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by elio
10 Aug 2007, 09:19
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

with intel integrated graphics, it's a maybe; it'd probably work fine with low graphics detail. regards with cross arch playability; the biggest challenge that's to be worked on is to get the numbers in precise enough sync; g5s working with g4 only instructions would give a mostly fine result, and d...
by elio
07 Aug 2007, 02:01
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

hey elio, im just curious if you wouldnt mind giving me a very, very general release date (i.e. Feb-0 anything like that would be muchly appreciated.
Two weeks, plus or minus a week to early testers; a day or two after that should be ready. :)
by elio
30 Jul 2007, 02:35
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

Is it possible that at least thigns like fixing the endian-ness of network code be submitted to the svn as a patch? Last time I tried it was rejected.. was apparently "unnecessary" at the time.. :| This mac port relies on 1 person alone who is only here a few days of the year and is fallign hopeles...
by elio
16 Jul 2007, 05:19
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

The release you're using *I think* might be using 64bit numbers sorry. I didn't think there'd be many g4 users because of the low bus bandwidth really kills performance
by elio
11 Jul 2007, 10:28
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

the one that's self created should be fine and safe for all macs...


Progress is slow, fix one problem, then it shows another; slowly getting through everything.
by elio
29 Jun 2007, 13:26
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

As a note, I think the unit sync additions for settings are entirely unnecessary. They were there before aflobby used unitsync, so I don't know what's the problem is now with using unitsync regardless. Personally think it's less effort to use it. If you insist on using xml settings files then mac u...
by elio
24 Jun 2007, 04:09
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

Progress: lua's being a pain, primarily due to version differences and styles, but it's what needs to be used to have it working on the mac... endian issues have returned with a vengeance; three are causing crashes on loading of things, but shouldn't be hard to fix.
by elio
20 Jun 2007, 16:37
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

I'd like to see some patches for svn and standardization so at some point svn will be used for mac. I would, but I have to actually sync back my build, which due to the endian hunt, is rather a mess when I tried svn merging. I'm working on it. Stuff like the settings stored in an xml file changing ...
by elio
20 Jun 2007, 03:54
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

oh, yep, I'm alive; with (slightly) better net. :P
by elio
20 Jun 2007, 03:53
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

Okay peoples; we have build 3814 in progress, we have one lua compiler error to sort out and a bug in the floats. Probably a dozen or so endian issues too, but I let that be found once I release. have an updated unitsync so I'll see if it solves our past issues on that front too. ETA about a fortnig...
by elio
23 Apr 2007, 01:31
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

AFLobby doesn't want to recognise the java binded unitsync. A straight compile in's not working.

scons and xcode I use.
by elio
17 Apr 2007, 07:09
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

Nah, they have to be recompiled from source.

Once the stupid postal service works here, we shall have a synced and up to date, complete install (only probably minus mods/maps; might include one map and or mod).
by elio
28 Mar 2007, 00:11
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

Thanks both for your feedback. I'll try step through the code to see if it's compiling oddly for intel, but it's very much identical, and calls apple core libs to decide if there's anything different (such as endian) Maybe there's some minor corruption within how some of the files are compressed? Co...
by elio
27 Mar 2007, 01:46
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

are you sure it's all patched right, those have all been know to run fine...
by elio
26 Mar 2007, 15:55
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

what mods have you tried?
by elio
26 Mar 2007, 06:41
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

that's all in the one file
by elio
26 Mar 2007, 06:39
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

function widgetHandler:DisableWidget(name) local ki = self.knownWidgets[name] if (not ki) then Echo("DisableWidget(), could not find widget: " .. tostring(name)) return end if (ki.active) then local w = self:FindWidget(name) if (not w) then return -1 end print('Removed: '..ki.filename) self:RemoveW...
by elio
26 Mar 2007, 05:00
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

replace widgets.lua with this. function pwl() -- ??? (print widget list) for k,v in ipairs(widgetHandler.widgets) do print(k, v.whInfo.layer, v.whInfo.name) end end include("keysym.h.lua") include("utils.lua") include("system.lua") include("savetable.lua") include("opengl.h.lua") local gl = Spring.D...
by elio
26 Mar 2007, 04:09
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

try turning LUAGui to 1 in the prefs file.
by elio
26 Mar 2007, 03:49
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 75075

ICMP tunneling.

Worth giving a try? not sure how reliable it is..

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