Search found 578 matches
- 22 Jun 2006, 18:42
- Forum: Engine
- Topic: New map format... again...
- Replies: 21
- Views: 2076
- 22 Jun 2006, 17:03
- Forum: Engine
- Topic: Customizable placement of buildings
- Replies: 41
- Views: 2989
- 22 Jun 2006, 15:22
- Forum: Engine
- Topic: Customizable placement of buildings
- Replies: 41
- Views: 2989
- 22 Jun 2006, 15:11
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 156356
- 22 Jun 2006, 13:12
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 156356
- 22 Jun 2006, 11:48
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 156356
- 22 Jun 2006, 10:29
- Forum: General Discussion
- Topic: Does movement interpolation (smoothanim) reduce performance?
- Replies: 1
- Views: 552
- 21 Jun 2006, 08:35
- Forum: Engine
- Topic: Units do not turn to fire their Arc-ed weapons
- Replies: 36
- Views: 2296
- 21 Jun 2006, 08:27
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 156356
- 20 Jun 2006, 22:32
- Forum: Engine
- Topic: Weapon minmum range tag
- Replies: 20
- Views: 2837
- 20 Jun 2006, 22:30
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 156356
- 20 Jun 2006, 20:33
- Forum: Engine
- Topic: Corpse Options
- Replies: 2
- Views: 477
- 20 Jun 2006, 08:28
- Forum: Engine
- Topic: Units do not turn to fire their Arc-ed weapons
- Replies: 36
- Views: 2296
- 19 Jun 2006, 23:05
- Forum: General Discussion
- Topic: I found the secret base!
- Replies: 23
- Views: 2995
- 19 Jun 2006, 23:04
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 238342
- 19 Jun 2006, 22:39
- Forum: Engine
- Topic: Customizable placement of buildings
- Replies: 41
- Views: 2989
That sounds like a perfect junior job then, if it's that easy. I'm awaiting your patch. If I didn't have so much trouble reading your code, I may have attempted to do it. So far I understood that unit yardmap, if present, is loaded at the start of the game, and once the building is placed, it is co...
- 19 Jun 2006, 20:02
- Forum: General Discussion
- Topic: First-person aiming suggestion
- Replies: 13
- Views: 2160
It doesn't make sense that the laser weapon carries to a certain, long range, but the machine won't fire there and then there have to be all kind of inconsistent workarounds. All would be fixed if the weapons range was physical, not targeting based. Automatic targeting would use every bit possible ...
- 19 Jun 2006, 19:56
- Forum: Engine
- Topic: Customizable placement of buildings
- Replies: 41
- Views: 2989
- 18 Jun 2006, 15:41
- Forum: Help & Bugs
- Topic: Game now quits randomly
- Replies: 31
- Views: 3418
- 18 Jun 2006, 15:40
- Forum: Engine
- Topic: cruisealt and buildings
- Replies: 10
- Views: 1614