Search found 2 matches
- 03 May 2005, 03:46
- Forum: Engine
- Topic: On HPI files and cross-platform support
- Replies: 11
- Views: 2754
Compression format choices
Realistically, the choice of compression format should boil down to decmpression speed, not compression ratio. It already takes long enough to load levels in games these days - the last thing the user wants is to save a few hundered megs on their 80GB drive in exchange for longer waits to load level...
- 02 May 2005, 06:38
- Forum: Engine
- Topic: On HPI files and cross-platform support
- Replies: 11
- Views: 2754
On HPI files and cross-platform support
I've been working on a different open source RTS project, it's not announced yet (soon be on sourceforge) and not as far along as Spring; however, in the spirit of open-source sharing I'm going to release the HPI file code so that Spring can take advantage of it in the meantime. The code is all C++,...