Search found 6 matches
- 02 Jan 2010, 19:22
- Forum: Game Development
- Topic: LUA Efficiency
- Replies: 8
- Views: 937
Re: LUA Efficiency
Excellent, I'll do that with storing the information in an array and then pulling it for the structures that need to know. (which is a -large- percent of the structures.) From what I understand, just about anything we want to do is possible (though, perhaps impractical) through Lua, correct? While I...
- 02 Jan 2010, 05:48
- Forum: Game Development
- Topic: LUA Efficiency
- Replies: 8
- Views: 937
LUA Efficiency
I was looking into having structures that only function or run at full capacity when within range of specific other structures. What I'm wondering is if it's more efficient to run a check for structures that the central structure empowers as part of that unit's code or if the empowered structures sh...
- 25 Dec 2006, 09:03
- Forum: AI
- Topic: Lost. Completely.
- Replies: 7
- Views: 1700
- 25 Dec 2006, 08:37
- Forum: AI
- Topic: Lost. Completely.
- Replies: 7
- Views: 1700
- 25 Dec 2006, 07:18
- Forum: AI
- Topic: Lost. Completely.
- Replies: 7
- Views: 1700
I just got the basic AA to work with AAI so I am happy, don't care about much else, is there anyplace where I can learn to i,prove my sucky skills? Just cause I can beat this AI isn't much (at least I could beat a much older version, maybe this one is better). Also, I would like to watch a couple AI...
- 25 Dec 2006, 06:32
- Forum: AI
- Topic: Lost. Completely.
- Replies: 7
- Views: 1700
Lost. Completely.
Ok, while I found the conversations and discussions on this section of the forums very interesting (some of the theories on driving forces and per unit tendency heredity sound very promising) I still have come to one simple problem: I can't find an AI that can be played with the latest AA and spring...