Search found 20 matches
- 15 May 2009, 17:35
- Forum: Sound Effects & Music
- Topic: SPRING BEATZ II
- Replies: 48
- Views: 53713
Re: SPRING BEATZ II
I was jk, it's an art form, I agree.
- 15 May 2009, 17:30
- Forum: Sound Effects & Music
- Topic: SPRING BEATZ II
- Replies: 48
- Views: 53713
Re: SPRING BEATZ II
fuck smoth.
- 05 Feb 2007, 06:45
- Forum: Game Development
- Topic: Bug found for balanced annihilation....Peewees dragons teeth
- Replies: 69
- Views: 8234
- 05 Feb 2007, 05:56
- Forum: Game Development
- Topic: Bug found for balanced annihilation....Peewees dragons teeth
- Replies: 69
- Views: 8234
- 19 Jan 2007, 22:25
- Forum: Map Releases
- Topic: New Map - Tropical
- Replies: 89
- Views: 27515
- 19 Jan 2007, 07:36
- Forum: Map Releases
- Topic: New Map - Tropical
- Replies: 89
- Views: 27515
- 30 Dec 2006, 00:33
- Forum: General Discussion
- Topic: Want to keep !smurfs?
- Replies: 30
- Views: 4850
Meh, in my experience it hasn't been very useful. People who aren't really smurfing get labeled as such for various reasons (I take my computer to a friends house to LAN and I get labeled, for example), and people who want to smurf without being known still can (proxy, like Dragon said). I've never ...
- 23 Dec 2006, 00:50
- Forum: Map Releases
- Topic: New map - Tangerine
- Replies: 75
- Views: 13754
The metal was my first complaint to hunter when he first made the map, the biggest reason I don't like it is because it forces certain play patterns, and I like maps that encourage playing uniquely... That said, I still like this map a lot better than SSB, and it's still fun to play =) Edit: The sol...
- 18 Dec 2006, 20:22
- Forum: Map Creation
- Topic: Forgotten isle
- Replies: 22
- Views: 2648
Enough of the hating on hunter, as well. My point wasn't about hunter at all, it was about taking the time to concieve your map and learn the tools. Obviously saying no one produces anything good their first time was completely wrong, as I haven't even been around here long and have seen the opposit...
- 18 Dec 2006, 20:07
- Forum: Map Creation
- Topic: Coments on Hydraiel
- Replies: 28
- Views: 4269
- 18 Dec 2006, 19:38
- Forum: General Discussion
- Topic: 10 ways to crash the lobby server
- Replies: 13
- Views: 2795
Dividing by zero is actually done regularly in some fields and merely depends on what you define to be zero and the rules you set for its division. That being said, neither that guys definition nor the several other often used definitions have much (if any) usefulness in common mathematics. i (or j ...
- 18 Dec 2006, 19:29
- Forum: Map Creation
- Topic: Forgotten isle
- Replies: 22
- Views: 2648
Hunters probebly made quite a few maps before Tangerine. Just didn't release them cause they are...well, cause they're like this map. It's a good start. But normally, even the best of starts are horrible. God knows my first map was craptastic. Actually, I know him IRL and personally witnessed him l...
- 18 Dec 2006, 19:20
- Forum: Map Creation
- Topic: Forgotten isle
- Replies: 22
- Views: 2648
manored, I think you need to take some time to refine whatever concept you're going for and do it right. I mean, if the island has any value, the map can't possibly be balanced if it's randomly offset, and if the island doesn't have value whats the point? It's not eye-candy, thats for sure. My point...
- 18 Dec 2006, 02:56
- Forum: Map Creation
- Topic: Coments on Hydraiel
- Replies: 28
- Views: 4269
I'm similar to you, Swift, I like to stick to a small number of maps, the important thing to me is that people shouldn't be afraid to try something new and make a map popular if it is good. I think Spring players are pretty good at this. I don't like to play a diff map everytime at all, but it's alw...
- 17 Dec 2006, 20:04
- Forum: Map Releases
- Topic: New map - Tangerine
- Replies: 75
- Views: 13754
That game last night was pretty good, the metal is much more evenly distributed than SSB and the large middle area allows for better action. Community reaction has also been very good, which is critical. The map already has a good amount of downloads and I usually see a game being played everytime I...
- 17 Dec 2006, 19:53
- Forum: Map Creation
- Topic: Coments on Hydraiel
- Replies: 28
- Views: 4269
While, yes, I agree that there are a lot of people who probably aren't going to DL and try a map until it's uber-popular, no matter what... I really think what makes it hard for your map is that it looks so different. I've seen very recently released maps that look very similar to already popular ma...
- 17 Dec 2006, 06:41
- Forum: Map Releases
- Topic: NewMap: Hydraiel
- Replies: 43
- Views: 7341
- 17 Dec 2006, 06:35
- Forum: Map Releases
- Topic: NewMap: Hydraiel
- Replies: 43
- Views: 7341
- 17 Dec 2006, 06:32
- Forum: Map Releases
- Topic: NewMap: Hydraiel
- Replies: 43
- Views: 7341
- 17 Dec 2006, 06:24
- Forum: Map Releases
- Topic: NewMap: Hydraiel
- Replies: 43
- Views: 7341
Assuming 2 decimal places thats 1 million combinations per line, even copying 2 lines thats 1 billion possible combinations. Just because something is two lines doesn't mean it's any less work. You should be taking screenshots of the sky and telling me THATS what he copyed, because THATS what matter...