02)

Why does Timmy need 2k e more per shot than BB now? They have almost same stats, BB is smaller (can stick more in one place) and Arm doesn't have to bomb plasma shields (they have EMP silo with similar range as BB, so they can just stun and BB them)...IIRC it was for these reasons Timmy e per shot w...
by Klopper
24 Aug 2010, 08:51
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 9278

Re: Big Bug thread for 0.82.2/3 - Report bugs here

2 most likely ATI related bugs with graphics settings (using Radeon 4870 with Catalyst 10.7 Beta OpenGL ES 2.0 drivers): -atioglxx.dll driver crash if you have dynamic clouds and high-res clouds activated AT THE SAME TIME (works fine if you have only one of the two settings activated, enabling both ...
by Klopper
18 Aug 2010, 00:28
Forum: Help & Bugs
Topic: Screen turns green when building in 0.82.3
Replies: 12
Views: 1412

Re: Screen turns green when building in 0.82.3

It seemed to happen for me when using one of the "highlight units" widgets, turning those off fixed it for me (only occurred/tested on small supreme battlefield, using radeon 4870 and latest Catalyst beta drivers).
by Klopper
18 Aug 2010, 00:05
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 2364

Re: Spring crashes while loading any mod

Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
by Klopper
18 Aug 2010, 00:05
Forum: Help & Bugs
Topic: Game crash - infolog
Replies: 9
Views: 2047

Re: Game crash - infolog

Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
by Klopper
18 Aug 2010, 00:04
Forum: Help & Bugs
Topic: SOLVED: 0.82.3 Issues
Replies: 4
Views: 648

Re: SOLVED: 0.82.3 Issues

Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
by Klopper
18 Aug 2010, 00:04
Forum: Help & Bugs
Topic: ATI/AMD users FAQ
Replies: 34
Views: 10340

Re: ATI/AMD users FAQ

Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
by Klopper
18 Aug 2010, 00:02
Forum: Help & Bugs
Topic: ATI: shore waves crash maps WITHOUT water, but run fine for
Replies: 0
Views: 299

ATI: shore waves crash maps WITHOUT water, but run fine for

I have a Radeon 4870 and am using the Catalys 10.7 Beta OpenGL ES 2.0
drivers (resolved some crash and texture issues). I can use bump-mapped water without shorewaves fine. I can use it WITH shorewaves fine, but ONLY on maps WITH water, they will crash maps WITHOUT water. :shock:
by Klopper
17 Aug 2010, 22:58
Forum: Help & Bugs
Topic: SOLVED: 0.82.3 Issues
Replies: 4
Views: 648

Re: SOLVED: 0.82.3 Issues

In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
by Klopper
17 Aug 2010, 22:58
Forum: Help & Bugs
Topic: Game crash - infolog
Replies: 9
Views: 2047

Re: Game crash - infolog

In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
by Klopper
17 Aug 2010, 22:57
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 2364

Re: Spring crashes while loading any mod

In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
by Klopper
17 Aug 2010, 22:54
Forum: Help & Bugs
Topic: ATI/AMD users FAQ
Replies: 34
Views: 10340

Re: ATI/AMD users FAQ

Something i realized today: In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to). If...
by Klopper
25 Feb 2010, 15:19
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 23509

Re: Balanced Annihilation V7.12

Changelog 7.11 --> 7.12 wrote: - T1 air transports may now release damaged units when destroyed provided they're close to the ground (mid-unload only).
Does that count for commanders too? :o
About that SAM issue, is that spinning thingie necessary after all? I don't see flakkers or defenders dance around just for fun...
by Klopper
10 Feb 2010, 20:58
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 12443

Re: Balanced Annihilation V7.11

Saw strange behavior of the Core SAM lately: After shooting a volley at enemy bombers, it started spinning fast and didn't fire anymore although enemy bombers were close. That behavior continued for something like 10-20 seconds or so. The SAM wasn't blocked/stunned/whatever.
by Klopper
06 Feb 2010, 02:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 12443

Re: Balanced Annihilation V7.1

Nobody ever uses sea mines, so i wondered...what about making them t1 and give them to t1 conboats too? Maybe that way they could be of some use against hovers. At t2 were they currently are you don't need them against hovers anymore... Also, in a recent game on folsom dam deluxe a few of my teammat...

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