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by Renofox
22 Mar 2014, 15:35
Forum: General Discussion
Topic: Non-DSD Host
Replies: 7
Views: 4536

Non-DSD Host

There once was a host specifically dedicated to any other map than DeltaSiege Dry. I am just baffled by how people come to host to ask for DSD when there has ALWAYS been plenty of DSD games available. It would be nice to have a host for people who play more different maps than mods again.
by Renofox
06 Dec 2012, 11:04
Forum: Lua Scripts
Topic: unbinding ctrl+a
Replies: 4
Views: 843

Re: unbinding ctrl+a

bind ctrl+a select AllMap+_InPrevSel+_ClearSelection_SelectAll+ Thanks! It worked, and I even managed to add _Not_ManualFireUnit to remove commander from the selection. Now I'm baffled by how to do the same for visible units only. I have removed the previous keybinding from ctrl+z, yet the Visible ...
by Renofox
05 Dec 2012, 16:40
Forum: Lua Scripts
Topic: unbinding ctrl+a
Replies: 4
Views: 843

Re: unbinding ctrl+a

Jazcash wrote:Try just this instead:

Code: Select all

unbind Ctrl+a select
It works! I'm still surprisingly stumped by the binding part as well. I have tried bind Ctrl+a AllMap++SelectAll_InPrevSel+ bind Ctrl+a and AllMap++InPrevSel_SelectAll+, but how should selecting unit of types in InPrevSel from AllMap?
by Renofox
05 Dec 2012, 15:46
Forum: Lua Scripts
Topic: unbinding ctrl+a
Replies: 4
Views: 843

unbinding ctrl+a

I'm having trouble unbinding ctrl+a in the new uikeys.txt. As far as I've understood, this should be how its done: unbind Ctrl+a select AllMap++_ClearSelection_SelectAll+ The goal would be to replace it, so ctrl+a would instead select all units of same type as those in selection. bind Ctrl+a AllMap+...
by Renofox
09 Jul 2011, 20:11
Forum: Lua Scripts
Topic: Auto skirm without widgets
Replies: 3
Views: 703

Auto skirm without widgets

I have tried studying the Auto Skirm widget to figure out its workings, but when I turned it completely off, I realized it never had any effect to begin with. Instead, Storms and Rockos plot their own patrol points, and shoot at enemies even with Hold Fire orders. Why does this happen? On a related ...
by Renofox
28 Mar 2010, 18:01
Forum: General Discussion
Topic: Player names in the unit info
Replies: 4
Views: 916

Re: Player names in the unit info

I expected that much, but what widget is it?
by Renofox
24 Mar 2010, 17:28
Forum: General Discussion
Topic: Player names in the unit info
Replies: 4
Views: 916

Player names in the unit info

How do I get the name of the owning player to show in the unit info popup? I remember having it once and it would greatly help to find it again.
by Renofox
30 Jan 2010, 00:23
Forum: Balanced Annihilation
Topic: BA hovers are overpowered
Replies: 19
Views: 3184

Re: BA hovers are overpowered

JAZCASH wrote:With Corvettes you have to micro them so the side of them is facing the enemy to allow both lasers to shoot at the same time. If you're approaching head on, only the front laser can shoot.
Taken into account, as I have experience playing sea. Its still simply not enough.
by Renofox
28 Jan 2010, 17:09
Forum: Balanced Annihilation
Topic: BA hovers are overpowered
Replies: 19
Views: 3184

Re: BA hovers are overpowered

In my experience, no amount of microing can make corvettes equal to hovers. For example, on one game of FolsonDamDeluxe, I had all the sea mexes plus all of the reclaimed rocks to power the commander and two construction ships assisting a shipyard pushing nothing but corvettes. I still got overrun b...
by Renofox
26 Jan 2010, 16:02
Forum: Balanced Annihilation
Topic: BA hovers are overpowered
Replies: 19
Views: 3184

BA hovers are overpowered

I guess anyone who's played water maps in BA has noticed this, but now it has become completely ridiculous. Ships are good for nothing but economy while sea combat is reduced to hovers fighting other hovers.

Either the hovers need to be nerfed or the ships need to be buffed.
by Renofox
14 Jul 2009, 16:32
Forum: Ingame Community
Topic: Lern2play noob: A hint
Replies: 69
Views: 10650

Re: Lern2play noob: A hint

More important: DON'T ASK "who needs t2 con", you're only wasting your time and concentration and those of your allies. LOOK AROUND, and send the cons to all the players that don't have a t2 lab yet. I have spesifically taken a habit of asking before giving because of people who ignore th...
by Renofox
26 Mar 2009, 13:55
Forum: General Discussion
Topic: Too loud point sound
Replies: 4
Views: 997

Re: Too loud point sound

No, BA.

I'd be willing to edit the spring files as long as there's any way to lower that volume.
by Renofox
25 Mar 2009, 21:53
Forum: General Discussion
Topic: Too loud point sound
Replies: 4
Views: 997

Too loud point sound

How can I adjust the sound of inserting points on a map? Mine are currently way too loud compared to the general volume of the game.
by Renofox
07 Oct 2008, 20:42
Forum: Ingame Community
Topic: Epic conclusion of chicken
Replies: 11
Views: 2430

Epic conclusion of chicken

Most even game of chicken ever. With an epic, climatic ending.

http://replays.adune.nl/?253
by Renofox
29 Jul 2008, 15:51
Forum: Ingame Community
Topic: How NOT to play Spring (BA), part 2
Replies: 43
Views: 8802

How NOT to play Spring (BA), part 2

Having played more games and seen more noobs, I think its time for another How Not To Play Spring thread. For those who dont know it, its a collection of BAD advice that you're better off not following. STORE FOR THE FUTURE - Most likely you will occassionally have surplus metal or energy. Instead o...
by Renofox
25 Apr 2008, 14:30
Forum: Engine
Topic: Grey boxes....
Replies: 13
Views: 1449

Re: Grey boxes....

Lately I've been having the same problem, so what exactly do I need to do to fix it?
by Renofox
29 Feb 2008, 20:15
Forum: Ingame Community
Topic: A mass rate of ragequitting as of late
Replies: 73
Views: 15572

Re: A mass rate of ragequitting as of late

I agree that trying to self-d everything should give the stuff to allies. That would at least stop the noobs who just want to leave when things get ugly without thinking about it.

Insulting/humiliating quit messages would also improve the situation somewhat.
by Renofox
28 Jan 2008, 01:23
Forum: Map Releases
Topic: Tabula-V3.sd7
Replies: 2
Views: 833

Tabula-V3.sd7

Tabula-V3 hasn't gotten to unknown files yet because its creator doesnt have an account there. Since it's still not available and I dont have an account either, I posted it to rapidshare for anyone who might be interested. http://rapidshare.com/files/87158250/Tabula-v3.sd7.html I'm not sure if this ...
by Renofox
01 Oct 2007, 23:03
Forum: Ingame Community
Topic: Scouter Apathy
Replies: 51
Views: 6041

I'll add to this topic that almost half of the players dont build any radars. They build artillery, penetrators and other long range units, and lose majority of those because of few flashes that they cant see until they enter the sight radius. I just watched a game with epochs, banthas and two vulca...
by Renofox
07 Aug 2007, 17:33
Forum: General Discussion
Topic: Cinematic spectator camera
Replies: 2
Views: 803

Have there been any downloadable releases of it?

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