Search found 13 matches
- 25 Oct 2008, 06:42
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2389
Re: AI player positioning
Not sure if this'll work, but make sure no one has clicked ready before you use /team
- 09 Mar 2007, 00:46
- Forum: Lua Scripts
- Topic: Map Manipulation
- Replies: 8
- Views: 2979
- 05 Mar 2007, 00:21
- Forum: Help & Bugs
- Topic: Assign a Bot a Starting Position?
- Replies: 6
- Views: 1129
- 08 Feb 2007, 03:32
- Forum: Map Releases
- Topic: .: New Maps :. Fractured Eyes and Fractured Faces
- Replies: 2
- Views: 878
.: New Maps :. Fractured Eyes and Fractured Faces
2 New maps Fractured Eyes http://spring.unknown-files.net/file/2312/Fractured_Eyes/ The map is 8x8, Top v Bottom, 4-6 players. http://i90.photobucket.com/albums/k270/Oxirane/Spring%20Maps/Fractured%20Eyes/FracturedEyes.jpg http://i90.photobucket.com/albums/k270/Oxirane/Spring%20Maps/Fractured%20Eyes...
- 08 Feb 2007, 02:53
- Forum: Map Creation
- Topic: Need Map Name Suggestions
- Replies: 14
- Views: 2141
- 08 Feb 2007, 01:47
- Forum: Map Creation
- Topic: Need Map Name Suggestions
- Replies: 14
- Views: 2141
- 08 Feb 2007, 01:35
- Forum: Map Creation
- Topic: Need Map Name Suggestions
- Replies: 14
- Views: 2141
- 07 Feb 2007, 17:16
- Forum: Map Creation
- Topic: Need Map Name Suggestions
- Replies: 14
- Views: 2141
Need Map Name Suggestions
Hey, I have some work in progress maps and need suggestions for names. One map is half the size of the other and is the centre of the bigger one. http://i90.photobucket.com/albums/k270/Oxirane/Spring%20Maps/TEST2W/mini.jpg http://i90.photobucket.com/albums/k270/Oxirane/Spring%20Maps/TEST3/screen018....
- 05 Feb 2007, 16:09
- Forum: Help & Bugs
- Topic: How to set Starting Positions
- Replies: 13
- Views: 1401
You could just use choose start position, and before you click ready .cheat .team # (put in the ai numbers , the host is team 0 I think) Place the AI where you want repeat for other bots then change back to your team and place your starting position. and click ready I think that's what people do to ...
- 02 Feb 2007, 15:25
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1755
I think it's because of the horizontal lines, I might have to mess about in Bryce to see if i can get the texture to fit the heightmap better. I tried to allow Amphibious units to work, without intruding too much into the water. I might need to mess about with gradients some more. I have not used Gi...
- 02 Feb 2007, 04:48
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1755
- 01 Feb 2007, 16:59
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1755
The accessibility maps show, Kbots and vehicles can go on land and shallow water. Small ships can cross the shallows. Big ships can't. Hovers can cross land to sea OK. I'm not sure of Amphibious vehicles though, the F2 map shows dark rings near the shore, but the tanks are able to get up onto the sh...
- 01 Feb 2007, 16:22
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1755
New to Mapping + Test Release
I've Uploaded to Unknown files. spring.unknown-files.net/file/2273/TEST2W/ or just search for TEST2W on unknown files I had to bork the links to edit this post ----- Hey, I've been trying to learn how to map for Spring and I was wondering if I could get some pointers. This is what I've managed to do...