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by Wingflier
18 Aug 2012, 15:57
Forum: Balanced Annihilation
Topic: What happened to Xray Shader?
Replies: 3
Views: 730

What happened to Xray Shader?

I don't see it in the downloadable lua widgets list or in the BA mod anymore. What happened to it?
by Wingflier
17 Aug 2012, 13:23
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 6235

Re: BA 7.70 Released!

What happened to Xray Shader? I miss that :(
by Wingflier
18 Jul 2012, 17:49
Forum: Balanced Annihilation
Topic: Chicken Defense v2.40 - Major Bug Found
Replies: 0
Views: 635

Chicken Defense v2.40 - Major Bug Found

Amphibious Chickens can't be attacked while on or underwater by amphibious attacks because they are missing the "nothover" tag. The nothover line is the tag anti-amphibious weapons use to target enemies in the water, so without it any type of torpedo, depth charge, etc. is useless against chickens. ...
by Wingflier
21 Jun 2012, 18:23
Forum: Balanced Annihilation
Topic: Frustrating metal extractor bug
Replies: 19
Views: 2217

Re: Frustrating metal extractor bug

It's not just 1 map that mexsnap doesn't work properly on. I've played several maps where it places the extractor too far away from the center to get full yield from it. Comet Catcher for instance. In other words I don't trust it, I'd rather do it myself. It's fine to make lua scripts, but please ma...
by Wingflier
20 Jun 2012, 19:48
Forum: Balanced Annihilation
Topic: Frustrating metal extractor bug
Replies: 19
Views: 2217

Re: Frustrating metal extractor bug

The Geothermal Marker widget is at fault. You can close this thread.
by Wingflier
20 Jun 2012, 19:02
Forum: Balanced Annihilation
Topic: Frustrating metal extractor bug
Replies: 19
Views: 2217

Frustrating metal extractor bug

For some reason, the "red rings" around the metal extractors, showing their extraction radius, isn't working sometimes. I've noticed that the red radius rings ONLY show up when the constructor whose menu is being used is building. Examples: Commander Not Building: http://i.imgur.com/rYRcK.jpg Comman...
by Wingflier
05 Mar 2011, 22:08
Forum: AI
Topic: KAIK completely defenseless against Air
Replies: 3
Views: 1073

KAIK completely defenseless against Air

Pretty much as the title says, I was wondering how to alter the KAIK config files in such a way that would allow them to at least have a chance against air attacks. I don't mind that they don't build any air units whatsoever, what bothers me is that they don't build any anti-air defense, so you can ...
by Wingflier
04 Mar 2011, 13:00
Forum: SpringLobby Client
Topic: Drawing Starting Positions with SpringLobby?
Replies: 2
Views: 1738

Drawing Starting Positions with SpringLobby?

As the title says, I'm a bit exasperated because it seems like no matter what combination of buttons I press, I can't draw the "starting boxes" on the map in the SpringLobby client. In addition, if I select the "choose before game" option, I also can't move the "icon" from the default locations. Is ...
by Wingflier
26 Mar 2009, 14:23
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.1 Released!

As far as I know you can reclaim commander corpses for metal...

You mean why can't you reclaim LIVE commanders? I'll leave that up to you too decide.
by Wingflier
26 Mar 2009, 08:41
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.1 Released!

Your formula compares unit stats instead of units as a whole, there is a big difference. Isn't a unit just a collection of stats? Couldn't any given unit be broken down into several different statistics? Humans are good at comparing 600 units against each other to create balance, well I am anyway. ...
by Wingflier
26 Mar 2009, 05:34
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.1 Released!

Your formula seems to just be comparing each unit to the others without taking into account a lot of stats and how well they will do vs each other for cost. Lol are you suggesting an equation that you have to perform over 600 times on every unit to see how well it would do against every other parti...
by Wingflier
24 Mar 2009, 19:13
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.1 Released!

Your formula seems to just be comparing each unit to the others without taking into account a lot of stats and how well they will do vs each other for cost. Lol are you suggesting an equation that you have to perform over 600 times on every unit to see how well it would do against every other parti...
by Wingflier
23 Mar 2009, 14:51
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

Of course it won't be perfectly balanced in first v. ;p But yea I did test it alot before releasing. Sure basic maths will help and work. But there is no formula that will give you perfect balance and if you think there is your kidding yourself. On the contrary. I simply mean to say that having an e...
by Wingflier
23 Mar 2009, 13:48
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

The main mistake wing makes is: more balanced= better
Lol. I don't even know how to respond to this.

You're right. Less balanced is better. What was I thinking.
by Wingflier
23 Mar 2009, 12:42
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

Or did you do each unit manually? :wink: There's just so much wrong with balancing like this. Have you tested the units at all? Are there counters or are all units a slight variation of 1 average unit? How does this equation handle units which are faster and have more range than other units? Of cou...
by Wingflier
23 Mar 2009, 05:58
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

i think the TTL modles look pretty and make the core and arm models look dull in compareson. nice if the core and arm models get redone imo. havnt rly played it enough to comment on anything balance wise. 1 thing tho you can dgun another com at max dgun range and your com will survie its com explos...
by Wingflier
23 Mar 2009, 04:22
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

I never said the equation was perfect. I said it was complex and very good. Of course if a unit has a special attribute like firing very fast or impact knockback I make it cost more. AoE IS actually part of the equation btw. And before you go knocking on how imbalanced it is, you should really come ...
by Wingflier
23 Mar 2009, 00:49
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

Well I can set your mind at ease about this one. Apart from things growing from "hatred" towards the dominating group of BA players there wasn't a real theft behaviour going on among the "non-mainstream" mods... Good :) BTW: Could you finally "release" Tired's formula as afaik it never was really p...
by Wingflier
23 Mar 2009, 00:19
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

Fine. I'll admit that balance is your own opinion. My mod's balance is only my opinion and it is not necessarily more balanced than BA. I'm sorry for saying that.
by Wingflier
22 Mar 2009, 23:31
Forum: Game Releases
Topic: Supreme Legacy v1.1 Released!
Replies: 83
Views: 7309

Re: Supreme Legacy v1.0 Released!

Otherside wrote:i lol when people release a mod and automatically say its more balanced before someone even plays it
It's common sense. Balance by elementary school methods vs. Balance by complex mathematical equations.

There is nothing automatic about it.

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