QFT. I started to read it but got so lost...P3374H wrote:I just had an idea, how about a subforum for each (major) mod? The AA thread is so huge it's difficult to sort through all the comments and such.Egarwaen wrote:1) Post stuff like this in the main AA thread, please.
Search found 5 matches
- 30 Aug 2006, 03:53
- Forum: Game Development
- Topic: Game balance in mods (AA in particular)
- Replies: 10
- Views: 1088
- 29 Aug 2006, 23:28
- Forum: Feature Requests
- Topic: Unmapped starting conditions.
- Replies: 7
- Views: 1226
- 29 Aug 2006, 23:25
- Forum: Game Development
- Topic: Game balance in mods (AA in particular)
- Replies: 10
- Views: 1088
- 29 Aug 2006, 22:18
- Forum: Game Development
- Topic: Game balance in mods (AA in particular)
- Replies: 10
- Views: 1088
Game balance in mods (AA in particular)
So I finally took the plunge and had a look at AA thinking that the rebalancing it provided would even things up, but unless I am missing something, it seems like the new units (that aren't in OTA) are all successively more powerful than the older ones, and static turrets are much more powerful than...
- 29 Aug 2006, 22:10
- Forum: Feature Requests
- Topic: Unmapped starting conditions.
- Replies: 7
- Views: 1226
Unmapped starting conditions.
I don't know if it's a limitation of the engine, but is there any way of adding in a start condition that the map is not shown and has to be discovered like OTA and DoW?