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by Shodan
08 Jan 2006, 06:11
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 176867

I also had problems with that line, I can├óÔé¼Ôäót remember exactly how I solved it but it was something like this.

*Warning untested code*
if(i->first.find(dir) != string::npos){
by Shodan
07 Jun 2005, 19:18
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Yes that null pointer was one of my private bugs, and here comes a new line of suspects. UnitDefHandler.cpp line 86. This doesn├óÔé¼Ôäót take restricted units in account, easily fixed by setting the yardmap pointer on all units to null or by only allocating space for the number of units actually use...
by Shodan
31 May 2005, 03:16
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Even more bugs deluxe edition BFReadmap.cpp line 23 and PathEstimator.cpp line 642. This isn├óÔé¼Ôäót really a bug but changing ├óÔé¼┼ôfind├óÔé¼┬Ø to ├óÔé¼┼ôfind_last_of├óÔé¼┬Ø will prevent errors with filenames containing more then one dot. BuilderCAI.cpp line 434. This line should probably be ├óÔé...
by Shodan
30 May 2005, 00:56
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Ok this is a bit too late but who cares. I can├óÔé¼Ôäót find the file you are referring to and my crystal ball is a bit rusty today so could you enlighten me with the error messages you are getting? Hopefully this can be to some help. Shodans guide to spring in visual studio 2005 Part one: The Sprin...
by Shodan
26 May 2005, 01:21
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Yes you are totally right but I am using the visual studio 2005 beta and Microsoft seems to have changed their priorey_quean implementation. In the new version of the library the pointer is dereferenced during the call to pop, but as long as VC 2003 is the main development platform it should be fine...
by Shodan
25 May 2005, 05:00
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Bug hunting part two

After some more digging I found another small bug in ├óÔé¼┼ôCobEngine.cpp├óÔé¼┬Ø this time on line 38 when ├óÔé¼┼ôsleeping.pop()├óÔé¼┬Ø accesses the deleted element. The next bug is in ├óÔé¼┼ôTransportUnit.cpp├óÔé¼┬Ø line 46 when ├óÔé¼┼ôti->unit->xsize├óÔé¼┬Ø is used but all that remains of the ├óÔé...
by Shodan
24 May 2005, 05:30
Forum: Engine
Topic: Bug hunting
Replies: 17
Views: 3577

Bug hunting

I recently had way to much spare time and to do something semi productive some of it was spent on debugging spring. This is my findings so far: QuadField.cpp line 92 "baseQuads[*qi].units.erase(ui);" should probably be "baseQuads[*qi].teamUnits[unit->allyteam].erase(ui);" And Cob...

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