Search

Search found 578 matches

by Sean Mirrsen
08 Mar 2005, 22:30
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 10491

Look, there's no point in having hugely veteran units in TA, as no unit lives too long in TA. Therefore, the current system is good, units gain experience by dealing damage, not killing, and there is a maximum limit to experience at which several basic stats are boosted to 200%. Maybe some variants ...
by Sean Mirrsen
08 Mar 2005, 22:27
Forum: General Discussion
Topic: TA units for Spring project?
Replies: 42
Views: 10840

That pic was my Arm commander, and the project is progressing at a very slow pace now that I lost contact with Seraph/Sathanas/Mike Symons/Whatever other name he uses. Currently I did the Maverick, the Arm commie, and the Avenger. The Freedom Fighter is almost done. Others are still in my head, wait...
by Sean Mirrsen
08 Mar 2005, 00:56
Forum: General Discussion
Topic: Insignia and ranking logos
Replies: 19
Views: 5961

Well, "rabid" can be retranslated through our Russian language into words like "Fierce" "Enraged" "Crazy", and the like. So, that name isn't so truly bad in my opinion. :P
by Sean Mirrsen
08 Mar 2005, 00:53
Forum: General Discussion
Topic: SHIELDS ??? are those possible
Replies: 14
Views: 3512

If the HitByWeapon script would postpone the damage calculation until it is finished, it could be used to switch the ARMORED tag of the unit before damage applies, effectively making a shield. After a certain number of hits, it would dissipate, and the ARMORED tag wouldn't switch anymore.
by Sean Mirrsen
08 Mar 2005, 00:44
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 36688

I've just had a... rather stupid idea. It's mostly inspired by the recent remake of an old classic, Battle City. In the remake, the little tanks are shown as inside a big box that lies on a table. Maybe that's what could be done to TA in Spring... make a Toy TA... At least, that's my only idea so fa...
by Sean Mirrsen
08 Mar 2005, 00:37
Forum: General Discussion
Topic: Veterency and Titles.
Replies: 19
Views: 7951

Well, I can say a few words of what system Spring currently uses. I tested The Legacy's EDF race, and used a Krogoth for target practice of the infantry. An infantryman has 30 health in its normal state. Obviously, there was only one Krogoth, so in TA, the infantry wouldn't be able to get any experi...
by Sean Mirrsen
07 Mar 2005, 20:10
Forum: General Discussion
Topic: Veterency and Titles.
Replies: 19
Views: 7951

I think that in the new unit format, which I hope will be just a refined version of the current format, it will be possible to link a script function and a system variable to the experience effects. This would allow for certain changes in appearance and behavior when certain levels of experience are...
by Sean Mirrsen
01 Feb 2005, 19:15
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

Uh... so ext.txt lists extensions present? I thought it listed those that are needed... Which extensions are required for shadowmaps? Of the shadow-related extensions, there were GL_ARB_shadow, GL_EXT_shadow_funcs, GL_SGIX_shadow. If I post the list here (or upload it via 'upload files') can you tel...
by Sean Mirrsen
01 Feb 2005, 10:30
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

Is there a way to get a list of all supported GL extensions on my machine? I found some in the drivers, but only those that were added, not the ones originally present. Btw, you forgot to tell me that I need to add "bind 'c' controlunit" in the uikeys.txt. Anything else I need to know? :P ...
by Sean Mirrsen
31 Jan 2005, 16:12
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

Ok, let's presume we have a sort of a tesla coil tower, which shoots numerous inaccurate lightning bolts. It's got a large accuracy angle, about 5000, and a sprayangle of 500. Your system would mean it will fire bursts of bolts spread in the 5500 angle. The correct system would mean it will fire a t...
by Sean Mirrsen
30 Jan 2005, 21:11
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

Accuracy + sprayangle is incorrect. It works in a different way, it sprays the bullets at the 'sprayangle', in the direction of 'accuracy'. They aren't added together. And moreover, that accuracy and spray angles aren't doubled, so the angle of 5.5 degrees is actually a 5.5 degree cone, not a 11 deg...
by Sean Mirrsen
29 Jan 2005, 21:45
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

The amphib units detect water through a script function, that returns the 'type' of terrain they are passing. The Pelican detects when it's on the border of water and land, and transforms. Torpedo bombers don't drop their torpedoes from above land, that's what I meant. StartMoving and StopMoving are...
by Sean Mirrsen
29 Jan 2005, 19:24
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

I guess shadows and reflections are missing due to something else than drivers... I updated to ForceWare 66.something, and still "you are missing an OpenGL extension needed to use shadowmaps". I have a GeForce 4 Ti. Are shadows and other effects compatible with NVidia cards at all? Update ...
by Sean Mirrsen
28 Jan 2005, 20:21
Forum: General Discussion
Topic: Bugs ho...
Replies: 11
Views: 4125

Bugs ho...

Grievous tidings I bring, oh great YankSpankers. Well, not as much grievous as merely troubling, actually. Here are some bugs and minor issues I stumbled upon while playtesting the engine. I didn't yet see shadows or reflections (driver issues), so I can't report anything on that. Here they are, in ...
by Sean Mirrsen
21 Nov 2004, 21:17
Forum: News
Topic: Yet another video
Replies: 13
Views: 8910

Yeah, great, but they really need more weight. Actually, a new FBI tag for weight would be good, so that weight isn't constant or dependant on size (some big units can be light, some small units can be heavy - example - 3x3 Spider is probably light, whereas the 3x3 Krog... >_<). We could then easily...
by Sean Mirrsen
07 Nov 2004, 16:39
Forum: News
Topic: "Spring" imminent?
Replies: 145
Views: 53284

Because a new site is in the works, and the engine currently runs the TA unit format, essentially making it TA-compatible, thus the TA Spring.
by Sean Mirrsen
04 Nov 2004, 09:58
Forum: News
Topic: "Spring" imminent?
Replies: 145
Views: 53284

Even though I like Core Prime:Resurrection, I think we shouldn't use nmaes from TA storyline in the name. As of yet, Spring has no storyline, and it probably doesn't need one. Other names I could suggest: Project Immortality Spring: Infinity Wars Spring: War of The Machines (hmm.. terminator again) ...
by Sean Mirrsen
03 Nov 2004, 09:38
Forum: News
Topic: "Spring" imminent?
Replies: 145
Views: 53284

I'd name it 'forgotten conflict' because that's just what TA now is - forgotten, or forsaken, or whatever. Or, if you want a longer, and more definitive name, let's have a "Forgotten Conflict: Rise of the Machines". Or, let's say - "Immortality: A War Eternal" We could bind it to...

Go to advanced search