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by L0223R
08 Oct 2007, 00:54
Forum: Game Development
Topic: Star Wars Spring Seeking Voice Actors
Replies: 65
Views: 12696

Yes! i have returned, and somehow have ended up on a music tech degree, so i have access to loads of equipment, as well as my own stuff. ive sort of been practising to be a Death Metal vocalist recently, so i could have a go at doing alien voices. I could also have a go at some of the british ones. ...
by L0223R
20 Jul 2007, 20:47
Forum: News
Topic: Spring 0.75b2 bugfix release
Replies: 41
Views: 39964

it was only 7mb extra actually
by L0223R
20 Jul 2007, 11:29
Forum: News
Topic: Spring 0.75b2 bugfix release
Replies: 41
Views: 39964

no new sounds :(
by L0223R
19 Jul 2007, 12:57
Forum: News
Topic: Spring 0.75b1 release
Replies: 67
Views: 26364

does this release contain the upsampled ota sounds i did? edit: after testing, seems not. please include this in 75b2. Thats an XTA issue not a spring issue. No its a 'release' issue, the ota base sounds are under the spring\base\otacontent.sdz and only a few additional sounds are packaged with the...
by L0223R
18 Jul 2007, 16:48
Forum: News
Topic: Spring 0.75b1 release
Replies: 67
Views: 26364

does this release contain the upsampled ota sounds i did?

edit: after testing, seems not. please include this in 75b2.
by L0223R
11 Jul 2007, 20:19
Forum: General Discussion
Topic: NOTA Vid
Replies: 21
Views: 4569

This looks very good, however i think the finished version should be made with the graphics turned up max and with some good fps (but maybe thats just wmv).
by L0223R
05 Jul 2007, 17:36
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

New otacontent.sdz is on unknown files now! DL into your /Base folder!

Image
by L0223R
05 Jul 2007, 11:54
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

Built in sound FX is still the best and most flexible solution, i thinks. not stereo voices.

Anyway i managed to get the sounds working, i had to convert them to 16 bit, this means the size of otacontent.sdz is now 16mb, which isnt too bad i dont think.
by L0223R
04 Jul 2007, 23:42
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

...which, like i stated somewhere else, gives us the need for built in echo effects which can be defined by a value which is part of the map. (im thinking similar to a metal map, you can have an 'echo map'). its certainly true that a gunshot from a few metres will sound VERY different to a gunshot f...
by L0223R
04 Jul 2007, 20:59
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

RE: Trademark could just add a (small) bit of reverb, should work in most situations. I actually did this to many of the BA sounds. the thing is it doesn't always sound good, the amount needed varies depending on the sound (explosions need more, for example) which is why i haven't done the whole bat...
by L0223R
04 Jul 2007, 20:13
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

Ahem, there is a problem that needs solving.

And to prove we only need mono sounds, you only have one mouth!
by L0223R
04 Jul 2007, 19:13
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

as if id be foolish enough to put it in stero... (it may be good for some sounds eg music clips, but thats not in TA)(yet) http://i81.photobucket.com/albums/j216/The_Cutlass_Head_Charity/tehsoundzarrite.jpg so why doesnt it work? really, the only difference (in the file format) between these and the...
by L0223R
03 Jul 2007, 22:53
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

Test Results: the 44khz sounds wont play in game.

:evil:


Can someone help with this please?
by L0223R
03 Jul 2007, 21:07
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

Okay, so ive just redone the OTA sounds through a batch processor (a really brilliant program called wavosaur) and theyre ok. not brilliant, since i cba to go through 453 sounds individually, but it helps that they all came from the same place (TA). The problem is, once ive put them back into otacon...
by L0223R
02 Jul 2007, 21:30
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc? yes, thats mostly what i'm doing. Generally i apply a filter which cuts out anything above 3700hz (sometimes 2700hz) to remove high pitched hiss, somtimes i boost the 60hz (bass), compress...
by L0223R
02 Jul 2007, 18:20
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

No need, it does that when i import the sounds into Sonar anyway, without the bother of mp3.

It just takes ages to do each sound individually, but thats what needs doing, as each sound has different requirements
by L0223R
02 Jul 2007, 18:07
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

finished the BA sounds(DOWNLOAD NOW), (see first post)

then i realised that it isnt the full set, and went and found the otacontent.sdz.

:!: Theres a LOT of sounds there :cry:
its gonna take ages to go through each one in the same way i did for the BA sounds.

Anyone Want to help?
by L0223R
02 Jul 2007, 12:37
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

The new sounds are quieter to avoid clipping occurring from having a sound that is too loud, which could easily happen with the old sounds (on certain sound devices) if you turned the volume up a bit too much. I've also upsampled all the sounds to 44.1khz rather than 11khz for compatibility reasons....
by L0223R
01 Jul 2007, 19:51
Forum: Game Development
Topic: New OTA Sounds project
Replies: 44
Views: 6286

New OTA Sounds project

Remastering of BA sounds is Finished . Please DL & crit Download Still need to do the base OTA sounds (properly, theyre already half way-see below), and there is a lot of them. OTA base sounds NOW DONE. DOWNLOAD THE NEW OTACONTENT.SDZ!!!!!!! http://www.unknown-files.net/download.png
by L0223R
30 Jun 2007, 18:37
Forum: Feature Requests
Topic: Sound. Long.
Replies: 11
Views: 1839

...such as an explosion in a valley will cause echoes, but not an explosion in an open space (as much) which is why the effects need map dependent variables

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