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by MrWynand
28 Sep 2006, 22:05
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 382813

Because units could be tricked into destroying themselves... for instance, llts and such... was stupid. For some reason it doesn't even work with all weapons. Things I've changed already: 2.2b2 --> 2.2 - "Buy a Wii or I'll Set You on Fire" Edition Implemented gradual reclaim and multi-rec...
by MrWynand
16 Sep 2006, 12:15
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 382813

My problem with subs is that no matter how you turn it, Destroyers are just a better option. My normal T1 navy start is skeeters -> 2 corvettes -> destroyers till the cows come home. They can chew up naval defenses no problem and any other T1 ship, including of course subs (if not especially so). To...
by MrWynand
10 Sep 2006, 06:10
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 382813

Is there a specific reasoning behind pulling the LRPC ships? I'm having a tough time imaging how we're supposed to play large water maps without them... (and yes, I understand massing (super-)battleships will work, but lrpc-boats were an elegant way of closing in....)

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