ah yes, sorry, I misunderstood.
I did some poking around in ollydbg and it looks like the time argument is always 3,000
that really seems wierd to me and I thought it wasn't always like this but... whatever.
Search found 3 matches
- 08 May 2005, 03:16
- Forum: Game Development
- Topic: For the TA scripters (SetMaxReloadTime)
- Replies: 6
- Views: 2285
- 08 May 2005, 02:30
- Forum: Engine
- Topic: Idea for anti-cheating program
- Replies: 53
- Views: 9816
Firmware is NOT that easy of a solution... there is nothing, to my knowlege, that ammounts to a unique CPU/Motherboard serial #. Some CPUs have CPUID instruction but it can be turned off... motherboards do not come with a serial number that is readable, so far as I've seen at least... some might, bu...
- 07 May 2005, 05:19
- Forum: Game Development
- Topic: For the TA scripters (SetMaxReloadTime)
- Replies: 6
- Views: 2285
I think it doesn't set anything, it gets the max reload time the unit has. If you look at the scripts, it's used in conjunction with the RestoreAfterDelay callback. Like this: static-var restore_delay; create() { } SetMaxReloadTime(time) { restore_delay = time * 2; } RestoreAfterDelay() { sleep rest...