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by Prognosis
08 May 2005, 03:16
Forum: Game Development
Topic: For the TA scripters (SetMaxReloadTime)
Replies: 6
Views: 2285

ah yes, sorry, I misunderstood.

I did some poking around in ollydbg and it looks like the time argument is always 3,000

that really seems wierd to me and I thought it wasn't always like this but... whatever.
by Prognosis
08 May 2005, 02:30
Forum: Engine
Topic: Idea for anti-cheating program
Replies: 53
Views: 9816

Firmware is NOT that easy of a solution... there is nothing, to my knowlege, that ammounts to a unique CPU/Motherboard serial #. Some CPUs have CPUID instruction but it can be turned off... motherboards do not come with a serial number that is readable, so far as I've seen at least... some might, bu...
by Prognosis
07 May 2005, 05:19
Forum: Game Development
Topic: For the TA scripters (SetMaxReloadTime)
Replies: 6
Views: 2285

I think it doesn't set anything, it gets the max reload time the unit has. If you look at the scripts, it's used in conjunction with the RestoreAfterDelay callback. Like this: static-var restore_delay; create() { } SetMaxReloadTime(time) { restore_delay = time * 2; } RestoreAfterDelay() { sleep rest...

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