Search

Search found 14 matches

by Bishounen
14 Jan 2008, 03:21
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 76397

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

One thng I have noticed about KAIK, particularly when playing with Balanced Annihilation V6.0 (and older versions as well) Is that KAIK tends to just flood with small units until much later in the game. then it will tech up, but will continue to flood and flood and flood with units of all kinds. It ...
by Bishounen
10 Dec 2006, 23:59
Forum: Feature Requests
Topic: Make it easier to limit units
Replies: 12
Views: 1685

One more reason to say XTA FTW. The Mod in use is irrelevant. I used FF as an example, but one could just as easily use XTA, AA, EE, BA, Star Wars, or ANY other mod. The problem is the same across all the mods because the issue isn't the mod. The issue is a very user-unfriendly interface that incre...
by Bishounen
09 Dec 2006, 00:18
Forum: Feature Requests
Topic: Factories turning the produced units towards the rally point
Replies: 9
Views: 970

I just try to make sure that I point my factories at the most open area when I lay them down, and then set up a queued series of move orders for that entire factory. This way i know that my units will go where i want. If they get stuck on something, it's not hard to select the factory and set up a n...
by Bishounen
09 Dec 2006, 00:09
Forum: Feature Requests
Topic: Make it easier to limit units
Replies: 12
Views: 1685

Very well then, skip the columns. There still needs to be a better way to sort units (by Level and team, in addition to alphabetical) and there HAS to be a better description of each unit. The code description column is worthless, I don't even know why it's there. Knowing something is called "a...
by Bishounen
29 Nov 2006, 00:39
Forum: Feature Requests
Topic: Make it easier to limit units
Replies: 12
Views: 1685

I'm using the TAS Client lobby v 0.31 (latest version) If you open the battle screen window and select the "units" tab, you just get a big box with an "add more units" button. If you THEN select the button, you get another box, but with no way to SORT the massive pile of units yo...
by Bishounen
28 Nov 2006, 21:44
Forum: Game Development
Topic: Autorization
Replies: 46
Views: 4620

Pretty sure you can't get autorization to go ANYTHING. However you CAN get authorization to do many things.
:lol: :lol: :lol:
by Bishounen
28 Nov 2006, 21:00
Forum: Feature Requests
Topic: Make it easier to limit units
Replies: 12
Views: 1685

Make it easier to limit units

When hosting a game, it is sometimes valuable to limit the number and type of units available. The limit units field is available, but in order to use it you have to type in the exact name of the particular unit type. This is annoying and makes it difficult to host a custom gametype. I would like to...
by Bishounen
28 Nov 2006, 20:19
Forum: Game Development
Topic: Final Frontier XE
Replies: 41
Views: 5838

Not sure if this is allowed in this thread or not, but after a forum search, this was the only FFXE devoted thread I could find. One of the major problems with FF is the incredible accuracy of the ARM basic defense weapon (The light missle launcher that the command carrier can build.) and the incred...
by Bishounen
10 Oct 2006, 05:34
Forum: AI
Topic: AI Problem
Replies: 9
Views: 3352

submarine wrote:or "read the fucking manual" :)
There's a manual??

:lol: :lol: :lol:
by Bishounen
23 Aug 2006, 01:19
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349504

do a complete erasal. Uninstall everythign todo with sprign then go in and manually delete everything thats been left behind. Run chdisk after it. Then install sprign and try to run the default mod+map with TASClient. Dont install any other mods maps AI's etc till you're done. See above ^ That's wh...
by Bishounen
23 Aug 2006, 00:57
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349504

Well, I decided to try once more. So I backed up all the TS Spring folder contents (didn't want to have to re-download 2 + GB of maps again!) uninstalled the NTai V22 and TA Spring, and deleted the primary Spring directory. Then I defragged and rebooted to clear my RAM. I then re-installed the most ...
by Bishounen
22 Aug 2006, 23:51
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349504

Well, the lobby didn't work. I hosted a game, and started with 3 bots and me. The game crashed with this code and error info: List index out of bounds (0). xception class: EStringListError Exception address: 0041E6C1 -----------------------------------------------------------------------------------...
by Bishounen
22 Aug 2006, 23:41
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349504

You may have. I did bring this up in the lobby first.

I will try some singleplayer games with the TAS Client. I'll just start a game and play against a bot. I'll let you know how it goes.
by Bishounen
22 Aug 2006, 23:07
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349504

I seem to be having issues with the SP version loading any mods at all. I can start it up with no issues, and select Skirmish. it loads all the maps, and then tries to load the mods. For each one, Springspgfx throws an error that it's unable to load the .sd7 file, followed by (TAM) for example: Erro...

Go to advanced search