It looks like this project can open and save SM3 maps directly... but I can't find a SM3 map it can open.
I also assume that you can't save a SM3 map until you open one...
Is there an SM3 map I can start with?
Search found 16 matches
- 15 Jul 2007, 07:00
- Forum: Map Creation
- Topic: Map design software?
- Replies: 164
- Views: 34803
- 14 Jan 2007, 11:25
- Forum: Ingame Community
- Topic: Most action you've ever been in
- Replies: 25
- Views: 5891
- 11 Jan 2007, 03:26
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 79479
- 07 Jan 2007, 04:16
- Forum: General Discussion
- Topic: Hello!
- Replies: 41
- Views: 5265
- 16 Dec 2006, 03:36
- Forum: General Discussion
- Topic: Spring Chronicles: The history of spring
- Replies: 18
- Views: 1696
- 13 Dec 2006, 03:39
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
I have compiled a version for people to have a play with.
Find it at http://www.unknown-files.net/index.php? ... &dlid=2026
Find it at http://www.unknown-files.net/index.php? ... &dlid=2026
- 13 Dec 2006, 02:42
- Forum: AI
- Topic: AAI 0.76 released
- Replies: 181
- Views: 45772
Not sure where to post bug reports, so here it is: Sometimes, the AI gets stuck right at the start of the game, often after building a couple of solars. This is very apparent on Mars with 4 AI players - the two on the left always seem to get stuck. Is there anything that can be configured to minimiz...
- 11 Dec 2006, 04:20
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
Current Status: The code currently exists as a patch to the core of TASpring, requiring a recompile to use this feature (it is not a groupAI or anything like that, mostly because careful control of the camera is required). I have been busy with exams, and have also been waiting for a stable version ...
- 20 Nov 2006, 12:59
- Forum: Engine
- Topic: Development guidelines
- Replies: 37
- Views: 12275
Although there is a simple method of avoiding hash spoofing (salt values), I agree that cryptographically strong anti-cheat methods are not effective and incredibly difficult to get right (I can't think of any examples, even commercially - look what happened to Valve). Salting: The easy way to block...
- 02 Nov 2006, 14:05
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
Nearly there. This version is quite usable. Now implemented: - An interest map that does four tesselations (uses an average of 0.1% of CPU at normal speed, less at higher speeds) once every second or so. - A method of drawing that interest map: Ctrl+Shift+i (implemented using BaseGroundDrawer) - A c...
- 30 Oct 2006, 10:08
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
- 30 Oct 2006, 10:00
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
Here's the 1.2 patch. To try it, press Ctrl+Shift+i to enable the interest mode drawing. There is also a Cinematic camera mode that will follow the most interesting square if the mouse is at the right of the screen. Code is probably awful; I've never tried serious C++ coding before. At the moment, &...
- 29 Oct 2006, 20:34
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 172658
My steps to compile using VS8 (I just tried this today): 1. Install Microsoft DirectX SDK (August 2006) and Microsoft Platform SDK for Windows Server 2003. (Big download). 2. Get the source. 3. Open the VS8 project file in rts/build/. Change the project properties: 1. under Configuration Properties ...
- 29 Oct 2006, 14:16
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
- 27 Oct 2006, 13:54
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
Thanks everyone for your comments. Argh: It won't run by default. I was planning to have it recalculate areas of interest every 5sec. Hopefully it would not be a particularly intensive calculation anyway, apart from possibly detecting units that are close to opposition units. Maelestrom: Hystersis s...
- 25 Oct 2006, 11:31
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5143
Feature Proposal: Spectator Camera Mode
I have been experimenting with the TASpring code and would like to implement a feature. I thought it was best if I asked first, for suggestions. Here is my proposal: Spring Cinematic Camera Mode Aim: Create a new spectator-only camera mode that automatically follows the most interesting parts of a S...