if anyone else encounters this.
try running the game in a window, that seems to have solved it for me :D
Search found 13 matches
- 06 Oct 2006, 21:34
- Forum: Help & Bugs
- Topic: black screen after loading as soon as game starts
- Replies: 1
- Views: 609
- 05 Oct 2006, 21:54
- Forum: Help & Bugs
- Topic: black screen after loading as soon as game starts
- Replies: 1
- Views: 609
black screen after loading as soon as game starts
Right, i have no idea wtf is going on, as the last dev version prior to release works fine, but 0.73 doesn't. here's how it goes. start game, i load, get in , draw screen and so on. Soon as the game begins my screen goes black The game is playing as i can hear sounds of other people, units in the co...
- 05 Oct 2006, 08:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 193690
whilst i appreciate your idea in putting it with a load of other stuff Caydr, I can't really see the logic in forcing people to download stuff they don't want just to get 6mb of files that they do. Particularly putting the maps in was a dumb idea imo, especially as i don't recall seeing ANY games on...
- 01 Oct 2006, 00:57
- Forum: Engine
- Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
- Replies: 114
- Views: 18131
- 27 Sep 2006, 21:57
- Forum: Engine
- Topic: As its GNU
- Replies: 7
- Views: 1358
- 18 Sep 2006, 11:39
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 30630
- 16 Sep 2006, 00:59
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381281
Yeah, I know all about its messy script :( No idea at all how to fix it though. I could send it to Archangel, but I don't want to give him too much work to do. I already ask him for scripting help pretty often... and I'm not sure how much work would be involved in fixing a walk script. Basically, a...
- 16 Sep 2006, 00:58
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381281
Mavs only rock if they are microd, they die to defenses. Plus, to kill mavs w/ T1 = corner the mav where he can't escape. doesnt work when there's > 1 4 mavs as t2 if your enemy is t1 means you win. I've a million replays to show this, where I have > 100 t1 units and its impossible to even dent the...
- 15 Sep 2006, 17:05
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381281
- 13 Sep 2006, 11:33
- Forum: Engine
- Topic: Minor modification of the quit menu
- Replies: 12
- Views: 2328
- 13 Sep 2006, 11:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381281
- 12 Sep 2006, 22:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381281
- 12 Sep 2006, 21:54
- Forum: AI
- Topic: Ai Cheating
- Replies: 18
- Views: 3331