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by Archiver
27 Sep 2006, 22:12
Forum: General Discussion
Topic: builddistance set to low value ignored?
Replies: 5
Views: 537

Sim\Units\UnitDefHandler.cpp

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	ud.buildDistance=atof(tdfparser.SGetValueDef("64", "UNITINFO\\Builddistance").c_str());
	ud.buildDistance=std::max(128.f,ud.buildDistance);
Shouldnt the default value be 128 if it's then being raised up to 128 or above?
by Archiver
27 Sep 2006, 22:07
Forum: Art & Modelling
Topic: Project Excalibur (not for spring)
Replies: 40
Views: 4518

You might wanna distance yourself from the stargate SG1 series a little more... http ://www.thescifiworld.net/img/wallpapers/stargate/mirko_stoedter/mirko08_1024x768.jpg All those big numbers seem a little out of place, it looks like you've modelled the numbers on rather than textured them on as you...
by Archiver
27 Sep 2006, 21:37
Forum: General Discussion
Topic: builddistance set to low value ignored?
Replies: 5
Views: 537

builddistance has a hardset minimum of 128 according to the code, maybe I'm mistaken...

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