Search found 35 matches
- 03 Mar 2012, 19:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.63
- Replies: 40
- Views: 12732
Re: Balanced Annihilation 7.63
Why are AA units able to hit ground based ones?
- 16 Aug 2009, 23:55
- Forum: Art & Modelling
- Topic: Spring anaglyphs.
- Replies: 14
- Views: 2318
Re: Spring anaglyphs.
It's much simpler: - Pause game - Make screenshot - Move camera a bit - Make screenshot - Open both scrennshot in this application: http://www.stereoeye.jp/software/index_e.html Adjust to your liking. Anamaker also makes anaglyphs in few other formats (also for shutter glasses and ather color schemes)
- 13 Aug 2009, 13:04
- Forum: Art & Modelling
- Topic: Spring anaglyphs.
- Replies: 14
- Views: 2318
Re: Spring anaglyphs.
NVidia drivers can do 3d on the fly. You need their shutter glasses and lcd with reaction time less than 2ms but it works like a charm. I think there was also option to generate anaglyph in realtime somewhere in the drivers options. In the era of crt monitors I had a gainward shutter glasses and use...
- 13 Aug 2009, 12:46
- Forum: Art & Modelling
- Topic: Spring anaglyphs.
- Replies: 14
- Views: 2318
Spring anaglyphs.
I have some spare time on my hands lately, so between house md episodes I've made few anaglyphs from CA. You need a pair od red/blue glasses to view. http://jamro.pl/spring/anaglyphs/lotsofguns.gif http://jamro.pl/spring/anaglyphs/tehcripple.gif http://jamro.pl/spring/anaglyphs/chicken_run.gif http:...
- 08 Jul 2009, 18:51
- Forum: Help & Bugs
- Topic: SpringLobby -> I can't start skirmish against AI.
- Replies: 3
- Views: 547
Re: SpringLobby -> I can't start skirmish against AI.
Unfortunatelly the bug is still here.
- 08 Jul 2009, 15:28
- Forum: Help & Bugs
- Topic: SpringLobby -> I can't start skirmish against AI.
- Replies: 3
- Views: 547
SpringLobby -> I can't start skirmish against AI.
Hi,
I am trying to play CA-5122 stable against RAI but when I press begin I get this message:
---------------------------
Incorrect/Missing content:
---------------------------
GameSetup: No name given for Player 0
---------------------------
OK
---------------------------
WTF ? HALP!
I am trying to play CA-5122 stable against RAI but when I press begin I get this message:
---------------------------
Incorrect/Missing content:
---------------------------
GameSetup: No name given for Player 0
---------------------------
OK
---------------------------
WTF ? HALP!
- 07 May 2009, 21:02
- Forum: Help & Bugs
- Topic: left control key is not allways working in spring
- Replies: 2
- Views: 623
Re: left control key is not allways working in spring
Same here. I thought that maybe key is broken ;]
- 07 May 2009, 18:33
- Forum: Help & Bugs
- Topic: Bad CPU problems
- Replies: 12
- Views: 2747
Re: Bad CPU problems
My fps is normally stable around 60 (AAx8 1400x1050 generally mid settings). I've observer graphs in "B" mode, and it seems that sometimes without apparent reason engine is getting somekind of hiccup. Normally CPU usage is more or less flat with spikes on slowupdate. But sometimes it start...
- 07 May 2009, 00:17
- Forum: Help & Bugs
- Topic: Bad CPU problems
- Replies: 12
- Views: 2747
Re: Bad CPU problems
I have the same symptoms on my machine. It is Windows XP 64 on Athlon XP 4000+
I've tried to disable all non-essential processes and lua widgets, it helped a little, but did not make the problem go away completely.
Today Ill check if I have same symptoms when running Ubuntu.
I've tried to disable all non-essential processes and lua widgets, it helped a little, but did not make the problem go away completely.
Today Ill check if I have same symptoms when running Ubuntu.
- 16 Mar 2009, 22:23
- Forum: Lua Scripts
- Topic: First try at LUA, screen flashing after explosion.
- Replies: 9
- Views: 1555
Re: First try at LUA, screen flashing after explosion.
http://www.youtube.com/watch?v=oxBOCJxfDso here you go full res: http://jamro.pl/spring/video/Nuke%20Blast.avi In actual game it gives you a hint when something REALY big exploded when you are zoomed out and in closeup bombing view it can induce epilepsy seizure (i think). Maybe I should add a warn...
- 16 Mar 2009, 17:46
- Forum: Lua Scripts
- Topic: First try at LUA, screen flashing after explosion.
- Replies: 9
- Views: 1555
Re: First try at LUA, screen flashing after explosion.
I have my time pretty constrained, but Ill try to produce something nice to watch today's evening.
- 09 Mar 2009, 12:11
- Forum: Lua Scripts
- Topic: First try at LUA, screen flashing after explosion.
- Replies: 9
- Views: 1555
- 07 Mar 2009, 23:39
- Forum: Lua Scripts
- Topic: First try at LUA, screen flashing after explosion.
- Replies: 9
- Views: 1555
First try at LUA, screen flashing after explosion.
http://www.youtube.com/watch?v=oxBOCJxfDso Ok, so I took camera shake and darkening widgets, married them together and this came out as a offspring. Widget name is "Nuke Blast" as it supposed to imitate blinding light emited when nuke goes off. Instead it just flashes whole screen white an...
- 20 Feb 2009, 21:45
- Forum: Help & Bugs
- Topic: Sorting LUA widgets in widget manager.
- Replies: 1
- Views: 444
Sorting LUA widgets in widget manager.
Is there a way to sort installed widgets alphabetically ? My widget list got pretty scrambled and finding the one I want on or off is pain in the ass.
PLease HALP !
PLease HALP !
- 10 Feb 2009, 21:06
- Forum: Help & Bugs
- Topic: Recording video.
- Replies: 5
- Views: 819
Re: Recording video.
Thanks guys. I know FRAPS, just thought that maybe native implementation would be somewhat less cpu intense. Anyway, it seems that my machine is a little bit too slow (Athlon 64 4000+). I am serching for codec that uses as few resources as possible. Tried HuffYUV which is one of the fastest codecs I...
- 09 Feb 2009, 16:04
- Forum: Help & Bugs
- Topic: Recording video.
- Replies: 5
- Views: 819
Recording video.
Hi all.
What happened to record video option ?
I would like to make some eyecandy flicks for friends to get them into spring gaming and don't know how to enable this option.
If I'll manage to produce anything worthy showing, I'll put it for public use.
Regards
YamroZ
What happened to record video option ?
I would like to make some eyecandy flicks for friends to get them into spring gaming and don't know how to enable this option.
If I'll manage to produce anything worthy showing, I'll put it for public use.
Regards
YamroZ
- 24 Jan 2009, 17:24
- Forum: Help & Bugs
- Topic: Springlobby freeze
- Replies: 10
- Views: 1099
Re: Springlobby freeze
390 works fine than you
- 23 Jan 2009, 08:45
- Forum: Help & Bugs
- Topic: Springlobby freeze
- Replies: 10
- Views: 1099
Re: Springlobby freeze
Great !
I'll check this out this evening, now it's time to go do some hard work :]
I'll check this out this evening, now it's time to go do some hard work :]
- 22 Jan 2009, 23:08
- Forum: Help & Bugs
- Topic: Springlobby freeze
- Replies: 10
- Views: 1099
Re: Springlobby freeze
ooook here are the logs, one is from springlobby run from 78.2 install dir, the second one from folder spring\springlobby.
http://www.jamro.pl/springlobbylogs/log.txt
http://www.jamro.pl/springlobbylogs/log_2.txt
It look that it gets stuck at TorrentWrapper::TorrentWrapper() whatever it does.
http://www.jamro.pl/springlobbylogs/log.txt
http://www.jamro.pl/springlobbylogs/log_2.txt
It look that it gets stuck at TorrentWrapper::TorrentWrapper() whatever it does.
- 22 Jan 2009, 13:10
- Forum: General Discussion
- Topic: Nuclear Launch Detected!
- Replies: 61
- Views: 5691
Re: Nuclear Launch Detected!
OK here is my idea.
Maybe just do it like in real world. I mean, first player needs to build structure that detects launches (it may be the same building that protects against such attacks) and the launches are detected.
Maybe just do it like in real world. I mean, first player needs to build structure that detects launches (it may be the same building that protects against such attacks) and the launches are detected.