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by NMDANGE
07 Aug 2005, 17:47
Forum: Engine
Topic: New lobby
Replies: 107
Views: 17068

I went to try out the client but it complains about not being able to find zlibwape.dll. Is there some other library I need to download?
by NMDANGE
06 Jul 2005, 20:57
Forum: Engine
Topic: First Test Version of Lobby for PW
Replies: 10
Views: 2657

Well I didn't want to work too heavily on this lobby since it seems like it's going to get replaced fairly soon, but I will try to make a note to change that. :-)
by NMDANGE
06 Jul 2005, 03:38
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 3237

My question is whether or not it will work with both the Spring server, and the PW server. Or will it be its own protocol? [1] Will the default Spring server protocol need to be modified?[2] 1. I will be creating its own server first, then integrating into PW. It will need its own code mostly. 2. R...
by NMDANGE
06 Jul 2005, 03:33
Forum: Engine
Topic: First Test Version of Lobby for PW
Replies: 10
Views: 2657

I will fix it as soon as I have some free time, honest!

Right now I'm trying to learn how to drive my new stick shift car :lol:
by NMDANGE
05 Jul 2005, 17:23
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3074

Ok, my apologies, we can continue this in PM. :-)
by NMDANGE
05 Jul 2005, 14:58
Forum: Engine
Topic: FobbahLobby 1.3
Replies: 12
Views: 3074

fobbah why do you keep thinking PW is introducing this nebulous "overhead"? The server is divided into different programs, and the primary server has nothing game-specific. Any overhead from game specific things is limited to the game specific server. The server has been debugged and worke...
by NMDANGE
29 Jun 2005, 15:22
Forum: General Discussion
Topic: Calm before the storm? Or DOA?
Replies: 95
Views: 13188

No offense guys but why do you want to use VC++ 6? It's so old. :P 2003 is a much more compliant C++ compiler.
by NMDANGE
28 Jun 2005, 19:27
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 13111

Ace07 wrote:
Also:
.NET isn't platform independent, which is why the porting effort will not be using it.
Well .NET *is* portable, just not SWF. Of course I'd much rather have a C++ exe to distribute, no need to install a VM or runtime or any of that nonsense.
by NMDANGE
27 Jun 2005, 03:45
Forum: Engine
Topic: First Test Version of Lobby for PW
Replies: 10
Views: 2657

Yes we did successfully play a game. My first game of Spring too I might add 8) Of course I lost pretty badly :oops: Well it depends if the bug is part of the client or the server. If it actually is a problem with the client, presumably it is still there, although I suppose it is possible I fixed it...
by NMDANGE
27 Jun 2005, 02:13
Forum: General Discussion
Topic: Spring hosted at PW
Replies: 33
Views: 7096

Just to be clear, this isn't the regular PW client for TA, it's the same simple Spring lobby there is now, just slightly modified to talk to the PW server. With the protocol documented, it shouldn't be too hard for any other Spring lobby to talk to PW. Ranked games are certainly planned for the futu...
by NMDANGE
26 Jun 2005, 21:01
Forum: Engine
Topic: First Test Version of Lobby for PW
Replies: 10
Views: 2657

First Test Version of Lobby for PW

Ok, I have not been able to test an actual game - no one else to test with. But lobby and battle list and joining a battle seem to work fine. To test Spring+PW, simply download this lobby exe into your Spring dir: ftp://ftp.phoenixworx.org/spring/SpringClient.exe Remember to make a backup of the ori...
by NMDANGE
25 Jun 2005, 19:30
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 13111

Ace,
I've documented the protocol used by the current client and am implementing it in PW. I will releade the spec as soon as it is ready, which should be in the next day or two.
by NMDANGE
23 Jun 2005, 21:10
Forum: General Discussion
Topic: New Spring Lobby
Replies: 30
Views: 4339

i have a second option, because i'm building my lobby around IRC. i'm going to effectively do the same thing, by sending those kinds of messages regarding host information through the IRC server rather than just the centralised host tracker :) Using IRC precludes the use of ranks and a galaxy. I'll...
by NMDANGE
21 Jun 2005, 03:47
Forum: Engine
Topic: Spring and PW
Replies: 3
Views: 1181

I've gone through the code and reverse engineered it, although I haven't done every message yet. I'll include the protocol along with the modified client.
by NMDANGE
20 Jun 2005, 01:39
Forum: Engine
Topic: Spring and PW
Replies: 3
Views: 1181

Spring and PW

Ok, it definitely seems like there's nothing definitive on which way the lobby is going, there's at least 2 different things going on... So what I'm going to do is take the current lobby and use it as a starting point, and anything else can use the same network protocol (pain in the neck as it is). ...
by NMDANGE
18 Jun 2005, 15:25
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 13111

Hey Ace, what are you going to do for the networking piece? Are you going to use the same protocol as the current client or write a new one?
by NMDANGE
07 Jun 2005, 04:11
Forum: Engine
Topic: Multiplayer
Replies: 31
Views: 7026

If you mean the current PW client that is TA only...well...eventually it'll get relpaced with a multi-game client, but I'm a server programmer and it's not really definite who would be doing a new client. I'd just like to take whatever client you guys are using or plan on using, with whatever protoc...
by NMDANGE
06 Jun 2005, 05:16
Forum: Engine
Topic: Multiplayer
Replies: 31
Views: 7026

The server is made to support multiple protocols. The protocol that the current client uses makes a number of assumptions because the client was written to use a different server originally. It would be better to have the protocol and its code in the server tailored for Spring specifically. The serv...

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