Search found 6 matches
- 30 Apr 2005, 10:50
- Forum: Map Creation
- Topic: Metal Heck 2
- Replies: 40
- Views: 5975
- 30 Apr 2005, 05:09
- Forum: Engine
- Topic: Feature Request - Game Saving
- Replies: 14
- Views: 2861
- 30 Apr 2005, 04:05
- Forum: Game Development
- Topic: Really simple mod management interface idea
- Replies: 13
- Views: 4386
That just sounds waay to complicated tbh, especially for people who aren's ure what they're doing. A simpler way to do it would be: - 3rd party addon units are handled as before, just drop the ufo files into the TA spring directory - rebalances and TC's get isolated from the main Spring filebase in ...
- 30 Apr 2005, 03:48
- Forum: Engine
- Topic: Feature Request - Game Saving
- Replies: 14
- Views: 2861
- 30 Apr 2005, 03:02
- Forum: Engine
- Topic: Feature Request - Game Saving
- Replies: 14
- Views: 2861
Feature Request - Game Saving
Not sure if this is appropriate for the dev forum, but what the heck :D. Given the current crash-prone state of Spring, a way to save the current game state would be great. I'm not sure how easy or feasible this is at the current time, and I'm sure there are tons of things that take priority over th...
- 30 Apr 2005, 02:55
- Forum: Game Development
- Topic: Which TA - OTA, XTA, or something else?
- Replies: 27
- Views: 11325
Mod integration should definitely be rethought for Spring - one of my biggest gripes with TA mods was that they were a complete pain in the wotsit to manage - you had to switch files in and out to enable/disable mods, and they were fully integrated with the TA filebase rather than being kept in a se...