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by Biggles604
30 Aug 2006, 03:53
Forum: Game Development
Topic: Game balance in mods (AA in particular)
Replies: 10
Views: 1088

P3374H wrote:
Egarwaen wrote:1) Post stuff like this in the main AA thread, please.
I just had an idea, how about a subforum for each (major) mod? The AA thread is so huge it's difficult to sort through all the comments and such.
QFT. I started to read it but got so lost...
by Biggles604
29 Aug 2006, 23:28
Forum: Feature Requests
Topic: Unmapped starting conditions.
Replies: 7
Views: 1226

While I agree with you, on a new map it does really add a sense of discovery, but you are probably right. In OTA, is the typical multiplayer setting to have the game mapped? (I don't play online except against my friends and we always play unmapped.
by Biggles604
29 Aug 2006, 23:25
Forum: Game Development
Topic: Game balance in mods (AA in particular)
Replies: 10
Views: 1088

How does the Juno work, I never managed to get it to work right.

Any good links for replays?
by Biggles604
29 Aug 2006, 22:18
Forum: Game Development
Topic: Game balance in mods (AA in particular)
Replies: 10
Views: 1088

Game balance in mods (AA in particular)

So I finally took the plunge and had a look at AA thinking that the rebalancing it provided would even things up, but unless I am missing something, it seems like the new units (that aren't in OTA) are all successively more powerful than the older ones, and static turrets are much more powerful than...
by Biggles604
29 Aug 2006, 22:10
Forum: Feature Requests
Topic: Unmapped starting conditions.
Replies: 7
Views: 1226

Unmapped starting conditions.

I don't know if it's a limitation of the engine, but is there any way of adding in a start condition that the map is not shown and has to be discovered like OTA and DoW?

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