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by Luna
03 Aug 2005, 19:16
Forum: Game Development
Topic: OTA Mod file for 0.60b1
Replies: 53
Views: 8811

Linder, I used all those units, and they where all effective for their cost and overall utility in TA. Honestly, I thought flashes where nothing special in TA, because they could be defeated in a multitude of stratagems with their inherent weaknesses and strengths.
by Luna
03 Aug 2005, 18:32
Forum: Game Development
Topic: OTA Mod file for 0.60b1
Replies: 53
Views: 8811

At least, in the original sense of TA, all units had some practical utility on the field, which was roughly maintained throughout a game├óÔé¼Ôäós progression. Leaving the commander to choose his/her effective means of winning the game with all the tools provided to him/her. We got XTA on the other h...
by Luna
01 Aug 2005, 12:37
Forum: Game Development
Topic: OTA Mod file for 0.60b1
Replies: 53
Views: 8811

I├óÔé¼Ôäóm really, really looking forward to this mod to give us back the original Total Annihilation to the extent SPRING allows. I don├óÔé¼Ôäót get this soon I├óÔé¼Ôäóll probably rip my hair out trying to endure another XTA game with that absolutely H O R R I B L E balance. :wink:
by Luna
11 May 2005, 16:24
Forum: Game Development
Topic: OTA settings instead of XTA.
Replies: 15
Views: 4730

Thankfully, someone released an OTA conversion, as XTA was seriously starting to irritate me with its horrible balance lately. I started to get frustrated when 100 metal scout vehicles (weasels) where destroying buildings and many times as many units, and where actually absorbing more damage in comp...

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