Search found 14 matches
- 14 Jan 2008, 03:21
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 76397
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
One thng I have noticed about KAIK, particularly when playing with Balanced Annihilation V6.0 (and older versions as well) Is that KAIK tends to just flood with small units until much later in the game. then it will tech up, but will continue to flood and flood and flood with units of all kinds. It ...
- 10 Dec 2006, 23:59
- Forum: Feature Requests
- Topic: Make it easier to limit units
- Replies: 12
- Views: 1685
One more reason to say XTA FTW. The Mod in use is irrelevant. I used FF as an example, but one could just as easily use XTA, AA, EE, BA, Star Wars, or ANY other mod. The problem is the same across all the mods because the issue isn't the mod. The issue is a very user-unfriendly interface that incre...
- 09 Dec 2006, 00:18
- Forum: Feature Requests
- Topic: Factories turning the produced units towards the rally point
- Replies: 9
- Views: 970
I just try to make sure that I point my factories at the most open area when I lay them down, and then set up a queued series of move orders for that entire factory. This way i know that my units will go where i want. If they get stuck on something, it's not hard to select the factory and set up a n...
- 09 Dec 2006, 00:09
- Forum: Feature Requests
- Topic: Make it easier to limit units
- Replies: 12
- Views: 1685
- 29 Nov 2006, 00:39
- Forum: Feature Requests
- Topic: Make it easier to limit units
- Replies: 12
- Views: 1685
- 28 Nov 2006, 21:44
- Forum: Game Development
- Topic: Autorization
- Replies: 46
- Views: 4620
- 28 Nov 2006, 21:00
- Forum: Feature Requests
- Topic: Make it easier to limit units
- Replies: 12
- Views: 1685
Make it easier to limit units
When hosting a game, it is sometimes valuable to limit the number and type of units available. The limit units field is available, but in order to use it you have to type in the exact name of the particular unit type. This is annoying and makes it difficult to host a custom gametype. I would like to...
- 28 Nov 2006, 20:19
- Forum: Game Development
- Topic: Final Frontier XE
- Replies: 41
- Views: 5838
Not sure if this is allowed in this thread or not, but after a forum search, this was the only FFXE devoted thread I could find. One of the major problems with FF is the incredible accuracy of the ARM basic defense weapon (The light missle launcher that the command carrier can build.) and the incred...
- 10 Oct 2006, 05:34
- Forum: AI
- Topic: AI Problem
- Replies: 9
- Views: 3352
- 23 Aug 2006, 01:19
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349504
do a complete erasal. Uninstall everythign todo with sprign then go in and manually delete everything thats been left behind. Run chdisk after it. Then install sprign and try to run the default mod+map with TASClient. Dont install any other mods maps AI's etc till you're done. See above ^ That's wh...
- 23 Aug 2006, 00:57
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349504
Well, I decided to try once more. So I backed up all the TS Spring folder contents (didn't want to have to re-download 2 + GB of maps again!) uninstalled the NTai V22 and TA Spring, and deleted the primary Spring directory. Then I defragged and rebooted to clear my RAM. I then re-installed the most ...
- 22 Aug 2006, 23:51
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349504
Well, the lobby didn't work. I hosted a game, and started with 3 bots and me. The game crashed with this code and error info: List index out of bounds (0). xception class: EStringListError Exception address: 0041E6C1 -----------------------------------------------------------------------------------...
- 22 Aug 2006, 23:41
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349504
- 22 Aug 2006, 23:07
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349504
I seem to be having issues with the SP version loading any mods at all. I can start it up with no issues, and select Skirmish. it loads all the maps, and then tries to load the mods. For each one, Springspgfx throws an error that it's unable to load the .sd7 file, followed by (TAM) for example: Erro...