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by carpja
08 Jun 2007, 03:54
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17355

well maybe you should read someones post a little closer before you go on a 5 paragraph rant with all caps. i do however accept your all caps admission of my wisdom. maybee my insults will be acceptable if i put little "/flame/" things around my word stuff. "sorry carpja, but people like you who tal...
by carpja
08 Jun 2007, 01:25
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17355

i'll restate; i fully appreciate anyone donating their valuable time to work on a mod. BA at this point probably has untold amounts of hours of work put into it. I thank you for it. its better than alot of games i've paid $ for. i was just offering an opinion. to Sleksa: is english your second langu...
by carpja
07 Jun 2007, 17:42
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17355

all right Sleksa, i was in line at best buy on day 1 when TA came out, dont remember seeing you there. LOS is ALWAYS better than radar. units hit more accurately. having a non recon veh see farther than a recon veh is baffling to me. i never said missle trucks are siege breaking units that will defe...
by carpja
06 Jun 2007, 20:44
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17355

my above post was snuck in at work :) i think missle trucks are overpowered 5.3 and below. generally speaking, a unit that shoots farther should have less health. like artillery. the trade off for range is that if an enemy unit gets close, you're toast. i've seen missle trucks hold off/defeat tanks....
by carpja
06 Jun 2007, 20:03
Forum: Game Releases
Topic: Balanced Annihilation 5.4 is out
Replies: 160
Views: 17355

Samson/Slasher LoS increased ?

620 sight? level 1 is gonna turn into a missle truck build-a-thon. Samson/Slasher's can out range almost all early defenses, chase commanders, now they dont even need radar.
by carpja
10 Mar 2007, 03:05
Forum: Help & Bugs
Topic: selection key editor, i'm still dumb
Replies: 4
Views: 667

sorry. the only internet chat thingie i know is WTF. like WTF do these fields do if i cant put something useful in em like "tank" or "kbot" http://i116.photobucket.com/albums/o21/carpja/selectionkeyeditorwtf.jpg gawd i miss those keys!! Ctrl K = kbots Ctrl P = Planes CTrl V = Vehicles (tanks) please...
by carpja
10 Mar 2007, 02:22
Forum: Help & Bugs
Topic: selection key editor, i'm still dumb
Replies: 4
Views: 667

what is "AFAIK"????

post a screenshot of that. shouldnt be too hard for "LOrDo of the internets"

and besides, inside of the selection key editor there is a "catagory" type that you can select, and then you enter a text string. what is that for if i cant type in "kbot" or "tank".
by carpja
09 Mar 2007, 05:06
Forum: Help & Bugs
Topic: selection key editor, i'm still dumb
Replies: 4
Views: 667

selection key editor, i'm still dumb

i've searched every wiki/forum i can find about the selection key editor. i am still having NO luck creating the classic "Ctrl-K" for kbots, "Ctrl-V" for vehicles, "Ctrl-P" for planes. will someone PLEASE post a working selection key editor text string that i can use to set these up. this has NEVER ...
by carpja
06 Feb 2007, 06:45
Forum: Help & Bugs
Topic: How to set Starting Positions
Replies: 13
Views: 651

i tried the ".team" method and it words. this is the order of operation for host. 1. add bots to taste 2. enable "choose in game" for start position 3. create start boxes on map via Shift + Drag with mouse 4. make sure bots and humans are correct "Ally" (humans 1, bots 2 for example 5. start game 6....
by carpja
04 Feb 2007, 21:12
Forum: Help & Bugs
Topic: How to set Starting Positions
Replies: 13
Views: 651

i'll second this. hosts need a better way to place AI's. human players are easy to set via select position in game. i'm trying to get more players in the community, but its hard to get ppl to play with "ok, the computer AI is gonna be random. otherwise he will be your neighbor, but he may still be y...
by carpja
26 Jan 2007, 05:55
Forum: Help & Bugs
Topic: trying to setup some keys, possible?
Replies: 3
Views: 266

color me dumb, because i cant. i've tried using the selectioneditor.

could you give me an example?

like this? (this one does NOT work)
AllMap+_Category_KBOTS+_ClearSelection_SelectAll+

thanx
by carpja
26 Jan 2007, 01:05
Forum: Help & Bugs
Topic: trying to setup some keys, possible?
Replies: 3
Views: 266

trying to setup some keys, possible?

there used to be a mod in OTA where i could hit "CTRL + K" and it would select all the kbots with weapons (no comm, no building kbots), and "CTRL + V" for all vehicles, and another one for combat airplanes. I MISS THOSE and i'm baffled by the selection key editor as it seems to be oblivious to "kbot...
by carpja
30 Dec 2006, 22:52
Forum: AI
Topic: what am i doing wrong???
Replies: 4
Views: 737

guess reinstall did the trick. i just did AAI with XTA.

next challange ::
Balanced Annihilation with any AI.
by carpja
30 Dec 2006, 20:21
Forum: AI
Topic: what am i doing wrong???
Replies: 4
Views: 737

check. i'm up to date on spring. i'm tempted to reinstall, but it autoupdated me from the multiplayer lobby thing.
by carpja
30 Dec 2006, 19:43
Forum: AI
Topic: what am i doing wrong???
Replies: 4
Views: 737

what am i doing wrong???

i'm attempting to use AAI with XTA but i am having no luck. i got AAI to work with AA by changing the file names to appropriate file names. when i run XTA mod with AAI ai the enemy commander bot builds 1 metal extractor and stops. please give some hints/tips. i would like to try/practice XTA with so...

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