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by Helix
17 Feb 2007, 02:44
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139155

(late) mine name suggestion:
-breakpoint 8)
by Helix
20 Jan 2007, 16:02
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 178119

may i submit a small issue...
arm stealth metal extractor (twilight) cost less than the core exploiter, but it has more hp. that sound a bit weird to me :?
by Helix
28 Oct 2006, 17:13
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

Caydr wrote:Does anyone have the slightest idea why that happens?
no idea, but that doesn't happen if they are units and not building. and single pads seem to be more "stable" ( at least they don't move around >.> )
by Helix
24 Oct 2006, 14:07
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

Foxomaniac wrote:I think the panther's AA/Ground missile should be ground only.
or else, air only
by Helix
24 Oct 2006, 13:59
Forum: Off Topic Discussion
Topic: The animated gif thread!
Replies: 142
Views: 16037

no key arrived here... :cry:
supcom beta --> animation viewer
by Helix
23 Oct 2006, 23:36
Forum: Off Topic Discussion
Topic: The animated gif thread!
Replies: 142
Views: 16037

Image
jumpy! \o/
by Helix
23 Oct 2006, 18:28
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

jethro are kind of broken... just make them fire and you will see what happened to the opening animation :\
by Helix
20 Oct 2006, 23:40
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

Helix wrote:shield aren't working too.
ignore this :oops:
by Helix
20 Oct 2006, 19:42
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

is the flea beamtime meant to be so high or it's a typo? :?

EDIT: shield aren't working too. and the Gimp is not in the amphibious complex buildmenu ( don't know if it's a bug or a balance decision )
by Helix
19 Oct 2006, 00:32
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

shield don't seem to repel shots anymore :\
by Helix
15 Oct 2006, 17:35
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

i know this has been discussed (a lot) before but... starting from the facts: 1)the repulsor-shield is definitely better than the hard-shield 2)the repulsor-shield can be exploited to drain all the player's energy with a few EMG units i just made a test, a single banshee can drain 2800-3300 energy f...
by Helix
14 Oct 2006, 14:49
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185630

just watched a replay... the merl missile seems to "fall" just before hitting the ground, like the krogoth missile when "runs out of fuel" ( don't know how they work exactly ). the replay is this http://www.unknown-files.net/replays/replay.php?id=61 after eighteen minutes, in the...
by Helix
11 Oct 2006, 20:44
Forum: General Discussion
Topic: Unit explosion: flying debris
Replies: 24
Views: 2962

Eh... 5% to a maximum of 50 then, yeah... that would be good. will fix the ak-killing-themselves thing. ( and ak + mines won't be that useful anymore :roll: ). and can be overridden by FBI? debris crawling bomb ftw! :lol: (explosions can create EXPLODE_ON_HIT debris? if possible, with the FBI tag, ...
by Helix
11 Oct 2006, 01:13
Forum: General Discussion
Topic: Unit explosion: flying debris
Replies: 24
Views: 2962

to me is fine as it is. we don't want krogoth debris hit something with the 5% health thing, right? 8) or, to not be that extreme, a bulldog debris will do about 200 damage to anything it touch. and 200 is more than his cannon damage THATS WHY A SINGLE NUKE BLEW UP MY WHOLE EFFIN BASE!!!! Shocked Sh...
by Helix
10 Oct 2006, 22:31
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 139114

Thats because the command mech is not the players avatar.. your not in/or on the battlefield, you are in a command and control center of some kind off the map in some fashion. The command unit is simply a allpurpose constructor unit that can be sent in first due to its higher armor and initial reso...
by Helix
10 Oct 2006, 10:01
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 139114

neddiedrow wrote:If you can build on the actual structure, that might be a bug. However, if it is merely the metal patch, then Forboding is correct.
that is the problem. (and about the player name, didn't knot that would hide the unit's health)
by Helix
10 Oct 2006, 00:17
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 139114

just found a strange bug... if i can't see a stealthed-cloaked mex i can build right on it :\
and a suggestions: what about giving the commander the player's name? just like "URC Mobile Command: Helix" or something like that. i know it's just a detail, but i think it will look good
by Helix
03 Oct 2006, 19:44
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360316

only pointing out this - with the no-combatrepair-exept-commander/maverick change, the goliaths have lost lots of health

so... any health buff?
by Helix
01 Oct 2006, 19:00
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360316

just tested the forge variant, and the arm lvl1 forge doesn't have a buildmenu. only commands.
by Helix
28 Sep 2006, 22:13
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360316

the Sumo fires the last split second of the laser from the other cannon

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