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by NEWSBOT3
06 Oct 2006, 21:34
Forum: Help & Bugs
Topic: black screen after loading as soon as game starts
Replies: 1
Views: 609

if anyone else encounters this.

try running the game in a window, that seems to have solved it for me :D
by NEWSBOT3
05 Oct 2006, 21:54
Forum: Help & Bugs
Topic: black screen after loading as soon as game starts
Replies: 1
Views: 609

black screen after loading as soon as game starts

Right, i have no idea wtf is going on, as the last dev version prior to release works fine, but 0.73 doesn't. here's how it goes. start game, i load, get in , draw screen and so on. Soon as the game begins my screen goes black The game is playing as i can hear sounds of other people, units in the co...
by NEWSBOT3
05 Oct 2006, 08:31
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 193690

whilst i appreciate your idea in putting it with a load of other stuff Caydr, I can't really see the logic in forcing people to download stuff they don't want just to get 6mb of files that they do. Particularly putting the maps in was a dumb idea imo, especially as i don't recall seeing ANY games on...
by NEWSBOT3
01 Oct 2006, 00:57
Forum: Engine
Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
Replies: 114
Views: 18131

im pretty sure the changelog somewhere says its increased to 16.
by NEWSBOT3
27 Sep 2006, 21:57
Forum: Engine
Topic: As its GNU
Replies: 7
Views: 1358

Acidd_UK wrote:You don't need the sim at university....
You did at my university

:cry:






:cry:
by NEWSBOT3
18 Sep 2006, 11:39
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 30630

the traffic lights on buttons are a great touch.
by NEWSBOT3
16 Sep 2006, 00:59
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381281

Yeah, I know all about its messy script :( No idea at all how to fix it though. I could send it to Archangel, but I don't want to give him too much work to do. I already ask him for scripting help pretty often... and I'm not sure how much work would be involved in fixing a walk script. Basically, a...
by NEWSBOT3
16 Sep 2006, 00:58
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381281

Mavs only rock if they are microd, they die to defenses. Plus, to kill mavs w/ T1 = corner the mav where he can't escape. doesnt work when there's > 1 4 mavs as t2 if your enemy is t1 means you win. I've a million replays to show this, where I have > 100 t1 units and its impossible to even dent the...
by NEWSBOT3
15 Sep 2006, 17:05
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381281

Just tested out the new version. May I suggest some cost reduction the mav? It's currently not very effective as the "swarm swatter" as it is supposed to be. I also propose a slight damage increase per-shot and wider spread of shots. tbh i think the biggest mav problem is their speed. you...
by NEWSBOT3
13 Sep 2006, 11:33
Forum: Engine
Topic: Minor modification of the quit menu
Replies: 12
Views: 2328

lets do it :)
by NEWSBOT3
13 Sep 2006, 11:31
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381281

Acidd_UK wrote:I mentioned it before but didnt notice it on the changlog - range rings for mines are really needed...
doesn't shift+mouseover do this ?

I thought it did...
by NEWSBOT3
12 Sep 2006, 22:01
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381281

\o/ give us a beta :)
by NEWSBOT3
12 Sep 2006, 21:54
Forum: AI
Topic: Ai Cheating
Replies: 18
Views: 3331

note that it takes AAI (in my experience) about 20+ games to learn what units are good etc.

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