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by Kloot
27 Aug 2019, 16:05
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 30
Views: 2393

Re: Diary of an insane man

I also forced OpenGL 2.1 ... failing shaders
The modern info-texture (metal/los/etc) shader overlay system requires GL3, you voided your warranty.
by Kloot
28 Jul 2019, 09:37
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 929

Re: Total Continuity

In the interest of completeness, note that compared to the Lua VM Spring's COB interpreter does not perform (as much or at all): memory allocation garbage collection hashtable indexing stack management (COB copies a few ints per function call) pointer chasing While not an endorsement to use COB, for...
by Kloot
19 Jul 2019, 10:15
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 30
Views: 4051

Re: Mars Total Warfare - Spring similarities

Did anything come of the talk of violation flagging? I think the engine devs have the strongest case since http://total-warfare.com/cont/ likely includes everything from a spring game. It is being worked on, we have hard evidence now that the MARSTW executable is based on a fork of Spring engine co...
by Kloot
10 May 2019, 11:33
Forum: Game Development
Topic: 1208 Maintenance - Decloak range is not causing decloak
Replies: 4
Views: 377

Re: 1208 Maintenance - Decloak range is not causing decloak

Control over (de)cloaking behavior was handed to Lua, check https://github.com/Balanced-Annihilatio ... amaged.lua for example code.
by Kloot
20 Apr 2019, 11:02
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 5984

Re: RIP BA

Allowing ... 103 wasn't hurting anyone. It was hurting engine development. If said development ends (why would anyone want to contribute when all they see getting airtime is some old engine from N years ago?), the only reasonable expected outcome is that Spring's server will be unceremoniously shut...
by Kloot
11 Apr 2019, 15:39
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7801

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

How some of your clients have the power to go into the office of other clients of yours and ban their customers or destroy the office itself? The BA9/PA offices were actually unoccupied, which brings me back to point 1) of https://springrts.com/phpbb/viewtopic.php?p=590653#p590653. The only reason ...
by Kloot
11 Apr 2019, 14:27
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7801

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

You ( all of you) can either 1) stop whining and take a day or two to update PA to 104, then move on with your life, or 2) read this statement again and act on it If your goals are contradictory to the project, feel free to host your own server with any versions and/or rules you see fit. the questio...
by Kloot
11 Apr 2019, 14:11
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7801

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

RickHustle wrote:Your clients is players.
No, game developers (which BA9 and PA do not have) are our "clients". Players are theirs.

I guess you'll just have to... learn how to hustle?
by Kloot
10 Apr 2019, 18:59
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7801

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Is this "let's ban old engines" a one time thing or do the devs plan to do it regularly from now on? It may not be a regular thing, but we reserve the right. If, for example, good boy Mando the samaritan martyr finds and abuses any exploits in 104(+), as he did with 103, that would count as a ban-w...
by Kloot
09 Apr 2019, 01:55
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 729

Re: Noticed things

Ok, so maintainance releases are based on arbitrary commits. So release 24523 is in no way more stable than release 23435. As a game developer your only chance is to just try some engines and stick to the one that runs best for you. If you update the engine then you have the chance to get some bugf...
by Kloot
08 Apr 2019, 21:02
Forum: Phoenix Annihilation
Topic: Noticed things
Replies: 9
Views: 729

Re: Noticed things

I expected that an engine version 104.0 would be compatible with another engine version 104.x You seem to either have attached too much value to version numbers or be dreadfully confused about what the various 104.0.1-123-gabcdef builds actually are, so allow me to clear up some details. They repre...
by Kloot
25 Mar 2019, 21:03
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 3550

Re: MapConv(NG) for Windows crash on big map sizes

JFYI, a barebones 64x64 map requires at least 8GB of RAM just for the heightmap (the engine converts it to floats, and also maintains an unsynced copy) so you can probably forget about loading one of those up.
by Kloot
23 Mar 2019, 01:29
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 709

Re: When can we talk about spring's loading problems (On Windows)?

Do you disagree with the hypothesis that ignoring .git would produce significant improvements (on windows)? The underlying problem is that doing development inside an .sdd thrashes the OS disk cache, git (as opposed to no VCS) just makes it worse. Do you disagree with my assertion that it seems to ...
by Kloot
22 Mar 2019, 11:39
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 709

Re: When can we talk about spring's loading problems (On Windows)?

It seems to me you have already forgotten that the solution is *not* as easy as igoring .git folders.

What more information do you need to understand the issue other than "this ain't a Linux vs Windows deal"?
by Kloot
13 Jan 2019, 15:33
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 30
Views: 4051

Re: Mars Total Warfare - Spring similarities

there is no underlying "engine" Bullcrap, this is either a clean-room reimplementation of a Spring-like engine or some older fork trying very hard to hide its origins. Disassembling the binary (which has been stripped clean by the way) and comparing code sections against various spring{-mt}.exe ver...
by Kloot
18 Dec 2018, 12:39
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 2624

Re: suggestion: replay backward/forward

that is probably not even too difficult todo I suspect you may be in management, so here are some free tips to improve your style and relations with your underlings: If something seems easy or obvious to you but has not been done yet, assume that it is probably hard. If you want to show this assump...
by Kloot
18 Dec 2018, 12:19
Forum: Help & Bugs
Topic: Spring RTS, Oculus Rift, 3D!
Replies: 9
Views: 1115

Re: Spring RTS, Oculus Rift, 3D!

... as well as overestimating how much I care about being regaled with tales from your personal history concerning terribad early Oculus-style VR technology, which was limited in many more aspects than resolution alone. FYI since I can see tiny details matter to you: "anaglyph" being a noun that den...
by Kloot
17 Dec 2018, 11:59
Forum: Help & Bugs
Topic: Spring RTS, Oculus Rift, 3D!
Replies: 9
Views: 1115

Re: Spring RTS, Oculus Rift, 3D!

implementation requires drawing world two times with slightly different view matrix on half-width viewport each If you wear your screen directly on your face, yes. The "pre Oculus" way (anaglyphic 3D) also requires color-filtering the scene for your left and right eye plus a pair of these . Oculus,...
by Kloot
07 Nov 2018, 16:20
Forum: Lua Scripts
Topic: Enhanced Damage Dealt Counter gadget
Replies: 10
Views: 1832

Re: Enhanced Damage Dealt Counter gadget

Spring.AddUnitDamage will trigger Unit{Pre}Damaged.

Since you are calling it from *within* UnitPreDamaged (via RerouteDamages --> addDamages), this can cause infinite recursion which ends in a stack overflow.
by Kloot
03 Nov 2018, 11:28
Forum: General Discussion
Topic: Port spring to ogl Vulcan..
Replies: 14
Views: 2276

Re: Port spring to ogl Vulcan..

Yes, it needs to be mandatory. You are also a year too late for that discussion. No, 105 will not run on Mac because Apple's GL4.1 implementation lacks crucial features and there are not going to be multiple code paths unless you pay me. All things considered though, I think I'd rather write a new e...

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