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by jnnnnn
15 Jul 2007, 07:00
Forum: Map Creation
Topic: Map design software?
Replies: 164
Views: 34803

open/save maps

It looks like this project can open and save SM3 maps directly... but I can't find a SM3 map it can open.

I also assume that you can't save a SM3 map until you open one...

Is there an SM3 map I can start with?
by jnnnnn
14 Jan 2007, 11:25
Forum: Ingame Community
Topic: Most action you've ever been in
Replies: 25
Views: 5891

Yes please :) Sounds like a fascinating game
by jnnnnn
11 Jan 2007, 03:26
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 79479

This AI is awesome! Very entertaining to watch it battle itself, it uses all sorts of strategies. It's also a good way of learning how units can be used in mods, as it uses units effectively.
by jnnnnn
07 Jan 2007, 04:16
Forum: General Discussion
Topic: Hello!
Replies: 41
Views: 5265

It's a real person, but they are doing a bot's work. Website link seems like a hacked google results page (it's all text ads).

I hereby dub thee a humbot (human bot).
by jnnnnn
16 Dec 2006, 03:36
Forum: General Discussion
Topic: Spring Chronicles: The history of spring
Replies: 18
Views: 1696

Link?
by jnnnnn
13 Dec 2006, 03:39
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

I have compiled a version for people to have a play with.

Find it at http://www.unknown-files.net/index.php? ... &dlid=2026
by jnnnnn
13 Dec 2006, 02:42
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 45772

Not sure where to post bug reports, so here it is: Sometimes, the AI gets stuck right at the start of the game, often after building a couple of solars. This is very apparent on Mars with 4 AI players - the two on the left always seem to get stuck. Is there anything that can be configured to minimiz...
by jnnnnn
11 Dec 2006, 04:20
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

Current Status: The code currently exists as a patch to the core of TASpring, requiring a recompile to use this feature (it is not a groupAI or anything like that, mostly because careful control of the camera is required). I have been busy with exams, and have also been waiting for a stable version ...
by jnnnnn
20 Nov 2006, 12:59
Forum: Engine
Topic: Development guidelines
Replies: 37
Views: 12275

Although there is a simple method of avoiding hash spoofing (salt values), I agree that cryptographically strong anti-cheat methods are not effective and incredibly difficult to get right (I can't think of any examples, even commercially - look what happened to Valve). Salting: The easy way to block...
by jnnnnn
02 Nov 2006, 14:05
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

Nearly there. This version is quite usable. Now implemented: - An interest map that does four tesselations (uses an average of 0.1% of CPU at normal speed, less at higher speeds) once every second or so. - A method of drawing that interest map: Ctrl+Shift+i (implemented using BaseGroundDrawer) - A c...
by jnnnnn
30 Oct 2006, 10:08
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

You could have overlapping interest blocks. (You could think of it as one layer of tiled squares, and a second layer of tiled squares offset by half the square length in each dimension.) So every unit is actually counted twice, but it prevents "border separation" issues since a mass will ...
by jnnnnn
30 Oct 2006, 10:00
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

Here's the 1.2 patch. To try it, press Ctrl+Shift+i to enable the interest mode drawing. There is also a Cinematic camera mode that will follow the most interesting square if the mouse is at the right of the screen. Code is probably awful; I've never tried serious C++ coding before. At the moment, &...
by jnnnnn
29 Oct 2006, 20:34
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 172658

My steps to compile using VS8 (I just tried this today): 1. Install Microsoft DirectX SDK (August 2006) and Microsoft Platform SDK for Windows Server 2003. (Big download). 2. Get the source. 3. Open the VS8 project file in rts/build/. Change the project properties: 1. under Configuration Properties ...
by jnnnnn
29 Oct 2006, 14:16
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

It's starting to work!

Image

(Screenshot at Stage 1.2 of the Interest map drawing mode. The red square represents the most interesting square; the whiter squares show more interest. At the moment all it's doing is summing health. )
by jnnnnn
27 Oct 2006, 13:54
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

Thanks everyone for your comments. Argh: It won't run by default. I was planning to have it recalculate areas of interest every 5sec. Hopefully it would not be a particularly intensive calculation anyway, apart from possibly detecting units that are close to opposition units. Maelestrom: Hystersis s...
by jnnnnn
25 Oct 2006, 11:31
Forum: Engine
Topic: Feature Proposal: Spectator Camera Mode
Replies: 34
Views: 5143

Feature Proposal: Spectator Camera Mode

I have been experimenting with the TASpring code and would like to implement a feature. I thought it was best if I asked first, for suggestions. Here is my proposal: Spring Cinematic Camera Mode Aim: Create a new spectator-only camera mode that automatically follows the most interesting parts of a S...

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