Search found 58 matches
- 08 Oct 2007, 00:54
- Forum: Game Development
- Topic: Star Wars Spring Seeking Voice Actors
- Replies: 65
- Views: 12696
Yes! i have returned, and somehow have ended up on a music tech degree, so i have access to loads of equipment, as well as my own stuff. ive sort of been practising to be a Death Metal vocalist recently, so i could have a go at doing alien voices. I could also have a go at some of the british ones. ...
- 20 Jul 2007, 20:47
- Forum: News
- Topic: Spring 0.75b2 bugfix release
- Replies: 41
- Views: 39964
- 20 Jul 2007, 11:29
- Forum: News
- Topic: Spring 0.75b2 bugfix release
- Replies: 41
- Views: 39964
- 19 Jul 2007, 12:57
- Forum: News
- Topic: Spring 0.75b1 release
- Replies: 67
- Views: 26364
does this release contain the upsampled ota sounds i did? edit: after testing, seems not. please include this in 75b2. Thats an XTA issue not a spring issue. No its a 'release' issue, the ota base sounds are under the spring\base\otacontent.sdz and only a few additional sounds are packaged with the...
- 18 Jul 2007, 16:48
- Forum: News
- Topic: Spring 0.75b1 release
- Replies: 67
- Views: 26364
- 11 Jul 2007, 20:19
- Forum: General Discussion
- Topic: NOTA Vid
- Replies: 21
- Views: 4569
- 05 Jul 2007, 17:36
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 05 Jul 2007, 11:54
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 04 Jul 2007, 23:42
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
...which, like i stated somewhere else, gives us the need for built in echo effects which can be defined by a value which is part of the map. (im thinking similar to a metal map, you can have an 'echo map'). its certainly true that a gunshot from a few metres will sound VERY different to a gunshot f...
- 04 Jul 2007, 20:59
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
RE: Trademark could just add a (small) bit of reverb, should work in most situations. I actually did this to many of the BA sounds. the thing is it doesn't always sound good, the amount needed varies depending on the sound (explosions need more, for example) which is why i haven't done the whole bat...
- 04 Jul 2007, 20:13
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 04 Jul 2007, 19:13
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
as if id be foolish enough to put it in stero... (it may be good for some sounds eg music clips, but thats not in TA)(yet) http://i81.photobucket.com/albums/j216/The_Cutlass_Head_Charity/tehsoundzarrite.jpg so why doesnt it work? really, the only difference (in the file format) between these and the...
- 03 Jul 2007, 22:53
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 03 Jul 2007, 21:07
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
Okay, so ive just redone the OTA sounds through a batch processor (a really brilliant program called wavosaur) and theyre ok. not brilliant, since i cba to go through 453 sounds individually, but it helps that they all came from the same place (TA). The problem is, once ive put them back into otacon...
- 02 Jul 2007, 21:30
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc? yes, thats mostly what i'm doing. Generally i apply a filter which cuts out anything above 3700hz (sometimes 2700hz) to remove high pitched hiss, somtimes i boost the 60hz (bass), compress...
- 02 Jul 2007, 18:20
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 02 Jul 2007, 18:07
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
- 02 Jul 2007, 12:37
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
The new sounds are quieter to avoid clipping occurring from having a sound that is too loud, which could easily happen with the old sounds (on certain sound devices) if you turned the volume up a bit too much. I've also upsampled all the sounds to 44.1khz rather than 11khz for compatibility reasons....
- 01 Jul 2007, 19:51
- Forum: Game Development
- Topic: New OTA Sounds project
- Replies: 44
- Views: 6286
New OTA Sounds project
Remastering of BA sounds is Finished . Please DL & crit Download Still need to do the base OTA sounds (properly, theyre already half way-see below), and there is a lot of them. OTA base sounds NOW DONE. DOWNLOAD THE NEW OTACONTENT.SDZ!!!!!!! http://www.unknown-files.net/download.png
- 30 Jun 2007, 18:37
- Forum: Feature Requests
- Topic: Sound. Long.
- Replies: 11
- Views: 1839